From a748a72c3c48f1417621e074fb1e3ea36d3d8e4c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 16 一月 2019 11:21:15 +0800
Subject: [PATCH] 5866 【后端】【1.5】线上服务器更新到1.5版本中级神兵石替换方案(寻宝背包处理)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py |   99 +++++++++++++++++++++++++++++++++++++++++++++----
 1 files changed, 91 insertions(+), 8 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index f93b284..a84a0b0 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -1250,7 +1250,10 @@
         if tagMember.GetFamilyLV() != pack_FamilyLv: 
             #XW_JZ_AppointFamily <n color="255,255,0">恭喜</n><n color="0,190,255">{%S1%}</n><n color="255,255,0">,被任命为{%S2%}!</n>    25  -   -
             NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_AppointFamily", [tagMember.GetName(), pack_FamilyLv])
-        
+        if tagMember.GetFamilyLV() == IPY_GameServer.fmlViceLeader and tagMember.GetPlayerID() in PyGameData.g_autoViceleaderDict.get(familyID, []):
+            #自动安排的副盟主被撤职则该盟不再自动安排
+            if familyID not in PyGameData.g_forbidAutoViceleaderFamily:
+                PyGameData.g_forbidAutoViceleaderFamily.append(familyID)
         #更改家族等级
         ChangeFamilyMemberLv(tagMember, pack_FamilyLv)
     
@@ -1492,6 +1495,20 @@
     if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss):        
         PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError")
         return
+    #判断退出时间间隔
+    curTime = int(time.time())
+    lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer)
+    if lastLeaveFamilyTime > 100:
+        remainTime = IpyGameDataPY.GetFuncCfg('ExitFairyTime', 2) - (curTime - lastLeaveFamilyTime)
+        if remainTime > 0:
+            PlayerControl.NotifyCode(curPlayer, "ExitFairyTime", [remainTime*1000])
+            return
+        updTime = 1 if IpyGameDataPY.GetFuncCfg('ExitFairyTime') > 1 else curTime
+    elif lastLeaveFamilyTime >= IpyGameDataPY.GetFuncCfg('ExitFairyTime')-1:
+        updTime = curTime
+    else:
+        updTime = lastLeaveFamilyTime+1
+    PlayerControl.SetLeaveFamilyTime(curPlayer, updTime)
     
     #XW_JZ_LeaveFamily   <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n>  25  -   -
     NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_LeaveFamily", [curPlayer.GetName()])
@@ -1507,7 +1524,7 @@
     __DoPlayerLeaveFamilyByID(curFamily, curPlayerID)
 
     DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(),
-                                        familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV)
+                                        familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime)
     
     if curFamily.GetCount() == 0:
         #玩家离开后, 家族没有人了 , 删除这个家族
@@ -1528,6 +1545,8 @@
     __OnFamilyNameChange(leavePlayerID, '')
     AddFamilyIDToFightPowerChangeList(curFamily.GetID())
     PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "")
+    if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]):
+        PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID)
     return
 
 #//////////////////////////////////////////////////////////////
@@ -1790,7 +1809,6 @@
 def PlayerForceLeaveFamily(curPlayer, tick):
     if curPlayer == None:
         return
-    
     #设置当天加入家族
     GameWorld.GetPlayerManager().SetForbiddenEnterFamily(curPlayer.GetPlayerID(), True)
     # 通知map玩家不能参加家族活动
@@ -1806,6 +1824,7 @@
     #弹劾信息封包
     SendPackClientImpeachMsg(curPlayer, 0, 0)
     PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0)
+    
     return
 
 #---------------------------------------------------------------------
@@ -2302,6 +2321,7 @@
     #上面已经验证过了,家族肯定存在的
     curFamily = curPlayer.GetFamily()
     curFamilyID = curFamily.GetID()
+    curPlayerID = curPlayer.GetID()
 #    curFamilyTrig = PlayerDBGSEvent.FindDBGSTrig_ByEventID(curFamilyID , PlayerDBGSEvent.Def_Key_RenameFamily)
 #    
 #    if not curFamilyTrig:
@@ -2336,20 +2356,20 @@
         curMemberID = curMember.GetPlayerID()
         __OnFamilyNameChange(curMemberID, familyName)
         memberIDList.append(curMemberID)
-        curPlayer = playerManager.FindPlayerByID(curMemberID)
+        player = playerManager.FindPlayerByID(curMemberID)
         #玩家不在线
-        if not curPlayer:
+        if not player:
             continue
         
