From a68fd82869f2b29ae2beea2ef4b27afd88359e1a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 06 十二月 2018 14:16:58 +0800
Subject: [PATCH] 5265 【后端】【1.3】【1.3.100】炼丹新增特殊规则
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 7 ++++++-
1 files changed, 6 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 46478a0..52a495c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1206,6 +1206,11 @@
GameWorld.Log('###技能伤害血量异常,数值错误 = %s,技能类型ID = %s' % (lostValue, skillTypeID))
return
+ if not curObj.GetCanAttack():
+ # 无敌不掉血
+ ## 后续有其他情况也应考虑进来,如镖车是否某状态不掉血
+ return
+
#lostValue = GetGoblinLostHP(curObj, lostValue)
curObjType = curObj.GetGameObjType()
curSkill = GameWorld.GetGameData().FindSkillByType(skillTypeID, 1)
@@ -1219,8 +1224,8 @@
curObjHP_BeforeAttack = GameObj.GetHP(curObj)
if reduceHP :
+ lostValue = AttackCommon.CalcAtkProDef(buffOwner, curObj, lostValue, curSkill, tick)
# 血盾
-
lostValue = AttackCommon.CalcBloodShield(buffOwner, curObj, lostValue)
#剩余血量
--
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