From a7bd2045e99da9faa23aa2296e5b161cffc2194f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 23 五月 2022 17:00:19 +0800
Subject: [PATCH] 9415 【BT】【后端】古神战场(击杀守卫增加个人积分)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 13 ++++++++++++-
1 files changed, 12 insertions(+), 1 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index ce5dfbb..c3a21bd 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -62,12 +62,15 @@
import GMShell
import IPY_PlayerDefine
import GameWorldArena
+import CrossLuckyCloudBuy
import CrossRealmPK
import AuctionHouse
import PlayerAssist
import PlayerFB
import PlayerLove
import PlayerCharm
+import CrossRealmPlayer
+import CrossBattlefield
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -132,6 +135,7 @@
PlayerTeam.OnPlayerLoginRefreshTeam(curPlayer, tick)
PlayerCompensation.NotifyPlayerCompensation(curPlayer)
__UpdOnedayJobPlayerLoginoffTime(curPlayer)
+ CrossRealmPlayer.OnPlayerLogin(curPlayer)
if not PlayerControl.GetIsTJG(curPlayer):
# 只有通知逻辑的应该放此处减少IO,如有逻辑处理存储等不可放在此处
@@ -186,6 +190,8 @@
GameWorldArena.OnPlayerLogin(curPlayer)
#跨服PK
CrossRealmPK.OnPlayerLogin(curPlayer)
+ #幸运云购
+ CrossLuckyCloudBuy.OnPlayerLogin(curPlayer)
#诛仙BOSS
PlayerZhuXianBoss.OnPlayerLogin(curPlayer)
#骑宠boss状态通知
@@ -213,6 +219,8 @@
if GameWorld.IsCrossServer():
return
+ PyGameData.g_dbPlayerIDMap[curPlayer.GetPlayerID()] = curPlayer.GetAccID()
+
if not PlayerControl.GetIsTJG(curPlayer):
#家族副本boss状态通知
PlayerFamilyBoss.OnLogin(curPlayer)
@@ -220,6 +228,8 @@
PlayerCharm.OnPlayerLogin(curPlayer)
#情缘
PlayerLove.OnPlayerLogin(curPlayer)
+ #跨服战场
+ CrossBattlefield.OnPlayerLogin(curPlayer)
if isMixServerFirstLogin:
PlayerCharm.OnMixServerFirstLogin(curPlayer)
@@ -1216,7 +1226,8 @@
serverDateTime.Hour = serverTime.hour
serverDateTime.Minute = serverTime.minute
serverDateTime.Second = serverTime.second
- serverDateTime.MicSecond = serverTime.microsecond
+ serverDateTime.MicSecond = serverTime.microsecond
+ serverDateTime.CrossServerTime = GameWorld.GetCrossServerTimeStr()
# 通知客户端同步时间
NetPackCommon.SendFakePack(curPlayer, serverDateTime)
--
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