From a5cf53b0a6d7a70ba03023c7a76853a8d4bfedf3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 25 九月 2019 21:06:12 +0800
Subject: [PATCH] 8281 【后端】【恺英】封魔坛每日刷新
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py | 72 ++++++-----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 8 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_AddFBCnt.py | 18 --
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 8 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 11 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 223 +++++++++++++++++++++----------------
6 files changed, 187 insertions(+), 153 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 83ba1f1..a8989cc 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -29409,6 +29409,7 @@
_fields_ = [
("DataMapID", c_int), # 地图ID
("RemainTime", c_int), # 剩余时间秒
+ ("RegainCnt", c_ubyte), # 今日已恢复次数
]
def __init__(self):
@@ -29423,6 +29424,7 @@
def Clear(self):
self.DataMapID = 0
self.RemainTime = 0
+ self.RegainCnt = 0
return
def GetLength(self):
@@ -29434,11 +29436,13 @@
def OutputString(self):
DumpString = '''// B2 09 副本次数恢复剩余时间 //tagMCFBCntRegainRemainTime:
DataMapID:%d,
- RemainTime:%d
+ RemainTime:%d,
+ RegainCnt:%d
'''\
%(
self.DataMapID,
- self.RemainTime
+ self.RemainTime,
+ self.RegainCnt
)
return DumpString
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 019143c..3f1f571 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3366,10 +3366,10 @@
Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID
Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID
+Def_Player_Dict_RegainFbCnt = "RegainFbCnt_%s" # 时间恢复增加的副本次数, 参数为副本ID
Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID
Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
-Def_Player_Dict_FbCntRegainOverTime = "FbCntRegainOverTime_%s" # 副本次数恢复超出的次数, 参数为副本ID
Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID
Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级
@@ -3506,10 +3506,11 @@
Def_PDict_NobleExperState = "NobleExperState" # 体验贵族状态; 0-无效;1-有效; 2-可体验
Def_PDict_RecoverFBCommonCnt = "RecoverFBCommonCnt_%s" # 资源找回副本普通次数 <%s-找回项索引>
-Def_PDict_RecoverFBExtraCnt = "RecoverFBExtraCnt_%s" # 资源找回副本普通次数 <%s-找回项索引>
-Def_PDict_RecoverFBBuyCnt = "RecoverFBBuyCnt_%s" # 资源找回副本普通次数 <%s-找回项索引>
-Def_PDict_RecoverFBItemAddCnt = "RecoverFBItemAddCnt_%s" # 资源找回副本普通次数 <%s-找回项索引>
-Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本普通次数 <%s-找回项索引>
+Def_PDict_RecoverFBRegainCnt = "RecoverFBRegainCnt_%s" # 资源找回副本时间恢复次数 <%s-找回项索引>
+Def_PDict_RecoverFBExtraCnt = "RecoverFBExtraCnt_%s" # 资源找回副本VIP额外次数 <%s-找回项索引>
+Def_PDict_RecoverFBBuyCnt = "RecoverFBBuyCnt_%s" # 资源找回副本购买次数 <%s-找回项索引>
+Def_PDict_RecoverFBItemAddCnt = "RecoverFBItemAddCnt_%s" # 资源找回副本物品增加次数 <%s-找回项索引>
+Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本未购买次数 <%s-找回项索引>
Def_PDict_RecoverGainData = "RecoverGainData_%s" # 资源找回额外数据<%s-找回项索引>
Def_PDict_RecoverGainDataEx = "RecoverGainDataEx_%s" # 资源找回额外数据<%s-找回项索引>
Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引> 1:找回了普通 2:找回了vip 3:2个都有找回
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 83ba1f1..a8989cc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -29409,6 +29409,7 @@
_fields_ = [
("DataMapID", c_int), # 地图ID
