From a82c6b75220814b4e498f536754a61d6b28d6de3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 17 一月 2019 20:58:15 +0800
Subject: [PATCH] 2899 【1.4.100】【1.5】跨服竞技积分超过65535报错
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py | 16 ++++++++--------
1 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
index f01be80..ab1c352 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
@@ -32,17 +32,17 @@
return False
if useSkill.GetSkillTypeID() != checkSkillID:
return False
-
+
curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
if not curSkill:
return False
-
+
buffType = SkillCommon.GetBuffType(curSkill)
buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
#通过类型获取目标的buff管理器为空,则跳出
if buffTuple == ():
return False
-
+
buffManager = buffTuple[0]
buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
if not buff:
@@ -50,19 +50,19 @@
if buff.GetLayer() <= 0:
return False
+ triggerSkillID = passiveEffect.GetEffectValue(1)
BuffSkill.SetBuffLayer(attacker, buff, buff.GetLayer()-1, skillTypeID=curSkill.GetSkillTypeID())
- triggerSkillID = passiveEffect.GetEffectValue(1)
if triggerSkillID and attacker.GetGameObjType() == IPY_GameWorld.gotPlayer:
skillManager = attacker.GetSkillManager()
#获得技能
- curSkill = skillManager.FindSkillBySkillTypeID(triggerSkillID)
- if curSkill:
+ triggerSkill = skillManager.FindSkillBySkillTypeID(triggerSkillID)
+ if triggerSkill:
#玩家技能会升级
- SkillShell.UsePassiveTriggerSkill(attacker, curSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
+ SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
else:
- triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(triggerSkillID)
if triggerSkill:
SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
return True
--
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