From a68fd82869f2b29ae2beea2ef4b27afd88359e1a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 06 十二月 2018 14:16:58 +0800
Subject: [PATCH] 5265 【后端】【1.3】【1.3.100】炼丹新增特殊规则

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 98f4196..52a495c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1206,6 +1206,11 @@
         GameWorld.Log('###技能伤害血量异常,数值错误 = %s,技能类型ID = %s' % (lostValue, skillTypeID))
         return
     
+    if not curObj.GetCanAttack():
+        # 无敌不掉血
+        ## 后续有其他情况也应考虑进来,如镖车是否某状态不掉血
+        return
+    
     #lostValue = GetGoblinLostHP(curObj, lostValue)
     curObjType = curObj.GetGameObjType()
     curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, 1)

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