From a7e68edcb0d5ce7da9b66d504852c3ddd811cd0b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 08 二月 2025 18:44:43 +0800
Subject: [PATCH] 1111 【英文】【越南】【BT】【砍树】player空报错防范;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_49.py | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_49.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_49.py
index dc88b19..ae2b6fe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_49.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_49.py
@@ -45,7 +45,7 @@
GameWorld.DebugLog(" 换血: atkID=%s,defID=%s,skillID=%s,hurtValue=%s,hpHurtValue=%s,atkHurtValue=%s,curHP=%s,tagHP=%s"
% (attacker.GetID(), defender.GetID(), curSkill.GetSkillID(), hurtValue, hpHurtValue, atkHurtValue, curHP, tagHP))
- lostHP = SkillCommon.SkillLostHP(defender, curSkill.GetSkillTypeID(), attacker, hurtValue, tick, isDoAttackResult=False, skillAffect=False)
+ lostHP = SkillCommon.SkillLostHP(defender, curSkill, attacker, hurtValue, tick, isDoAttackResult=False, skillAffect=False)
if lostHP:
- SkillCommon.SkillLostHP(attacker, curSkill.GetSkillTypeID(), attacker, hurtValue, tick, isDoAttackResult=False, skillAffect=False)
+ SkillCommon.SkillLostHP(attacker, curSkill, attacker, hurtValue, tick, isDoAttackResult=False, skillAffect=False)
return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
--
Gitblit v1.8.0