From a7d7e5fc4c17ab455ce3a5118fb0c529241454f1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 20 一月 2021 11:07:34 +0800
Subject: [PATCH] 8701 【主干】【后端】活动相关的充值界面显示优化(跨服充值排行活动支持分);
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py | 197 ++++++++++++++++++++++++++++++++++++++++++-------
1 files changed, 168 insertions(+), 29 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
index 30b9f00..fe910da 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
@@ -25,6 +25,7 @@
import PlayerControl
import ChConfig
import FBCommon
+import ItemControler
FBDict_SyncFBNPC = 'SyncFBNPC' #是否需要同步副本NPC
@@ -39,7 +40,8 @@
npcID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
if npcID:
NPCCommon.UpdateNPCAttackCount(curPlayer, npcID, 0)
-
+
+ ResetGrasslandAwardRecord(curPlayer)
return
## 是否需要做进入副本通用检查条件逻辑,默认需要检查
@@ -89,8 +91,13 @@
playerID = curPlayer.GetPlayerID()
zoneID = FBCommon.GetCrossDynamicLineMapZoneID()
funcLineID = FBCommon.GetCrossDynamicLineMapFuncLineID()
- GameWorld.Log("DoEnterFB zoneID=%s,funcLineID=%s" % (zoneID, funcLineID), playerID)
+ crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+ GameWorld.Log("DoEnterFB zoneID=%s,funcLineID=%s,crossMapID=%s" % (zoneID, funcLineID, crossMapID), playerID)
FBCommon.Sync_FBNPC(curPlayer=curPlayer)
+ if crossMapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
+ boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
+ if boxNPCID:
+ NPCCommon.SyncNPCAttackCount(curPlayer, [boxNPCID])
return
## 副本总逻辑计时器
@@ -122,44 +129,149 @@
## 客户端进入自定义场景
def OnEnterCustomScene(curPlayer, mapID, lineID):
+ curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
+
+ if curState == PlayerFairyDomain.FDEventState_CanVisit:
+ refreshMapNPCDict = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 2)
+ npcCountDict = refreshMapNPCDict.get((mapID, lineID), {})
+ for npcID, npcCount in npcCountDict.items():
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GrasslandNPCCount % npcID, npcCount)
+
+ if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
+ FBCommon.DelFBEnterTicket(curPlayer, mapID, lineID)
+ else:
+ DoCheckUpdateGrasslandEnd(curPlayer)
+
+ SyncCustomSceneNPCCount(curPlayer, mapID, lineID)
+ if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
+ boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
+ if boxNPCID:
+ NPCCommon.SyncNPCAttackCount(curPlayer, [boxNPCID])
+
return
+
+## 自定义场景采集OK,需自带是否允许采集的判断
+def OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
+ curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
+ if curState != PlayerFairyDomain.FDEventState_Visiting:
+ return False
+ curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandNPCCount % npcID)
+ if not curCount:
+ return False
+ return True
+
+def DecCustomSceneNPCCount(curPlayer, npcID):
+ ## 减少草园自定义场景NPC,默认减少一个
+ mapID, lineID = GetGrasslandMapID(curPlayer)
+ if not mapID:
+ return
+ curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandNPCCount % npcID)
+ updCount = max(0, curCount - 1)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GrasslandNPCCount % npcID, updCount)
+ SyncCustomSceneNPCCount(curPlayer, mapID, lineID)
+ return
+
+def SyncCustomSceneNPCCount(curPlayer, mapID, lineID):
+ ## 通知自定义场景NPC数
+ refreshMapNPCDict = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 2)
+ npcCountDict = refreshMapNPCDict.get((mapID, lineID), {})
+ npcNowCountDict = {}
+ for npcID in npcCountDict.keys():
+ npcNowCountDict[npcID] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandNPCCount % npcID)
+ if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
+ boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
+ if boxNPCID:
+ npcNowCountDict[boxNPCID] = 1
+ NPCCommon.SyncNPCCntInfo(curPlayer, mapID, npcNowCountDict)
+ return
+
+def RecordGrasslandAward(curPlayer, addItemList):
+ ## 记录草园奖励信息
+ mapID = GetGrasslandMapID(curPlayer)[0]
+ if not mapID:
+ return
+
+ for itemInfo in addItemList:
+ if not isinstance(itemInfo, list):
+ continue
+ itemID, itemCount = itemInfo[:2]
+
+ newIndex = None
+ for i in xrange(20):
+ itemCountInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandDropCount % i)
+ if not itemCountInfo:
+ newIndex = i
+ break
+ recItemID = itemCountInfo/100
+ if recItemID == itemID:
+ updRecValue = itemCountInfo + itemCount
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GrasslandDropCount % i, updRecValue)
+ break
+ if newIndex != None:
+ newRecValue = itemID*100 + itemCount
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GrasslandDropCount % newIndex, newRecValue)
+
+ return
+
+def ResetGrasslandAwardRecord(curPlayer):
+ ## 重置草园奖励信息记录
