From a5a3fae74222495868ae0bcd8483954cf2a4a712 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 03 二月 2019 16:46:54 +0800 Subject: [PATCH] 2906 【1.5.0】【1.5.100】跨服及子服启动未完成优化 --- ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 69 ++++++++++++++++++++++++++-------- 1 files changed, 52 insertions(+), 17 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py index ec033a1..e00d086 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py @@ -56,20 +56,19 @@ return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName -def GetServerCrossZoneIpyData(mapID, serverGroupID=0): - ## 获取本服对应跨服玩法分区地图信息 - if mapID not in ChConfig.Def_CrossZoneTableName: +def GetCrossCommZoneIpyDataByZoneID(zoneID): + ## 获取跨服常规分区 + crossZoneName = GameWorld.GetCrossZoneName() + ipyData = IpyGameDataPY.GetIpyGameDataNotLog("CrossZoneComm", crossZoneName, zoneID) + return ipyData + +def GetCrossCommZoneIpyDataByServerGroupID(serverGroupID): + ## 获取跨服常规分区 + crossZoneName = GameWorld.GetCrossZoneName() + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True) + if not ipyDataList: return - if not serverGroupID: - serverGroupID = GameWorld.GetServerGroupID() - - tableName = ChConfig.Def_CrossZoneTableName[mapID] - ipyDataMgr = IpyGameDataPY.IPY_Data() - if not hasattr(ipyDataMgr, "Get%sCount" % tableName): - return - - for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()): - ipyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i) + for ipyData in ipyDataList: serverGroupIDList = ipyData.GetServerGroupIDList() for serverGroupIDInfo in serverGroupIDList: if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \ @@ -77,15 +76,47 @@ return ipyData return +def GetCrossCommZoneIpyDataListByServerGroupID(serverGroupID): + ## 获取跨服常规分区列表 + if serverGroupID: + ipyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID) + if not ipyData: + return + ipyDataList = [ipyData] + else: + crossZoneName = GameWorld.GetCrossZoneName() + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZoneComm", {"CrossZoneName":crossZoneName}, True) + return ipyDataList + +def GetServerCrossZoneMapIpyData(mapID, serverGroupID=0): + ## 获取本服对应跨服玩法分区地图信息 + if mapID not in ChConfig.Def_CrossZoneMapTableName: + return + tableName = ChConfig.Def_CrossZoneMapTableName[mapID] + if not serverGroupID: + if GameWorld.IsCrossServer(): + return + serverGroupID = GameWorld.GetServerGroupID() + zoneIpyData = GetCrossCommZoneIpyDataByServerGroupID(serverGroupID) + if not zoneIpyData: + return + commZoneID = zoneIpyData.GetZoneID() + return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":commZoneID}) + def IsCrossServerOpen(): ## 跨服服务器是否开放中 return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) -def ClientServerMsg_ServerInitOK(serverGroupID): - ## 子服连接成功 +def Sync_CrossCommInitDataToClientServer(serverGroupID=0): + ''' 同步跨服常规通用数据到子服务器 + @param serverGroupID: 为0时同步所有子服 + ''' + isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) - GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen) - CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID]) + crossZoneName = GameWorld.GetCrossZoneName() + GameWorld.Log("通知当前跨服服务器状态: isOpen=%s,crossZoneName=%s,syncServerGroupID=%s" % (isOpen, crossZoneName, serverGroupID)) + serverGroupIDList = [serverGroupID] if serverGroupID else [] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen, "crossZoneName":crossZoneName}, serverGroupIDList) return def DoChangeCrossServerState(isOpen): @@ -110,6 +141,10 @@ def CrossServerMsg_CrossServerState(msgData): ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中 + if "crossZoneName" in msgData: + PyGameData.g_crossZoneName = msgData["crossZoneName"] + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName) + isOpen = msgData["isOpen"] isOpen = 1 if isOpen else 0 GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen) -- Gitblit v1.8.0