("RemainTime", c_int), # 剩余时间秒
+ ("RegainCnt", c_ubyte), # 今日已恢复次数
]
def __init__(self):
@@ -29423,6 +29424,7 @@
def Clear(self):
self.DataMapID = 0
self.RemainTime = 0
+ self.RegainCnt = 0
return
def GetLength(self):
@@ -29434,11 +29436,13 @@
def OutputString(self):
DumpString = '''// B2 09 副本次数恢复剩余时间 //tagMCFBCntRegainRemainTime:
DataMapID:%d,
- RemainTime:%d
+ RemainTime:%d,
+ RegainCnt:%d
'''\
%(
self.DataMapID,
- self.RemainTime
+ self.RemainTime,
+ self.RegainCnt
)
return DumpString
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 62e70f9..7b7917f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1473,7 +1473,7 @@
## ---------------------------------- TD ---------------------------------------
def GetEnterFBMaxCnt(curPlayer, mapID):
- ## 获取副本最大可进入次数: 基本次数 + VIP额外次数 + 购买次数 + 找回次数
+ ## 获取副本最大可进入次数: 基本次数 + 时间已恢复次数 + VIP额外次数 + 购买次数 + 找回次数 + 使用道具增加次数
fbIpyData = GetFBIpyData(mapID)
maxTimes = fbIpyData.GetDayTimes()
MWPrivilegeID = fbIpyData.GetExtraTimesMWPriID()
@@ -1484,14 +1484,20 @@
buyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_BuyFbCntDay % mapID)
recoverFbCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RecoverFbCnt % mapID)
itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID)
- maxCnt = maxTimes + extraCnt + buyCnt + recoverFbCnt + mwAddCnt + itemAddCnt
+ regainFbCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RegainFbCnt % mapID)
+ maxCnt = maxTimes + regainFbCnt + extraCnt + buyCnt + recoverFbCnt + mwAddCnt + itemAddCnt
return maxCnt
def GetFBDetailCntInfo(curPlayer, mapID):
- #返回FB剩余正常次数、vip额外次数、已买次数、道具增加次数、未买次数
+ #返回FB剩余正常次数、时间恢复次数、vip额外次数、已买次数、道具增加次数、未买次数
fbIpyData = GetFBIpyData(mapID)
enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID)
maxTimes = fbIpyData.GetDayTimes()
+ maxRegainFbCnt = 0
+ recoverIntervalDict = IpyGameDataPY.GetFuncEvalCfg('FBCntRegainInterval', 1)
+ if str(mapID) in recoverIntervalDict:
+ maxRegainFbCnt = recoverIntervalDict[str(mapID)][0]
+
MWPrivilegeID = fbIpyData.GetExtraTimesMWPriID()
mwAddCnt = 0#wmpIpyData.GetEffectValue() if wmpIpyData else 0
@@ -1501,8 +1507,8 @@
buyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_BuyFbCntDay % mapID)
recoverFbCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RecoverFbCnt % mapID)
itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID)
- #先用找回来的次数,再用Vip额外次数,再用每日刷新次数和Vip买回来的次数,最后用卷轴加的次数
- cntList = [recoverFbCnt, extraCnt, maxTimes, buyCnt, itemAddCnt]
+ #先用找回来的次数,再用Vip额外次数,再用每日刷新次数、时间恢复次数、和Vip买回来的次数,最后用卷轴加的次数
+ cntList = [recoverFbCnt, extraCnt, maxTimes, maxRegainFbCnt, buyCnt, itemAddCnt]
rCntList = copy.deepcopy(cntList)
sumCnt = 0
for i, cnt in enumerate(cntList):
@@ -1510,13 +1516,13 @@
rCntList[i] = max(0, sumCnt - enterCnt)
if enterCnt <= sumCnt:
break
- rRecoverFbCnt, rExtraCnt,rCommonCnt,rBuyCnt,rItemAddCnt = rCntList
+ rRecoverFbCnt, rExtraCnt, rCommonCnt, rRegainFbCnt, rBuyCnt, rItemAddCnt = rCntList
#未买次数
buyTimesVIPPriID = fbIpyData.GetBuyTimesVIPPriID()
canBuyCnt = PlayerVip.GetPrivilegeValue(curPlayer, buyTimesVIPPriID)
- noBuyCnt = max(0, canBuyCnt-buyCnt)
- return [[rCommonCnt, rExtraCnt, rBuyCnt, rItemAddCnt, noBuyCnt], [maxTimes, extraCnt, canBuyCnt, 10000, canBuyCnt]]
+ noBuyCnt = max(0, canBuyCnt - buyCnt)
