From a7d7f981e369d1ae27410f1fe1aaaeb34c21ea3b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 09 十月 2022 18:32:35 +0800
Subject: [PATCH] 9455 【越南】【后端】通天令

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Love.py |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Love.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Love.py
index aa4e5ea..1148db7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Love.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Love.py
@@ -26,6 +26,7 @@
 import PyGameData
 import GameWorld
 import ChConfig
+import PlayerTongTianLing
 
 (
 Def_Time_MapPrepare, # 准备时间, 秒
@@ -99,6 +100,7 @@
         FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_Love)
         PyGameData.g_fbPickUpItemDict.pop(playerID, 0)
         gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_EnterState, 1)
+        PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LoveFB, 1)
         
     if fbStep == FB_Step_Open:
         FBCommon.SetFBStep(FB_Step_MapPrepare, tick)

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