From a748a72c3c48f1417621e074fb1e3ea36d3d8e4c Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 16 一月 2019 11:21:15 +0800 Subject: [PATCH] 5866 【后端】【1.5】线上服务器更新到1.5版本中级神兵石替换方案(寻宝背包处理) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 263 ++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 files changed, 251 insertions(+), 12 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py index c37ca8b..32d3417 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py @@ -50,7 +50,9 @@ import PlayerPet import PlayerGeTui import ChEquip - +import QuestCommon +import random +import GameObj # 可吞噬的装备位 Def_EatItem_EquipPlace = [ @@ -66,6 +68,15 @@ ] Def_EatSpace = 5 # 低于X格自动吞噬 + + +def DoTJGOpen(curPlayer): + ##脱机挂功能开启 赠送脱机时间 + addTime = IpyGameDataPY.GetFuncCfg('TJGGiftTime') + AddTJGTime(curPlayer, addTime) + GameWorld.DebugLog('脱机挂功能开启 赠送脱机时间 %s'%addTime, curPlayer.GetID()) + return + #=============================================================================== # //B2 01 脱机挂状态 # tagCMLoginState # struct tagCMLoginState @@ -175,6 +186,7 @@ return curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight)) GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight) + return # 需要处理的点,防沉迷 @@ -198,6 +210,7 @@ if curPlayer.GetIP() != "127.0.0.1": return PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, clientData.NPCID) + GameWorld.DebugLog("%s---OnTJGNPC:%s"%(curPlayer.GetName(),clientData.NPCID)) return @@ -314,7 +327,7 @@ aSkillAtkRate = curPlayer.GetSkillAtkRate() # 技能攻击力加成 petMinAtk = PlayerControl.GetPetMinAtk(curPlayer) #灵宠最小攻击 petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer) #灵宠最大攻击 - petDamPer = PlayerControl.GetPetDamPer(curPlayer) #灵宠增加伤害 + petDamPer = GameObj.GetPetDamPer(curPlayer) #灵宠增加伤害 atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度 aIgnoreDefRate = curPlayer.GetIgnoreDefRate() # 无视防御比率 aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击 @@ -438,7 +451,8 @@ # 2.物品 OnTJGDropItems(curPlayer, npcID, killCnt) - + #任务道具 + OnTJGDropTaskItems(curPlayer, npcData.GetLV(), killCnt) # VIP杀怪加攻 PlayerVip.DoAddVIPKillLVExp(curPlayer, npcData, killCnt) @@ -447,7 +461,10 @@ # 击杀特定NPC成就 PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, killCnt, [npcID]) - + # 日常活动 + if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGOnDayEx): + if npcData.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'): + PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC, killCnt) # 击杀任务怪, 杀怪日常已经没有了,暂时屏蔽 #for _ in xrange(killCnt): # EventShell.Event_OnKillByID(curPlayer, npcID) @@ -528,6 +545,7 @@ #GameWorld.DebugLog("equipScores----%s"%equipScores) eatIndexList = [] + eatItemIDList = [] itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem) for i in range(0, itemPack.GetCount()): curItem = itemPack.GetAt(i) @@ -550,12 +568,34 @@ continue eatIndexList.append(i) - + eatItemIDList.append(curItem.GetItemTypeID()) #GameWorld.DebugLog("eatIndexList-----------%s"%len(eatIndexList)) - eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList) + eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList, eatItemIDList) NoteEatEquip(curPlayer, eatCount, giveCnt) CheckPackFull(curPlayer) +def OnTJGDropTaskItems(curPlayer, npclv, killCnt): + #掉落任务道具 + if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TJGPackFullAfterEat): + # 满了不再给物品 + return + dropTaskItemDict = IpyGameDataPY.GetFuncEvalCfg('TJDropTaskItem', 1, {}) + for missionID, dropInfo in dropTaskItemDict.items(): + if not curPlayer.FindMission(missionID): + continue + npclvLimit, itemID, needItemCnt, itemCntFormula = dropInfo + if npclv < npclvLimit: + continue + haveCnt = ItemControler.FindPlayerItemCountByItemID(curPlayer, IPY_GameWorld.rptItem, itemID) + giveItemCnt = min(needItemCnt-haveCnt, eval(itemCntFormula)) + if giveItemCnt <= 0: + continue + packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1) + if packSpace < 1: + #GameWorld.Log('脱机挂掉落任务道具背包不足! missionID=%s,itemID=%s,giveItemCnt=%s'%(missionID, itemID, giveItemCnt)) + continue + ItemControler.GivePlayerItem(curPlayer, itemID, giveItemCnt, 0, [IPY_GameWorld.rptItem]) + return def CheckPackFull(curPlayer): if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem): @@ -627,7 +667,12 @@ def NotifyTJGInfo(curPlayer): if curPlayer.GetIP() == "127.0.0.1": + LoginFixTJG(curPlayer, True) return + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 0) + + # 脱机挂没有运作情况下 弥补收益 + LoginFixTJG(curPlayer) times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Time, 0, ChConfig.Def_PDictType_TJGNotify) if times == 0: @@ -747,12 +792,16 @@ # 过天清理 -def TJGOnDay(curPlayer): - times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime) - if times == 0: - return - - ResetTJGDeadInfo(curPlayer) +def TJGOnDay(curPlayer, onEventType): + if onEventType == ShareDefine.Def_OnEventType: + times = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TJGDeadPayTime) + if times == 0: + return + + ResetTJGDeadInfo(curPlayer) + elif onEventType == ShareDefine.Def_OnEventTypeEx: + if GetIsTJG(curPlayer): + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGOnDayEx, 1) return def ResetTJGDeadInfo(curPlayer): @@ -795,3 +844,193 @@ ChPlayer.PlayerRebornByType(curPlayer, ChConfig.rebornType_City, tick) curPlayer.Kick(IPY_GameWorld.disMapCopyFull) # 随便记录一个死亡 return + + +def TJGGM(curPlayer, times): + # 真实上线 + npcID = FindTJGNPC(curPlayer) + if not npcID: + return + + # 此时由服务端重新找一次挂机NPC + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID) + + GameWorld.DebugAnswer(curPlayer, "GM模拟脱机产出,npcid:%s, 时间秒:%s, 经验倍率:%s"%( + curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times, + curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate))) + + + # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级 + notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify) + if not notifyLV: + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify) + + + # 记录秒单位 + NoteTJGTime(curPlayer, times) + OnTJGKillNPCByTimes(curPlayer, times) + + sendPack = ChPyNetSendPack.tagMCTJGInfo() + sendPack.Clear() + sendPack.Exp1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp1, 0, ChConfig.Def_PDictType_TJGNotify) + sendPack.Exp2 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp2, 0, ChConfig.Def_PDictType_TJGNotify) + sendPack.Times = times + sendPack.PurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Purple, 0, ChConfig.Def_PDictType_TJGNotify) + sendPack.OrangeEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Orange, 0, ChConfig.Def_PDictType_TJGNotify) + sendPack.EatPurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_EatPurple, 0, ChConfig.Def_PDictType_TJGNotify) + sendPack.GiveCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_GiveCnt, 0, ChConfig.Def_PDictType_TJGNotify) + sendPack.BeforeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify) + sendPack.Items = [] + itemIDList = IpyGameDataPY.GetFuncEvalCfg('OfflinePostItem', 1) + for itemID in itemIDList: + count = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_ItemID%itemID, 0, ChConfig.Def_PDictType_TJGNotify) + if count == 0: + continue + itemInfo = ChPyNetSendPack.tagMCTJGItems() + itemInfo.ItemID = itemID + itemInfo.Count = count + sendPack.Items.append(itemInfo) + sendPack.Cnt = len(sendPack.Items) + + NetPackCommon.SendFakePack(curPlayer, sendPack) + + curPlayer.ClearNomalDict(ChConfig.Def_PDictType_TJGNotify) + + + +# 上线检查脱机时间是否正常运行, 弥补对应缺失时间,如维护2小时缺失的脱机挂收益 +# 1. 