From a7d7e5fc4c17ab455ce3a5118fb0c529241454f1 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 20 一月 2021 11:07:34 +0800 Subject: [PATCH] 8701 【主干】【后端】活动相关的充值界面显示优化(跨服充值排行活动支持分); --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 37 +++++++++++++++++++++---------------- 1 files changed, 21 insertions(+), 16 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py index 811d666..fc51542 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py @@ -25,7 +25,6 @@ # @change: "2014-02-27 12:00" hxp 增加世界boss逻辑 # @change: "2014-04-26 19:30" hxp 增加领地战活动 # @change: "2014-06-21 15:20" hxp 增加特惠活动 -# @change: "2014-08-04 17:30" xmnathan 天梯每日更新 # @change: "2014-08-15 17:00" xmnathan 修改OnDay函数内的执行顺序 # @change: "2014-10-08 10:30" xmnathan add 定时清理过期补偿 # @change: "2014-10-29 22:00" hxp MapServerInitOK增加扩展key状态通知 @@ -83,9 +82,7 @@ import GameWorldAverageLv import PlayerDBOper import PlayerGeTui -#import PlayerManorWar import GameWorldBoss -#import HighLadder import PlayerCompensation import ReadChConfig import EventReport @@ -93,11 +90,14 @@ import CrossRealmPK import CrossRealmMsg import CrossRealmPlayer +import CrossActionControl import PlayerFBHelpBattle import PlayerFamilyRedPacket +import PlayerFairyDomain import IpyGameDataPY import PlayerFamilyParty import GameWorldFamilyWar +import GameWorldArena import AuctionHouse import PlayerXMZZ import PlayerTeam @@ -118,8 +118,6 @@ GameWorld.Log("GameServer -> OnHour!") PlayerEventCounter.DoLogic_GameServer_OnHour(tick) GameWorld.GetGameWorld().OnHour(curTimeStr) - #每小时更新天梯 - #HighLadder.OnHour() #设置存取数据库Key __SetWorldKey_SavePlayer(curTimeStr) #每小时清空宝物掉落 @@ -128,6 +126,7 @@ GameLogInfo.Set_Server_Hour() PlayerFamily.FamilyOnHour() + ChPlayer.CheckOnedayJobPlayerLoginoffTimeout() return ## 触发每日事件(参数 -> 当前时间) @@ -137,8 +136,6 @@ # @remarks 函数详细说明. def OnDay(curTimeStr, tick): GameWorld.Log("GameServer -> OnDay!") - #天梯竞技场,放在排行榜更新之前处理 - #HighLadder.OnDay() #排行榜拷贝昨日榜单 PlayerBillboard.CopyBillboardOnDay() #开服活动,放在排行榜拷贝昨日榜更新后处理 @@ -168,7 +165,7 @@ #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay) #清理过期补偿 PlayerCompensation.ClearUpTimeOutCompensation() - PlayerGeTui.ClearFMTGeTuiLimit() + #PlayerGeTui.ClearFMTGeTuiLimit() import PlayerBourse PlayerBourse.OverTimeItemsDeal() # 仙盟联赛 @@ -183,6 +180,8 @@ #仙魔之争 PlayerXMZZ.XMZZOndayEx() + #boss复活 + GameWorldBoss.BossRebornOnDayEx() return ## 触发每周事件(参数 -> 当前时间) @@ -298,8 +297,8 @@ CrossRealmPK.OnPKMatchProcess(tick) GameWorldBoss.DoCheckWorldBossReborn(tick) - GameWorldBoss.ProcessBossGeTui(tick) - PlayerGeTui.ProcessNewGuyCallBackGeTui(tick) + #GameWorldBoss.ProcessBossGeTui(tick) + #PlayerGeTui.ProcessNewGuyCallBackGeTui(tick) #组队副本版本 PlayerTeam.DoTeamProcess(tick) @@ -307,7 +306,7 @@ PlayerDBOper.PyDBProccess(tick) #拍卖行 - AuctionHouse.OnAuctionItemTimeProcess(curTime) + AuctionHouse.OnAuctionItemTimeProcess(curTime, tick) #每整分钟处理一次 curDateTime = datetime.datetime.today() @@ -358,10 +357,10 @@ GameWorldAverageLv.OpenWorldAverageLv() #倒计时离队处理 PlayerTeam.DoCountdownLeaveTeamLogic(tick) - #副本助战 - PlayerFBHelpBattle.OnMinuteProcess() #红包 PlayerFamilyRedPacket.OnRedPacketMinuteProcess() + #拍卖行 + AuctionHouse.OnAuctionItemMinuteProcess(tick) #每5分钟触发一次仙盟总战力更新 if curMinute % 5 == 0: PlayerFamily.UpdFamilyTotalFightPower() @@ -1237,6 +1236,8 @@ ChPlayer.LoadPlayerLVData() #加载助战信息 PlayerFBHelpBattle.OnServerStart() + #本服竞技场 + GameWorldArena.OnServerStart() #跨服PK CrossRealmPK.OnGameServerInitOK() #世界boss被杀次数重置 @@ -1256,6 +1257,7 @@ GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID) GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_GameWorldInitOK, 1) + AuctionHouse.OnGameServerInitOK() # 注意:跨服相关信息的调用需放在最后,不然可能导致服务器未启动功能或者功能未加载成功导致跨服服务器与子服之间的数据同步可能出现异常的情况 CrossRealmMsg.OnGameServerInitOK() return @@ -1405,8 +1407,6 @@ # 仙盟联赛 GameWorldFamilyWar.OnMapServerInitOK() - # 领地争夺战 - #PlayerManorWar.OnMapServerInitOK() # 跨服服务器状态 isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) @@ -1415,13 +1415,16 @@ # 跨服PK CrossRealmPK.OnMapServerInitOK() + # 本服竞技场 + GameWorldArena.SendMapServerArenaInfo() SendAllMapGlobalDropInfo() # 全局掉落控制 SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息 #随机假仙盟 PlayerFamily.RandomFakeFamily() - + #缥缈仙域 + PlayerFairyDomain.OnMapServerInitOK() # 记录服务器是否正常开启完毕 getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount() GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl) @@ -1928,6 +1931,8 @@ PlayerTeam.OnServerClose(tick) ChPlayer.SavePlayerLVData() PlayerFBHelpBattle.OnServerClose() + CrossActionControl.OnServerClose() + GameWorldArena.OnServerClose() GameWorld.Log("通知C++关服!") GameWorld.GetGameWorld().OnServerClose() -- Gitblit v1.8.0