From a7d7e5fc4c17ab455ce3a5118fb0c529241454f1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 20 一月 2021 11:07:34 +0800
Subject: [PATCH] 8701 【主干】【后端】活动相关的充值界面显示优化(跨服充值排行活动支持分);

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py |  108 ++++++++++++++++++++++++++++-------------------------
 1 files changed, 57 insertions(+), 51 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
index c5c510a..fe910da 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
@@ -25,6 +25,7 @@
 import PlayerControl
 import ChConfig
 import FBCommon
+import ItemControler
 
 FBDict_SyncFBNPC = 'SyncFBNPC' #是否需要同步副本NPC
 
@@ -131,35 +132,18 @@
     curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
     PlayerFairyDomain.SetFairyDomainFBEventState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
     
-    boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
-    refreshMapNPCDict = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 2)
-    refreshCount, npcIDRateList = refreshMapNPCDict.get(mapID, [0, []])
-    npcIDList = [rate[1] for rate in npcIDRateList]
     if curState == PlayerFairyDomain.FDEventState_CanVisit:
-        # 随机采集物数量
-        for npcID in npcIDList:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GrasslandNPCCount % npcID, 0)
-        npcCountDict = {}
-        #  {寻访次数:{mapID:{npcID:个数, ...}, ...}, ...}
-        refreshMapNPCDictAppoint = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 3)
-        fairyDomainVisitCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
-        if fairyDomainVisitCnt in refreshMapNPCDictAppoint:
-            appointRefreshMapNPCDict = refreshMapNPCDictAppoint[fairyDomainVisitCnt]
-            npcCountDict = appointRefreshMapNPCDict.get(mapID, {})
-        if not npcCountDict:
-            for _ in xrange(refreshCount):
-                npcID = GameWorld.GetResultByRandomList(npcIDRateList)
-                if npcID:
-                    npcCount = npcCountDict.get(npcID, 0) + 1
-                    npcCountDict[npcID] = npcCount
-            
+        refreshMapNPCDict = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 2)
+        npcCountDict = refreshMapNPCDict.get((mapID, lineID), {})
         for npcID, npcCount in npcCountDict.items():
             PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GrasslandNPCCount % npcID, npcCount)
             
         if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
             FBCommon.DelFBEnterTicket(curPlayer, mapID, lineID)
-            
-    SyncCustomSceneNPCCount(curPlayer, mapID)
+    else:
+        DoCheckUpdateGrasslandEnd(curPlayer)
+        
+    SyncCustomSceneNPCCount(curPlayer, mapID, lineID)
     if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
         boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
         if boxNPCID:
@@ -170,31 +154,36 @@
 ## 自定义场景采集OK,需自带是否允许采集的判断
 def OnCustomSceneCollectOK(curPlayer, mapID, lineID, npcID):
     curState = PlayerFairyDomain.GetFairyDomainFBEventState(curPlayer, mapID, lineID)
-    return curState == PlayerFairyDomain.FDEventState_Visiting
+    if curState != PlayerFairyDomain.FDEventState_Visiting:
+        return False
+    curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandNPCCount % npcID)
+    if not curCount:
+        return False
+    return True
 
 def DecCustomSceneNPCCount(curPlayer, npcID):
     ## 减少草园自定义场景NPC,默认减少一个
-    mapID = GetGrasslandMapID(curPlayer)[0]
+    mapID, lineID = GetGrasslandMapID(curPlayer)
     if not mapID:
         return
     curCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandNPCCount % npcID)
     updCount = max(0, curCount - 1)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GrasslandNPCCount % npcID, updCount)
-    SyncCustomSceneNPCCount(curPlayer, mapID)
+    SyncCustomSceneNPCCount(curPlayer, mapID, lineID)
     return
 