非脱机死亡,2.存在脱机时间,3.离线时间超过5分钟;则一次补齐 离线时间-5分钟的收益并减少脱机时间 +# 按当前经验倍率计算,且不会减buff时间 +# 找到对应的NPC,需读取对应挂机表 +def LoginFixTJG(curPlayer, isTJG=False): + # 外层需判断是真实玩家登录 + tjgTime = GetTJGTime(curPlayer) # 秒 + if not tjgTime: + return + + if curPlayer.GetState() == 2: + # 玩家脱机死亡不处理 + GameWorld.DebugLog("脱机死亡玩家不做时差补偿。") + return + + + # 超过5分钟部分补偿 + seconds = PlayerControl.GetPlayerLeaveServerSecond(curPlayer) - IpyGameDataPY.GetFuncCfg('AutoUseGuardian', 2) + if seconds <= 0: + return + times = min(seconds, tjgTime) + + if not isTJG: + # 真实上线 + npcID = FindTJGNPC(curPlayer) + if not npcID: + return + + # 此时由服务端重新找一次挂机NPC + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID) + + GameWorld.DebugLog("弥补脱机----playerID:%s ,npcid %s-%s-%s"%(curPlayer.GetID(), + curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times, + curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate))) + + + # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级 + notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify) + if not notifyLV: + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify) + + + # 记录秒单位 + NoteTJGTime(curPlayer, times) + SetTJGTime(curPlayer, max(tjgTime - times, 0)) + + OnTJGKillNPCByTimes(curPlayer, times) + + return + + +def FindTJGNPC(curPlayer): + # 1.找到对应等级点,判断任务是否完成,与策划约定挂机地图ID10000开头 + # 3.找到可以进入的野外地图后,根据等级防御在此地图挂机 + + missionMapStep = GetMissionMapStep(curPlayer) + + ipyDataMgr = IpyGameDataPY.IPY_Data() + + maxMapID = 0 + # ---找到可以挂机的最高级地图--- + for i in xrange(ipyDataMgr.GetMapEventPointCount()): + mapInfo = ipyDataMgr.GetMapEventPointByIndex(i) + mapID = mapInfo.GetMapID() + if mapID/10000 != 1: + # 非野外地图 + continue + + # ---判断地图表的任务和等级限制--- + mapData = GameWorld.GetGameData().GetChinMap().GetMapByID(mapID) + if not mapData: + continue + enterLV = mapData.GetLV() + + if curPlayer.GetLV() < enterLV: + continue + openMapStep = mapData.GetTreasureID() #需要完成的主线任务ID + if missionMapStep < openMapStep: + continue + + if mapID < maxMapID: + continue + maxMapID = mapID + + if not maxMapID: + return 0 + + # ---找到挂机等级点--- + lv = curPlayer.GetLV() + myPoint = None + mapList = IpyGameDataPY.GetIpyGameDataByCondition("MapEventPoint", {"MapID":maxMapID}, True) + + mapEffList = [] # 有效挂机点,同地图中存在不需要挂机的NPC点 + for mapInfo in mapList: + if mapInfo.GetLowLV() == 0: + continue + + mapEffList.append(mapInfo) + + if lv >= mapInfo.GetLowLV(): + if myPoint and myPoint.GetLowLV() >= mapInfo.GetLowLV(): + continue + myPoint = mapInfo + + if not mapEffList: + return 0 + + # ---根据防御上下调整 + if not myPoint: + # 寻找异常取最低点 + return mapEffList[0].GetNPCID() + + pointLen = len(mapEffList) + defense = curPlayer.GetDef() + pIndex = mapEffList.index(myPoint) + if defense >= mapEffList[min(pointLen-1, pIndex+1)].GetDefense(): + # 高一级 + return mapEffList[min(pointLen-1, pIndex+1)].GetNPCID() + + if defense < myPoint.GetDefense(): + # 低一级 + return mapEffList[max(0, pIndex-1)].GetNPCID() + + return myPoint.GetNPCID() + + + + +def GetMissionMapStep(curPlayer): + # 主线任务完成时会设置标志可进地图标志 + mission_1 = QuestCommon.GetCommonMission(curPlayer) + if not mission_1: + return 0 + return mission_1.GetProperty("OpenMap") + + -- Gitblit v1.8.0