+ for i in xrange(20):
+ itemCountInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandDropCount % i)
+ if not itemCountInfo:
+ break
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GrasslandDropCount % i, 0)
+ return
+
+
+def GetGrasslandMapID(curPlayer):
+ grasslandMapIDList = [ChConfig.Def_FBMapID_CrossGrasslandLing, ChConfig.Def_FBMapID_CrossGrasslandXian]
+ crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+ customMapID = PlayerControl.GetCustomMapID(curPlayer)
+ if crossMapID in grasslandMapIDList:
+ mapID = crossMapID
+ lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqCrossFBFuncLine)
+ elif customMapID in grasslandMapIDList:
+ mapID = customMapID
+ lineID = PlayerControl.GetCustomLineID(curPlayer)
+ else:
+ return 0, 0
+ return mapID, lineID
def DoCheckUpdateGrasslandEnd(curPlayer):
## 检查更新草园已拜访完成
- grasslandMapIDList = [ChConfig.Def_FBMapID_CrossGrasslandLing, ChConfig.Def_FBMapID_CrossGrasslandXian]
- crossMapID = PlayerControl.GetCrossMapID(curPlayer)
- clientCustomSceneMapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneMapID)
- if crossMapID in grasslandMapIDList:
- mapID = crossMapID
- lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqCrossFBFuncLine)
- elif clientCustomSceneMapID in grasslandMapIDList:
- mapID = clientCustomSceneMapID
- lineID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneLineID)
- else:
+ mapID, lineID = GetGrasslandMapID(curPlayer)
+ if not mapID:
return
# 采集次数是否已用完
- collNPCIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("MapRefreshNPC", mapID)
- if not collNPCIpyDataList:
- return
-
- for collIpyData in collNPCIpyDataList:
- npcIDList = collIpyData.GetNPCIDList()
- for npcID in npcIDList:
- collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
- if not collectNPCIpyData:
- return
- limitMaxTime = collectNPCIpyData.GetMaxCollectCount()
- totalCollTime = NPCCommon.GetTodayCollectCount(curPlayer, npcID)
- if totalCollTime < limitMaxTime:
- GameWorld.DebugLog("草园NPC采集次数未用完! npcID=%s,totalCollTime=%s < limitMaxTime=%s" % (npcID, totalCollTime, limitMaxTime))
- return
+ if mapID == PlayerControl.GetCustomMapID(curPlayer):
+ refreshMapNPCDict = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 2)
+ npcCountDict = refreshMapNPCDict.get((mapID, lineID), {})
+ npcIDList = npcCountDict.keys()
+ else:
+ collNPCIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("MapRefreshNPC", mapID)
+ if not collNPCIpyDataList:
+ return
+
+ npcIDList = []
+ for collIpyData in collNPCIpyDataList:
+ npcIDList += collIpyData.GetNPCIDList()
+
+ for npcID in npcIDList:
+ collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+ if not collectNPCIpyData:
+ return
+ limitMaxTime = collectNPCIpyData.GetMaxCollectCount()
+ totalCollTime = NPCCommon.GetTodayCollectCount(curPlayer, npcID)
+ if totalCollTime < limitMaxTime:
+ GameWorld.DebugLog("草园NPC采集次数未用完! npcID=%s,totalCollTime=%s < limitMaxTime=%s" % (npcID, totalCollTime, limitMaxTime))
+ return
# 宝箱怪攻击次数是否已用完
- if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
- boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
+ boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
+ if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian and boxNPCID:
boxNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("TreasureNPC", boxNPCID)
if not boxNPCIpyData:
return
@@ -173,7 +285,31 @@
return
PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
+ PlayerControl.SetCustomMap(curPlayer, 0, 0)
GameWorld.DebugLog("设置草园已完成!mapID=%s, lineID=%s" % (mapID, lineID))
+
+ # 通知结算
+ awardItemList = []
+ for i in xrange(20):
+ itemCountInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandDropCount % i)
+ if not itemCountInfo:
+ break
+ isAuctionItem = 0
+ itemID, itemCount = itemCountInfo/100, itemCountInfo%100
+ awardItemList.append([itemID, itemCount, isAuctionItem])
+ extraAward = [] #额外物品奖励
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
+ if ipyData:
+ fdEventID = ipyData.GetID()
+ extraAward = PlayerFairyDomain.GetFairyAppointAward(curPlayer, fdEventID)
+ if not extraAward:
+ extraAward = FBCommon.GetFBLineReward(mapID, lineID)
+ if extraAward:
+ ItemControler.GivePlayerItemOrMail(curPlayer, extraAward)
+ awardItemList += extraAward
+ overDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(awardItemList)}
+ FBCommon.NotifyFBOver(curPlayer, mapID, lineID, 1, overDict)
+ ResetGrasslandAwardRecord(curPlayer)
return
def DoFB_NPCDead(curNPC):
@@ -186,3 +322,6 @@
GameWorld.GetGameFB().SetGameFBDict(FBDict_SyncFBNPC, 1)
return
+
+
+
--
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