From a7d7f981e369d1ae27410f1fe1aaaeb34c21ea3b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 09 十月 2022 18:32:35 +0800 Subject: [PATCH] 9455 【越南】【后端】通天令 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Love.py | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Love.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Love.py index aa4e5ea..1148db7 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Love.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Love.py @@ -26,6 +26,7 @@ import PyGameData import GameWorld import ChConfig +import PlayerTongTianLing ( Def_Time_MapPrepare, # 准备时间, 秒 @@ -99,6 +100,7 @@ FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_Love) PyGameData.g_fbPickUpItemDict.pop(playerID, 0) gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_EnterState, 1) + PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LoveFB, 1) if fbStep == FB_Step_Open: FBCommon.SetFBStep(FB_Step_MapPrepare, tick) -- Gitblit v1.8.0