From a748a72c3c48f1417621e074fb1e3ea36d3d8e4c Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 16 一月 2019 11:21:15 +0800 Subject: [PATCH] 5866 【后端】【1.5】线上服务器更新到1.5版本中级神兵石替换方案(寻宝背包处理) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 47 +++++++++++++++++++++++++++++++---------------- 1 files changed, 31 insertions(+), 16 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py index b3f0413..32d3417 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py @@ -52,6 +52,7 @@ import ChEquip import QuestCommon import random +import GameObj # 可吞噬的装备位 Def_EatItem_EquipPlace = [ @@ -67,6 +68,15 @@ ] Def_EatSpace = 5 # 低于X格自动吞噬 + + +def DoTJGOpen(curPlayer): + ##脱机挂功能开启 赠送脱机时间 + addTime = IpyGameDataPY.GetFuncCfg('TJGGiftTime') + AddTJGTime(curPlayer, addTime) + GameWorld.DebugLog('脱机挂功能开启 赠送脱机时间 %s'%addTime, curPlayer.GetID()) + return + #=============================================================================== # //B2 01 脱机挂状态 # tagCMLoginState # struct tagCMLoginState @@ -177,10 +187,6 @@ curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight)) GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight) - # 脱机玩家过多,需要隐身一部分 - if curPlayer.GetLV() < 190: - if random.randint(5) != 2: - curPlayer.SetVisible(False) return # 需要处理的点,防沉迷 @@ -321,7 +327,7 @@ aSkillAtkRate = curPlayer.GetSkillAtkRate() # 技能攻击力加成 petMinAtk = PlayerControl.GetPetMinAtk(curPlayer) #灵宠最小攻击 petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer) #灵宠最大攻击 - petDamPer = PlayerControl.GetPetDamPer(curPlayer) #灵宠增加伤害 + petDamPer = GameObj.GetPetDamPer(curPlayer) #灵宠增加伤害 atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度 aIgnoreDefRate = curPlayer.GetIgnoreDefRate() # 无视防御比率 aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击 @@ -455,7 +461,10 @@ # 击杀特定NPC成就 PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, killCnt, [npcID]) - + # 日常活动 + if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGOnDayEx): + if npcData.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'): + PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC, killCnt) # 击杀任务怪, 杀怪日常已经没有了,暂时屏蔽 #for _ in xrange(killCnt): # EventShell.Event_OnKillByID(curPlayer, npcID) @@ -536,6 +545,7 @@ #GameWorld.DebugLog("equipScores----%s"%equipScores) eatIndexList = [] + eatItemIDList = [] itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) for i in range(0, itemPack.GetCount()): curItem = itemPack.GetAt(i) @@ -558,9 +568,9 @@ continue eatIndexList.append(i) - + eatItemIDList.append(curItem.GetItemTypeID()) #GameWorld.DebugLog("eatIndexList-----------%s"%len(eatIndexList)) - eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList) + eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList, eatItemIDList) NoteEatEquip(curPlayer, eatCount, giveCnt) CheckPackFull(curPlayer) @@ -659,7 +669,8 @@ if curPlayer.GetIP() == "127.0.0.1": LoginFixTJG(curPlayer, True) return - + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 0) + # 脱机挂没有运作情况下 弥补收益 LoginFixTJG(curPlayer) @@ -781,12 +792,16 @@ # 过天清理 -def TJGOnDay(curPlayer): - times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime) - if times == 0: - return - - ResetTJGDeadInfo(curPlayer) +def TJGOnDay(curPlayer, onEventType): + if onEventType == ShareDefine.Def_OnEventType: + times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime) + if times == 0: + return + + ResetTJGDeadInfo(curPlayer) + elif onEventType == ShareDefine.Def_OnEventTypeEx: + if GetIsTJG(curPlayer): + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 1) return def ResetTJGDeadInfo(curPlayer): @@ -914,7 +929,7 @@ # 此时由服务端重新找一次挂机NPC PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID) - GameWorld.DebugLog("弥补脱机----npcid %s-%s-%s"%( + GameWorld.DebugLog("弥补脱机----playerID:%s ,npcid %s-%s-%s"%(curPlayer.GetID(), curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times, curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate))) -- Gitblit v1.8.0