From a572273422ce72347de0697eccc0c57fefb1f85d Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 27 三月 2019 14:25:49 +0800 Subject: [PATCH] 6244 【后端】【2.0】法宝调整 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 4 +++- 1 files changed, 3 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py index 359e937..591fedb 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py @@ -31,6 +31,7 @@ import ChPyNetSendPack import NetPackCommon import Operate_EquipStone +import PlayerMagicWeapon import IpyGameDataPY import DataRecordPack import EventShell @@ -1094,7 +1095,8 @@ itemID = tagItem.GetItemTypeID() #激活成就的道具 if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem: - PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [tagItem.GetEffectByIndex(0).GetEffectValue(0)]) + PlayerMagicWeapon.DoActiveMW(curPlayer, tagItem.GetEffectByIndex(0).GetEffectValue(0)) + tagItem.Clear() return True if itemID in ChConfig.Def_TransformItemIDList: # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理 -- Gitblit v1.8.0