-        curPlayerMapID = GameWorld.GetQueryPlayerMapID(curPlayer)
+        curPlayerMapID = GameWorld.GetQueryPlayerMapID(player)
         
         if not curPlayerMapID:
             continue
         
-        msgStr = str([curPlayer.GetPlayerID(), familyName])
+        msgStr = str([curPlayerID, familyName])
         playerManager.MapServer_QueryPlayer(0, 0, curMemberID, curPlayerMapID, 'FamilyNameRefresh',
                                             msgStr, len(msgStr),
-                                                curPlayer.GetRouteServerIndex())
+                                                player.GetRouteServerIndex())
     
     PlayerCompensation.SendMailByKey('FamilyNameChange', memberIDList, [], [oldName, familyName])    
     PlayerControl.WorldNotify(0, 'Family_ChangeName', [oldName, familyName])
@@ -2600,7 +2620,70 @@
         family = familyManager.GetAt(i)
         #自动传位
         __AutoChangeLeader(family)
+        
+        __AutoChangeFamilyJobLV(family)
     return
+
+def __AutoChangeFamilyJobLV(family):
+    ##开服2天内新创建的仙盟,系统自动为仙盟安排两位副盟主
+    familyID = family.GetID()
+    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
+    if openServerDay >= IpyGameDataPY.GetFuncCfg('FairyFMZ'):
+        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 开服天超过 familyID=%s'%familyID)
+        return
+    
+    if familyID in PyGameData.g_forbidAutoViceleaderFamily:
+        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 被禁止 familyID=%s'%familyID)
+        return
+    createTime = family.GetCreateTime()
+    pastHour = GameWorld.GetPastHour(createTime)
+    if pastHour < IpyGameDataPY.GetFuncCfg('FairyFMZ', 2):
+        #GameWorld.DebugLog('自动为仙盟安排两位副盟主 建盟未超过X小时 familyID=%s,pastHour=%s'%(familyID, pastHour))
+        return
+    if (pastHour - IpyGameDataPY.GetFuncCfg('FairyFMZ', 2)) % IpyGameDataPY.GetFuncCfg('FairyFMZ', 3) != 0:
+        GameWorld.DebugLog('自动为仙盟安排两位副盟主 间隔没到 familyID=%s,pastHour=%s'%(familyID, pastHour))
+        return
+    
+    tofmlv = IPY_GameServer.fmlViceLeader
+    viceLeaderCnt = 0 #副盟主数量
+    changeMemberList = []
+    for i in xrange(family.GetCount()):
+        familyMember = family.GetAt(i)
+        if familyMember.GetFamilyLV() == tofmlv:
+            viceLeaderCnt += 1
+            continue
+        if familyMember.GetFamilyLV() < tofmlv:
+            changeMemberList.append(familyMember)
+        
+    maxCnt = GetFamilySetting(family, ChConfig.Def_FamilyPowLvChangeFamilySettingDict[tofmlv])
+    #GameWorld.DebugLog('自动为仙盟安排两位副盟主 familyID=%s,viceLeaderCnt=%s,changeMemberList=%s'%(familyID, viceLeaderCnt, changeMemberList))
+    if viceLeaderCnt >= maxCnt or not changeMemberList:
+        return
+    
+    if familyID not in PyGameData.g_autoViceleaderDict:
+        PyGameData.g_autoViceleaderDict[familyID] = []
+        
+    changeMemberList.sort(cmp=CmpAutoMemberSort)
+    for i, member in enumerate(changeMemberList):
+        if viceLeaderCnt + i >= maxCnt:
+            break
+        ChangeFamilyMemberLv(member, tofmlv)
+        playerID = member.GetPlayerID()
+        if playerID not in PyGameData.g_autoViceleaderDict[familyID]:
+            PyGameData.g_autoViceleaderDict[familyID].append(playerID)
+        GameWorld.Log('自动为仙盟安排副盟主 familyID=%s,playerID=%s'%(familyID, playerID))
+        
+    return
+
+def CmpAutoMemberSort(member1, member2):
+    ## 排序规则: 等级>战力>入盟先后
+    ret = -cmp(member1.GetLV(), member2.GetLV())
+    if ret == 0:
+        ret = -cmp(GetMemberFightPower(member1), GetMemberFightPower(member2))
+        if ret == 0:
+            return cmp(GetMemberJoinTime(member1), GetMemberJoinTime(member2))
+    return ret
+
 #---------------------------------------------------------------------
 ##通知地图服务器, 玩家家族属性刷新
 # @param curFamily 家族实例

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