+ return [[rCommonCnt, rRegainFbCnt, rExtraCnt, rBuyCnt, rItemAddCnt, noBuyCnt], [maxTimes, maxRegainFbCnt, extraCnt, canBuyCnt, 10000, canBuyCnt]]
## 玩家进入副本次数
# @param curPlayer 玩家实例
@@ -1554,92 +1560,124 @@
PlayerActivity.OnEnterFBActivity(curPlayer, fbID, updCnt, addCount)
PlayerSuccess.AddEnterFBSuccess(curPlayer, fbID, addCount)
updValue = updCnt
- #由满到未满时记录开始恢复的时间
- if fbID == ChConfig.Def_FBMapID_SealDemon:
- fbIpyData = GetFBIpyData(fbID)
- dayTimes = fbIpyData.GetDayTimes()
- if maxCnt - enterCnt >= dayTimes and maxCnt - updCnt < dayTimes:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % fbID, int(time.time()))
- NotifyFBCntRegainInfo(curPlayer)
GameWorld.DebugLog(" AddEnterFBCount fbID=%s, addCount=%s, lineBit=%s, enterCnt=%s,updValue=%s"
% (fbID, addCount, lineBit, enterCnt, updValue), curPlayer.GetPlayerID())
Sync_FBPlayerFBInfoData(curPlayer, fbID)
+ OnFBCountChangeEffectRecoverCount(curPlayer, fbID)
return True
-def RegainFBCntProcess(curPlayer):
- #目前只有封魔坛可恢复次数 先特殊做
- mapID = ChConfig.Def_FBMapID_SealDemon
- enterCnt = GetEnterFBCount(curPlayer, mapID)
- fbIpyData = GetFBIpyData(mapID)
- maxDayTimes = fbIpyData.GetDayTimes()
- maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
- maxCanAdd = max(0, maxDayTimes - (maxCnt-enterCnt))
- #GameWorld.DebugLog('封魔坛最大可恢复次数 %s'%maxCanAdd)
-
- curTime = int(time.time())
- lastRegainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
- if not lastRegainTime:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, curTime)
- return
- recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
- needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID)
- if not needTime:
- needTime = recoverInterval
- passTime = curTime - lastRegainTime
- if passTime < needTime:
- return
- recoverCnt = 1 + (passTime-needTime) / recoverInterval # 恢复次数
- if recoverCnt > maxCanAdd:
- #记录超出的次数,用于资源找回
- beyondTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainOverTime % mapID)
- updBeyondTimes = recoverCnt - maxCanAdd + beyondTimes
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainOverTime % mapID, updBeyondTimes)
- if not maxCanAdd:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, curTime)
- GameWorld.DebugLog(' 封魔坛恢复次数 记录超出的次数addOverCnt=%s, updBeyondTimes=%s'%(recoverCnt-maxCanAdd, updBeyondTimes))
+def OnFBCountChangeEffectRecoverCount(curPlayer, mapID):
+ ## 副本相关次数变更,包含增加、扣除等影响副本按时间恢复次数相关逻辑处理
- if not maxCanAdd:
+ recoverIntervalDict = IpyGameDataPY.GetFuncEvalCfg('FBCntRegainInterval', 1)
+ if str(mapID) not in recoverIntervalDict:
return
- recoverCnt = min(maxCanAdd, recoverCnt)
-
- enterCntKey = ChConfig.Def_Player_Dict_EnterFbCntDay % mapID
- newEnterCnt = max(0, enterCnt-recoverCnt)
- PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, newEnterCnt)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, 0)
- if recoverCnt == maxCanAdd:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, curTime)
+ maxCanRecoverCnt, recoverInterval = recoverIntervalDict[str(mapID)]
+ curRegainFbCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RegainFbCnt % mapID) # 当前已恢复次数
+ if curRegainFbCnt >= maxCanRecoverCnt:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, 0)
+ GameWorld.DebugLog("副本时间恢复次数已达当日上限!")
