From a748a72c3c48f1417621e074fb1e3ea36d3d8e4c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 16 一月 2019 11:21:15 +0800
Subject: [PATCH] 5866 【后端】【1.5】线上服务器更新到1.5版本中级神兵石替换方案(寻宝背包处理)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py |   24 ++++++++++++++++++------
 1 files changed, 18 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py
index 9f113ac..0d9bbe8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_XMZZ.py
@@ -27,6 +27,7 @@
 import ItemCommon
 import FormulaControl
 import NPCCustomRefresh
+import PlayerWeekParty
 import PlayerSuccess
 import PyGameData
 import EventReport
@@ -137,7 +138,7 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_XMZZLastStartTime, curtime)
         #FBCommon.SetFBStep(FB_Step_Prepare, tick)
         #PrepareXMZZPK(curPlayer, tick)
-        
+        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_XMZZ, 1)
         msgInfo = str([1]) # 是否刚开始
         GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'XMZZStartFight', msgInfo, len(msgInfo))
         curPlayer.SetHP(curPlayer.GetMaxHP())
@@ -175,7 +176,9 @@
     fbStep = GameWorld.GetGameFB().GetFBStep()
     
 #    # 副本准备
-#    if fbStep == FB_Step_Prepare:
+    if fbStep == FB_Step_Prepare:
+        ResetPos(tick)
+        
 #        PrepareXMZZPK(tick) 
 #    # 副本进行中
     if fbStep == FB_Step_Fighting:
@@ -185,6 +188,15 @@
 #        __DoLogic_FB_Over(tick)
     
     
+    return
+
+def ResetPos(tick):
+    if tick - GameWorld.GetGameFB().GetFBStepTick() < 1 * 1000:
+        return
+    FBCommon.SetFBStep(FB_Step_Fighting, tick)
+    curPlayer = FBCommon.GetCurSingleFBPlayer()
+    if curPlayer:
+        __ResetPos(curPlayer)
     return
 
 def __ChcekFBOver(tick):
@@ -240,10 +252,10 @@
     #===============================================================================================
     FBCommon.SetFBStep(FB_Step_Prepare, tick)
     #重置坐标
-    __ResetPos(curPlayer)
+    #__ResetPos(curPlayer)
         
     FBCommon.Sync_Player_TimeTick(IPY_GameWorld.tttWaitStart, __GetFightTime()[Def_PrepareTime] * 1000)
-    FBCommon.SetFBStep(FB_Step_Fighting, tick)
+    #FBCommon.SetFBStep(FB_Step_Fighting, tick)
     
     if not vsPlayerInfo:
         return
@@ -355,8 +367,8 @@
 # @return 返回值无意义
 # @remarks 玩家主动离开副本.
 def DoPlayerDead(curPlayer):
-    if GameWorld.GetGameFB().GetFBStep() != FB_Step_Fighting:
-        return
+#    if GameWorld.GetGameFB().GetFBStep() != FB_Step_Fighting:
+#        return
     
     HPPer = __GetHPPer(curPlayer)
     __SendPKResult(curPlayer, 0, 1, HPPer)

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