From a7bd2045e99da9faa23aa2296e5b161cffc2194f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 23 五月 2022 17:00:19 +0800
Subject: [PATCH] 9415 【BT】【后端】古神战场(击杀守卫增加个人积分)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 23 ++++++++++++++++++++---
1 files changed, 20 insertions(+), 3 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 1a784f9..c3a21bd 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -62,12 +62,15 @@
import GMShell
import IPY_PlayerDefine
import GameWorldArena
+import CrossLuckyCloudBuy
import CrossRealmPK
import AuctionHouse
import PlayerAssist
import PlayerFB
import PlayerLove
import PlayerCharm
+import CrossRealmPlayer
+import CrossBattlefield
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -132,6 +135,7 @@
PlayerTeam.OnPlayerLoginRefreshTeam(curPlayer, tick)
PlayerCompensation.NotifyPlayerCompensation(curPlayer)
__UpdOnedayJobPlayerLoginoffTime(curPlayer)
+ CrossRealmPlayer.OnPlayerLogin(curPlayer)
if not PlayerControl.GetIsTJG(curPlayer):
# 只有通知逻辑的应该放此处减少IO,如有逻辑处理存储等不可放在此处
@@ -186,6 +190,8 @@
GameWorldArena.OnPlayerLogin(curPlayer)
#跨服PK
CrossRealmPK.OnPlayerLogin(curPlayer)
+ #幸运云购
+ CrossLuckyCloudBuy.OnPlayerLogin(curPlayer)
#诛仙BOSS
PlayerZhuXianBoss.OnPlayerLogin(curPlayer)
#骑宠boss状态通知
@@ -202,13 +208,18 @@
return
-def DoPlayerRealLoginOK(curPlayer, tick):
+def DoPlayerRealLoginOK(curPlayer, loginMsg, tick):
''' 玩家最终登录成功处理, 由 MapServer DoPlayerRealLoginOK 通知
该函数为地图最终登录成功才会执行到,以后一些功能类的登录处理建议均写到这里
旧的功能先不动( __DoPlayerLoginServer 函数中的功能),如果有登录相关的bug再考虑是否移动到此函数
'''
+ isMixServerFirstLogin = loginMsg[0]
+ GameWorld.Log("GameServer->DoPlayerRealLoginOK, isMixServerFirstLogin=%s" % isMixServerFirstLogin, curPlayer.GetPlayerID())
- GameWorld.Log("GameServer->DoPlayerRealLoginOK", curPlayer.GetPlayerID())
+ if GameWorld.IsCrossServer():
+ return
+
+ PyGameData.g_dbPlayerIDMap[curPlayer.GetPlayerID()] = curPlayer.GetAccID()
if not PlayerControl.GetIsTJG(curPlayer):
#家族副本boss状态通知
@@ -217,6 +228,11 @@
PlayerCharm.OnPlayerLogin(curPlayer)
#情缘
PlayerLove.OnPlayerLogin(curPlayer)
+ #跨服战场
+ CrossBattlefield.OnPlayerLogin(curPlayer)
+
+ if isMixServerFirstLogin:
+ PlayerCharm.OnMixServerFirstLogin(curPlayer)
return
@@ -1210,7 +1226,8 @@
serverDateTime.Hour = serverTime.hour
serverDateTime.Minute = serverTime.minute
serverDateTime.Second = serverTime.second
- serverDateTime.MicSecond = serverTime.microsecond
+ serverDateTime.MicSecond = serverTime.microsecond
+ serverDateTime.CrossServerTime = GameWorld.GetCrossServerTimeStr()
# 通知客户端同步时间
NetPackCommon.SendFakePack(curPlayer, serverDateTime)
--
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