else:
- startTime = curTime- (passTime-needTime)%recoverInterval
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, startTime)
- GameWorld.DebugLog(' 封魔坛恢复次数%s, passTime=%s, needTime=%s'%(recoverCnt, passTime, needTime))
- Sync_FBPlayerFBInfoData(curPlayer, mapID)
- NotifyFBCntRegainInfo(curPlayer)
+ curTime = int(time.time())
+ fbIpyData = GetFBIpyData(mapID)
+ maxFreeTimes = fbIpyData.GetDayTimes() # 常规封顶次数
+ enterCnt = GetEnterFBCount(curPlayer, mapID) # 已经进入次数
+ maxCnt = GetEnterFBMaxCnt(curPlayer, mapID) # 当前可用最大次数
+ remainCanEnterCnt = maxCnt - enterCnt # 剩余可进入次数
+ regainStartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
+ passTime = curTime - regainStartTime
+ # 到达常规次数上限,暂时恢复时间
+ if remainCanEnterCnt >= maxFreeTimes:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, 0)
+ GameWorld.DebugLog("副本时间恢复次数已达常规次数!")
+ elif passTime < recoverInterval:
+ pass
+ #GameWorld.DebugLog("副本时间恢复次数还未到达恢复CD!")
+ else:
+ if not regainStartTime:
+ updRegainTotalTime = recoverInterval
+ else:
+ updRegainTotalTime = recoverInterval - passTime % recoverInterval
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, curTime)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, updRegainTotalTime)
+ GameWorld.DebugLog("副本还可按时间恢复次数!curTime=%s,regainStartTime=%s,passTime=%s,updRegainTotalTime=%s"
+ % (curTime, regainStartTime, passTime, updRegainTotalTime))
+ NotifyFBCntRegainInfo(curPlayer, [mapID])
return
-def NotifyFBCntRegainInfo(curPlayer):
- ##通知副本次数恢复剩余时间
- curTime = int(time.time())
- recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
+def RegainFBCntProcess(curPlayer):
+ ## 按时间恢复副本次数
- regainData = ChPyNetSendPack.tagMCFBCntRegainRemainTime()
- regainData.Clear()
- regainData.InfoList = []
- for mapID in [ChConfig.Def_FBMapID_SealDemon]:
+ curTime = int(time.time())
+ recoverIntervalDict = IpyGameDataPY.GetFuncEvalCfg('FBCntRegainInterval', 1)
+ for mapIDStr, recoverInfo in recoverIntervalDict.items():
+ mapID = int(mapIDStr)
+ maxCanRecoverCnt, recoverInterval = recoverInfo
+ curRegainFbCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RegainFbCnt % mapID) # 当前已恢复次数
+ if maxCanRecoverCnt and curRegainFbCnt >= maxCanRecoverCnt:
+ #GameWorld.DebugLog("已到达副本恢复次数上限!mapID=%s,curRegainFbCnt(%s) >= maxCanRecoverCnt(%s)" % (mapID, curRegainFbCnt, maxCanRecoverCnt))
+ continue
+ fbIpyData = GetFBIpyData(mapID)
+ maxFreeTimes = fbIpyData.GetDayTimes() # 常规封顶次数
+ enterCnt = GetEnterFBCount(curPlayer, mapID) # 已经进入次数
+ maxCnt = GetEnterFBMaxCnt(curPlayer, mapID) # 当前可用最大次数
+ remainCanEnterCnt = maxCnt - enterCnt # 剩余可进入次数
+ if remainCanEnterCnt >= maxFreeTimes:
+ #GameWorld.DebugLog("可进入次数已经到达常规封顶次数!mapID=%s,remainCanEnterCnt=%s" % (mapID, remainCanEnterCnt))
+ continue
+ regainStartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
+ if not regainStartTime:
+ #GameWorld.DebugLog("还未设置副本恢复次数倒计时!mapID=%s" % mapID)
+ continue
+ needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID)
+ passTime = curTime - regainStartTime
+ if passTime < needTime:
+ continue
+ remainTime = passTime - needTime # 扣除恢复单次后剩余的时间,离线上线后可能一次性恢复多次
+ recoverCnt = 1 + remainTime / recoverInterval # 倒计时时间可恢复总次数
+ realRecoverCnt = min(maxFreeTimes - remainCanEnterCnt, recoverCnt) # 实际最大可恢复总次数
+ if maxCanRecoverCnt:
+ realRecoverCnt = min(realRecoverCnt, maxCanRecoverCnt - curRegainFbCnt)
+ if realRecoverCnt <= 0:
+ continue
+
+ # 更新时间倒计时已恢复次数
+ updRegainFbCnt = curRegainFbCnt + realRecoverCnt
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RegainFbCnt % mapID, updRegainFbCnt)
