From a5a3fae74222495868ae0bcd8483954cf2a4a712 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 03 二月 2019 16:46:54 +0800 Subject: [PATCH] 2906 【1.5.0】【1.5.100】跨服及子服启动未完成优化 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 52 ++++++++++++++++++++++++++++++++++++++++------------ 1 files changed, 40 insertions(+), 12 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py index 8291317..b67d031 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py @@ -38,6 +38,9 @@ if not dataMsg: return sendMsg = str({"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()}) + if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK): + GameWorld.ErrLog("服务器未启动好,不允许向跨服服务器发送数据! %s" % (sendMsg)) + return GameWorld.Log("SendMsgToCrossServer => %s" % (sendMsg)) GameWorld.GetGameWorld().SendMergerChildToCenterStringData(sendMsg, len(sendMsg)) return @@ -45,7 +48,10 @@ def OnCrossServerReceiveMsg(recvMsg, tick): ## 跨服服务器收到信息处理 try: - #GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg) + GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg) + if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK): + GameWorld.Log("服务器未启动好,不处理子服信息!") + return msgDict = eval(recvMsg) msgType = msgDict.get("MsgType", -1) @@ -71,7 +77,7 @@ GMShell.ClientServerMsg_GMCMD(msgData, tick) elif msgType == ShareDefine.ClientServerMsg_ServerInitOK: - ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick) + ClientServerMsg_ServerInitOK(serverGroupID, tick) elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache: CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData) @@ -95,14 +101,25 @@ raise BaseException(str(traceback.format_exc())) return -def ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick): +def ClientServerMsg_ServerInitOK(serverGroupID, tick): ''' 收到子服连接成功通知 当子服启动成功后,可同步一次跨服服务器活动状态及活动数据给子服 ''' - GameWorld.Log("收到跨服子服连接成功通知!") - CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID) - CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick) - CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID) + GameWorld.Log("收到跨服子服连接成功通知! serverGroupID=%s" % serverGroupID) + Sync_CrossServerInitDataToClientServer(tick, serverGroupID) + return + +def Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0): + ''' 同步跨服功能数据到子服服务器 + 本函数调用时机: + 1.跨服服务器启动成功,主动广播同步所有子服,此时设置 serverGroupID 为 0 + 2.子服启动成功,由子服主动发起请求同步最新数据,此时有指定子服 serverGroupID + 3.子服重新连接跨服服务器成功,逻辑同2 + @param serverGroupID: 子服服务器组ID,为0时为全部子服务器组 + ''' + CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID) + CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID) + CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID) return def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID): @@ -141,6 +158,9 @@ if not dataMsg: return sendMsg = str({"MsgType":msgType, "Data":dataMsg}) + if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK): + GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, sendMsg=%s" % (serverGroupIDList, sendMsg)) + return GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, sendMsg=%s" % (serverGroupIDList, sendMsg)) if not serverGroupIDList: GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg) @@ -156,9 +176,13 @@ ## 子服收到跨服服务器信息 dataPack = IPY_GameServer.IPY_MGBroadcastMergeClient() dataMsg = dataPack.GetData() - #GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg) try: + GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg) + if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK): + GameWorld.Log("服务器未启动好,不处理跨服信息!") + return + msgDict = eval(dataMsg) msgType = msgDict.get("MsgType", -1) msgData = msgDict.get("Data", "") @@ -256,12 +280,12 @@ GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerConnState, connState) if result != 1: - GameWorld.Log("--OnClientServerReceiveMsg disconn") + GameWorld.Log("===与跨服服务器断开连接!") CrossRealmPlayer.CrossServerMsg_CrossServerState({"isOpen":0}) return - GameWorld.Log("OnConnCorossServer conn success!!!") - if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit): + GameWorld.Log("===与跨服服务器连接成功!") + if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK): GameWorld.Log(" 服务器还未启动好,暂不处理! 等服务器启动好后再处理!") return @@ -274,8 +298,12 @@ return def OnGameServerInitOK(): - ## 子服启动成功 + ## 服务器启动成功 + + tick = GameWorld.GetGameWorld().GetTick() + if GameWorld.IsCrossServer(): + Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0) # 这里设置为0,广播所有子服务器组 return serverGroupID = GameWorld.GetServerGroupID() -- Gitblit v1.8.0