-def SyncCustomSceneNPCCount(curPlayer, mapID):
+def SyncCustomSceneNPCCount(curPlayer, mapID, lineID):
     ## 通知自定义场景NPC数
     refreshMapNPCDict = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 2)
-    npcIDRateList = refreshMapNPCDict.get(mapID, [0, []])[1]
-    npcCountDict = {}
-    for npcRate in npcIDRateList:
-        npcID = npcRate[1]
-        npcCountDict[npcID] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandNPCCount % npcID)
+    npcCountDict = refreshMapNPCDict.get((mapID, lineID), {})
+    npcNowCountDict = {}
+    for npcID in npcCountDict.keys():
+        npcNowCountDict[npcID] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GrasslandNPCCount % npcID)
     if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
         boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
-        npcCountDict[boxNPCID] = 1
-    NPCCommon.SyncNPCCntInfo(curPlayer, mapID, npcCountDict)
+        if boxNPCID:
+            npcNowCountDict[boxNPCID] = 1
+    NPCCommon.SyncNPCCntInfo(curPlayer, mapID, npcNowCountDict)
     return
 
 def RecordGrasslandAward(curPlayer, addItemList):
@@ -257,25 +246,32 @@
         return
     
     # 采集次数是否已用完
-    collNPCIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("MapRefreshNPC", mapID)
-    if not collNPCIpyDataList:
-        return
-    
-    for collIpyData in collNPCIpyDataList:
-        npcIDList = collIpyData.GetNPCIDList()
-        for npcID in npcIDList:
-            collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
-            if not collectNPCIpyData:
-                return
-            limitMaxTime = collectNPCIpyData.GetMaxCollectCount()
-            totalCollTime = NPCCommon.GetTodayCollectCount(curPlayer, npcID)
-            if totalCollTime < limitMaxTime:
-                GameWorld.DebugLog("草园NPC采集次数未用完! npcID=%s,totalCollTime=%s < limitMaxTime=%s" % (npcID, totalCollTime, limitMaxTime))
-                return
+    if mapID == PlayerControl.GetCustomMapID(curPlayer):
+        refreshMapNPCDict = IpyGameDataPY.GetFuncEvalCfg("CrossGrasslandCfg", 2)
+        npcCountDict = refreshMapNPCDict.get((mapID, lineID), {})
+        npcIDList = npcCountDict.keys()
+    else:
+        collNPCIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("MapRefreshNPC", mapID)
+        if not collNPCIpyDataList:
+            return
+        
+        npcIDList = []
+        for collIpyData in collNPCIpyDataList:
+            npcIDList += collIpyData.GetNPCIDList()
+            
+    for npcID in npcIDList:
+        collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+        if not collectNPCIpyData:
+            return
+        limitMaxTime = collectNPCIpyData.GetMaxCollectCount()
+        totalCollTime = NPCCommon.GetTodayCollectCount(curPlayer, npcID)
+        if totalCollTime < limitMaxTime:
+            GameWorld.DebugLog("草园NPC采集次数未用完! npcID=%s,totalCollTime=%s < limitMaxTime=%s" % (npcID, totalCollTime, limitMaxTime))
+            return
             
     # 宝箱怪攻击次数是否已用完
-    if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
-        boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
+    boxNPCID = IpyGameDataPY.GetFuncCfg("CrossGrasslandCfg", 1)
+    if mapID == ChConfig.Def_FBMapID_CrossGrasslandXian and boxNPCID:
         boxNPCIpyData = IpyGameDataPY.GetIpyGameDataNotLog("TreasureNPC", boxNPCID)
         if not boxNPCIpyData:
             return
@@ -301,6 +297,16 @@
         isAuctionItem = 0
         itemID, itemCount = itemCountInfo/100, itemCountInfo%100
         awardItemList.append([itemID, itemCount, isAuctionItem])
+    extraAward = [] #额外物品奖励
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
+    if ipyData:
+        fdEventID = ipyData.GetID()
+        extraAward = PlayerFairyDomain.GetFairyAppointAward(curPlayer, fdEventID)
+    if not extraAward:
+        extraAward = FBCommon.GetFBLineReward(mapID, lineID)
+    if extraAward:
+        ItemControler.GivePlayerItemOrMail(curPlayer, extraAward)
+        awardItemList += extraAward
     overDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(awardItemList)}
     FBCommon.NotifyFBOver(curPlayer, mapID, lineID, 1, overDict)
     ResetGrasslandAwardRecord(curPlayer)

--
Gitblit v1.8.0