+
+ OnFBCountChangeEffectRecoverCount(curPlayer, mapID)
+
+ return
+
+def NotifyFBCntRegainInfo(curPlayer, syncMapIDList=[]):
+ ##通知副本次数恢复剩余时间
+ recoverIntervalDict = IpyGameDataPY.GetFuncEvalCfg('FBCntRegainInterval', 1) # {mapID:[次数, 每次间隔], ...}
+ if not recoverIntervalDict:
+ return
+ if not syncMapIDList:
+ syncMapIDList = [int(mapIDStr) for mapIDStr in recoverIntervalDict.keys()]
+
+ infoList = []
+ curTime = int(time.time())
+ for mapID in syncMapIDList:
+ if str(mapID) not in recoverIntervalDict:
+ continue
mapInfo = ChPyNetSendPack.tagMCFBCntRegain()
mapInfo.Clear()
mapInfo.DataMapID = mapID
lastRegainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID)
- if not needTime:
- needTime = recoverInterval
passTime = curTime - lastRegainTime
-
- if passTime >= needTime:
- continue
- mapInfo.RemainTime = needTime - passTime
- regainData.InfoList.append(mapInfo)
- if not regainData.InfoList:
+ mapInfo.RemainTime = max(0, needTime - passTime)
+ mapInfo.RegainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RegainFbCnt % mapID)
+ infoList.append(mapInfo)
+ if not infoList:
return
+ regainData = ChPyNetSendPack.tagMCFBCntRegainRemainTime()
+ regainData.Clear()
+ regainData.InfoList = infoList
regainData.Cnt = len(regainData.InfoList)
NetPackCommon.SendFakePack(curPlayer, regainData)
return
@@ -1738,16 +1776,17 @@
itemAddCntKey = ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID
itemAddCnt = curPlayer.NomalDictGetProperty(itemAddCntKey)
PlayerControl.NomalDictSetProperty(curPlayer, itemAddCntKey, 0)
-
- GameWorld.DebugLog(" 重置:mapID=%s,dayTimes=%s,buyCnt=%s,recoverCnt=%s,itemAddCnt=%s,maxCnt=%s,enterCnt=%s"
- % (mapID, dayTimes, buyCnt, recoverCnt, itemAddCnt, maxCnt, enterCnt))
- # 按时间CD恢复次数类型的副本特殊处理,重置时间点不会重置,需要保持当前剩余次数不变, 如: 封魔坛
- if mapID in [ChConfig.Def_FBMapID_SealDemon]:
- newEnterCnt = max(0, dayTimes - (maxCnt - enterCnt))
- PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, newEnterCnt)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainOverTime % mapID, 0)
- GameWorld.DebugLog(" 特殊副本已进入次数更新: newEnterCnt=%s" % newEnterCnt)
- elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+
+ # 时间恢复次数
+ regainFBCntKey = ChConfig.Def_Player_Dict_RegainFbCnt % mapID
+ regainFBCnt = curPlayer.NomalDictGetProperty(regainFBCntKey)
+ PlayerControl.NomalDictSetProperty(curPlayer, regainFBCntKey, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, 0)
+
+ GameWorld.DebugLog(" 重置:mapID=%s,dayTimes=%s,buyCnt=%s,recoverCnt=%s,itemAddCnt=%s,regainFBCnt=%s,maxCnt=%s,enterCnt=%s"
+ % (mapID, dayTimes, buyCnt, recoverCnt, itemAddCnt, regainFBCnt, maxCnt, enterCnt))
+ if mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
if GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_ZhuXianBoss):
curCnt = min(maxCnt - enterCnt + IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg'), IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 2))
if curCnt > dayTimes:
@@ -1760,6 +1799,7 @@
if mapIDInfo:
Sync_FBPlayerFBInfoData(curPlayer, mapIDInfo)
Sync_FBPlayerFBBuyCount(curPlayer, mapIDInfo)
+ NotifyFBCntRegainInfo(curPlayer, mapIDInfo)
return
@@ -1841,16 +1881,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_BuyFbCntDay % mapID, hasBuyCnt + 1)
Sync_FBPlayerFBBuyCount(curPlayer, [mapID])
PlayerControl.NotifyCode(curPlayer, 'FBEnterTimeBuy', [mapID])
- lastRegainTime= curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
- if lastRegainTime:
- maxCnt = GetEnterFBMaxCnt(curPlayer, mapID)
- if maxCnt - enterCnt == maxDayTimes:
- curTime = int(time.time())
- needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID)
- if not needTime:
- needTime = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, needTime - (curTime-lastRegainTime))
- NotifyFBCntRegainInfo(curPlayer)
+ OnFBCountChangeEffectRecoverCount(curPlayer, mapID)
return
def DoFuncOpen_RunDaily(curPlayer): return EventReport.WriteFuncCMEAcceptable(curPlayer, ShareDefine.GameFuncID_RunDaily)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_AddFBCnt.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_AddFBCnt.py
index cceda39..b1adce6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_AddFBCnt.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_AddFBCnt.py
@@ -19,8 +19,6 @@
import FBCommon
import PlayerControl
import ChConfig
-import IpyGameDataPY
-import time
def BatchUseItem(curPlayer, curRoleItem, tick, useCnt, exData):
##批量使用物品
@@ -28,7 +26,6 @@
curEff = curRoleItem.GetEffectByIndex(0)
mapID = curEff.GetEffectValue(0)
mapID = FBCommon.GetRecordMapID(mapID)
- oldMaxCnt = FBCommon.GetEnterFBMaxCnt(curPlayer, mapID)
itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ItemAddFbCnt % mapID, itemAddCnt+useCnt)
@@ -36,19 +33,6 @@
FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID)
PlayerControl.NotifyCode(curPlayer, 'AddActivityCount_1', [itemTypeID, mapID, useCnt])
- #封魔坛次数超过上限时要记录倒计时剩余时间
- lastRegainTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID)
- if lastRegainTime:
- ipyData = FBCommon.GetFBIpyData(mapID)
- if ipyData:
- maxDayTimes = ipyData.GetDayTimes()
- enterCnt = FBCommon.GetEnterFBCount(curPlayer, mapID)
- if oldMaxCnt - enterCnt < maxDayTimes and oldMaxCnt - enterCnt + useCnt >= maxDayTimes:
- curTime = int(time.time())
- needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID)
- if not needTime:
- needTime = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID, needTime - (curTime-lastRegainTime))
- FBCommon.NotifyFBCntRegainInfo(curPlayer)
+ FBCommon.OnFBCountChangeEffectRecoverCount(curPlayer, mapID)
return True, useCnt
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
index 4de6d95..45284b8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
@@ -70,6 +70,7 @@
playerLV = curPlayer.GetLV()
if playerLV <= 1: #刚创角不增加次数
return
+ RecoverMaxDay = 2 # 最多可找回X天总次数
lostOnDayNum = __GetLastRecoverPastDay(curPlayer)
lostOnDayNum = max(0, lostOnDayNum - 1)
GameWorld.DebugLog(' 增加可找回次数 lostOnDayNum=%s'%lostOnDayNum)
@@ -105,8 +106,8 @@
continue
remainInfo, limitInfo = FBCommon.GetFBDetailCntInfo(curPlayer, dataMapID)
- rCommonCnt, rExtraCnt, rBuyCnt, rItemAddCnt, noBuyCnt = remainInfo
- rCommonCntlimit, rExtraCntlimit, rBuyCntlimit, rItemAddCntlimit, noBuyCntlimit = limitInfo
+ rCommonCnt, rRegainFbCnt, rExtraCnt, rBuyCnt, rItemAddCnt, noBuyCnt = remainInfo
+ rCommonCntlimit, rRegainFbCntLimit, rExtraCntlimit, rBuyCntlimit, rItemAddCntlimit, noBuyCntlimit = limitInfo
if max(remainInfo) == 0 and not lostOnDayNum:
continue
#限时活动判断当天是否有开启
@@ -118,11 +119,11 @@
else:
addCommonCnt = rCommonCnt + lostOnDayNum * rCommonCntlimit
+ addRegainCnt = rRegainFbCnt + lostOnDayNum * rRegainFbCntLimit
addExtraCnt = rExtraCnt + lostOnDayNum * rExtraCntlimit
addBuyCnt = rBuyCnt
addItemAddCnt = rItemAddCnt #使用物品增加的次数
addnoBuyCnt = noBuyCnt + lostOnDayNum * noBuyCntlimit
-
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverGainData % index, historyMaxLine)
if dataMapID == ChConfig.Def_FBMapID_MunekadoTrial:
@@ -131,22 +132,31 @@
#更新可找回次数
curCommonCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBCommonCnt % index, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBCommonCnt % index,
- min(addCommonCnt + curCommonCnt, rCommonCntlimit * 2))
+ addCommonCnt = min(addCommonCnt + curCommonCnt, rCommonCntlimit * RecoverMaxDay)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBCommonCnt % index, addCommonCnt)
+
+ curRegainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBRegainCnt % index, 0)
+ addRegainCnt = min(addRegainCnt + curRegainCnt, rRegainFbCntLimit * RecoverMaxDay)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBRegainCnt % index, addRegainCnt)
+
curExtraCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBExtraCnt % index, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBExtraCnt % index,
- min(addExtraCnt + curExtraCnt, rExtraCntlimit * 2))
+ addExtraCnt = min(addExtraCnt + curExtraCnt, rExtraCntlimit * RecoverMaxDay)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBExtraCnt % index, addExtraCnt)
+
curBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBBuyCnt % index, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBBuyCnt % index,
- min(addBuyCnt + curBuyCnt, rBuyCntlimit * 2))
+ addBuyCnt = min(addBuyCnt + curBuyCnt, rBuyCntlimit * RecoverMaxDay)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBBuyCnt % index, addBuyCnt)
+
curItemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBItemAddCnt % index, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBItemAddCnt % index,
- min(addItemAddCnt + curItemAddCnt, rItemAddCntlimit * 2))
+ addItemAddCnt = min(addItemAddCnt + curItemAddCnt, rItemAddCntlimit * RecoverMaxDay)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBItemAddCnt % index, addItemAddCnt)
+
curnoBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBNoBuyCnt % index, 0)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBNoBuyCnt % index,
- min(addnoBuyCnt + curnoBuyCnt, noBuyCntlimit * 2))
- GameWorld.DebugLog('增加找回次数index=%s,addCommonCnt=%s,addExtraCnt=%s,addBuyCnt=%s,addItemAddCnt=%s,addnoBuyCnt=%s'
- % (index, addCommonCnt, addExtraCnt, addBuyCnt, addItemAddCnt, addnoBuyCnt))
+ addnoBuyCnt = min(addnoBuyCnt + curnoBuyCnt, noBuyCntlimit * RecoverMaxDay)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBNoBuyCnt % index, addnoBuyCnt)
+
+ GameWorld.DebugLog('增加找回次数index=%s,addCommonCnt=%s,addRegainCnt=%s,addExtraCnt=%s,addBuyCnt=%s,addItemAddCnt=%s,addnoBuyCnt=%s'
+ % (index, addCommonCnt, addRegainCnt, addExtraCnt, addBuyCnt, addItemAddCnt, addnoBuyCnt))
recoverNumList.append(index)
@@ -161,14 +171,6 @@
elif dailyID is ShareDefine.DailyActionID_WorldBOSS:
canKillCnt, dayTimesLimit = BossHurtMng.GetCanKillBossCnt(curPlayer, 0)
curDayTimes = dayTimesLimit - canKillCnt
- elif dailyID is ShareDefine.DailyActionID_SealDemon:
- #找回前先立即刷新一次
- FBCommon.RegainFBCntProcess(curPlayer)
- beyondTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainOverTime % ChConfig.Def_FBMapID_SealDemon)
- recoverInterval = IpyGameDataPY.GetFuncCfg('FBCntRegainInterval')
- dayTimesLimit = 24*3600/recoverInterval
- curDayTimes = dayTimesLimit - beyondTimes
- lostOnDay = 0
if curDayTimes >= dayTimesLimit and not lostOnDay:
continue
addCommonCnt = (dayTimesLimit - curDayTimes) + lostOnDay * dayTimesLimit
@@ -176,7 +178,7 @@
continue
curCommonCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBCommonCnt % index, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBCommonCnt % index,
- min(addCommonCnt + curCommonCnt, dayTimesLimit * 2))
+ min(addCommonCnt + curCommonCnt, dayTimesLimit * RecoverMaxDay))
recoverNumList.append(index)
