From a7d7e5fc4c17ab455ce3a5118fb0c529241454f1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 20 一月 2021 11:07:34 +0800
Subject: [PATCH] 8701 【主干】【后端】活动相关的充值界面显示优化(跨服充值排行活动支持分);
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py | 29 ++++++++++++++++-------------
1 files changed, 16 insertions(+), 13 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
index 3a486b0..eaa23fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AICommon.py
@@ -333,18 +333,21 @@
useSkill = changeSkill
#GameWorld.DebugLog("----随机技能 %s"%useSkill.GetSkillID())
- if PetControl.IsPet(curNPC):
- petOwner = PetControl.GetPetOwner(curNPC)
-
- if petOwner == None:
- GameWorld.ErrLog("宠物(%s)找不到主人"%curNPC.GetRolePet().PetID)
- return False
-
- #血量条件判定
- effect = SkillCommon.GetSkillEffectByEffectID(useSkill, ChConfig.Def_Skill_Effect_HPPerLimit)
- if effect:
- if GameObj.GetHP(petOwner)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(petOwner) >= effect.GetEffectValue(0):
- return False
+ #===========================================================================
+ # 改成被动触发
+ # if PetControl.IsPet(curNPC):
+ # petOwner = PetControl.GetPetOwner(curNPC)
+ #
+ # if petOwner == None:
+ # GameWorld.ErrLog("宠物(%s)找不到主人"%curNPC.GetRolePet().PetID)
+ # return False
+ #
+ # #血量条件判定
+ # effect = SkillCommon.GetSkillEffectByEffectID(useSkill, ChConfig.Def_Skill_Effect_HPPerLimit)
+ # if effect:
+ # if GameObj.GetHP(petOwner)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(petOwner) >= effect.GetEffectValue(0):
+ # return False
+ #===========================================================================
skillTag = SkillShell.GetSkillAffectTag(useSkill)
skillAim = SkillShell.GetSkillFireAim(useSkill)
@@ -503,7 +506,7 @@
return False
useSkillList.sort() # 按使用次数优先升序排,使用次数低的优先判断使用
- GameWorld.DebugLog('技能使用顺序 = useSkillList%s' % str(useSkillList), curNPC.GetID())
+ #GameWorld.DebugLog('技能使用顺序 = useSkillList%s' % str(useSkillList), curNPC.GetID())
for useCnt, index, useSkill in useSkillList:
if DoNPCUseSkill(curNPC, curTag, useSkill, tagDist, tick):
--
Gitblit v1.8.0