GameWorld.DebugLog('增加找回次数index=%s,addCommonCnt=%s'
% (index, addCommonCnt))
@@ -362,23 +364,25 @@
def __GetCanRecoverCnt(curPlayer, index):
#获取可找回普通次数,vip次数
curCommonCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBCommonCnt % index, 0)
+ curRegainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBRegainCnt % index, 0)
curExtraCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBExtraCnt % index, 0)
curBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBBuyCnt % index, 0)
curItemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBItemAddCnt % index, 0)
curnoBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBNoBuyCnt % index, 0)
- return curCommonCnt + curExtraCnt + curBuyCnt + curItemAddCnt, curnoBuyCnt
+ return curCommonCnt + curRegainCnt + curExtraCnt + curBuyCnt + curItemAddCnt, curnoBuyCnt
def __SetRecoverNum(curPlayer, recoverCntDict):
#更新找回次数
- #每日刷新次数>Vip买回来没用的次数>卷轴加的没用的次数>Vip额外次数>Vip可购买但未买次数
-
+ #每日刷新次数>Vip买回来没用的次数>卷轴加的没用的次数>每日恢复次数>Vip额外次数>Vip可购买但未买次数
+
for index, recoverCnt in recoverCntDict.items():
curCommonCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBCommonCnt % index, 0)
+ curRegainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBRegainCnt % index, 0)
curExtraCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBExtraCnt % index, 0)
curBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBBuyCnt % index, 0)
curItemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBItemAddCnt % index, 0)
curnoBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RecoverFBNoBuyCnt % index, 0)
- cntList = [curCommonCnt, curBuyCnt, curItemAddCnt, curExtraCnt, curnoBuyCnt]
+ cntList = [curCommonCnt, curBuyCnt, curItemAddCnt, curRegainCnt, curExtraCnt, curnoBuyCnt]
newCntList = copy.deepcopy(cntList)
sumCnt = 0
@@ -387,13 +391,19 @@
newCntList[i] = max(0, sumCnt - recoverCnt)
if recoverCnt <= sumCnt:
break
- newCommonCnt,newBuyCnt,newItemAddCnt,newExtraCnt,newnoBuyCnt = newCntList
-
+ newCommonCnt, newBuyCnt, newItemAddCnt, newRegainCnt, newExtraCnt, newnoBuyCnt = newCntList
+
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBCommonCnt % index, newCommonCnt)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBRegainCnt % index, newRegainCnt)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBBuyCnt % index, newBuyCnt)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBItemAddCnt % index, newItemAddCnt)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBExtraCnt % index, newExtraCnt)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RecoverFBNoBuyCnt % index, newnoBuyCnt)
+ GameWorld.DebugLog("资源找回次数: index=%s,recoverCnt=%s" % (index, recoverCnt))
+ GameWorld.DebugLog(" curCommonCnt=%s,curBuyCnt=%s,curItemAddCnt=%s,curRegainCnt=%s,curExtraCnt=%s,curnoBuyCnt=%s"
+ % (curCommonCnt, curBuyCnt, curItemAddCnt, curRegainCnt, curExtraCnt, curnoBuyCnt))
+ GameWorld.DebugLog(" newCommonCnt=%s,newBuyCnt=%s,newItemAddCnt=%s,newRegainCnt=%s,newExtraCnt=%s,newnoBuyCnt=%s"
+ % (newCommonCnt, newBuyCnt, newItemAddCnt, newRegainCnt, newExtraCnt, newnoBuyCnt))
if index != Def_TJGRecoverID:
#1:找回了普通 2:找回了vip 3:2个都有找回
recoverData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HaveRecover % index, 0)
@@ -404,7 +414,7 @@
elif recoverData == 0:
updData = 1
else:
- if max(curCommonCnt, curBuyCnt, curItemAddCnt, curExtraCnt) == 0:
+ if max(curCommonCnt, curBuyCnt, curItemAddCnt, curRegainCnt, curExtraCnt) == 0:
if recoverData == 0:
updData = 2
elif recoverData == 1:
--
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