From a82c6b75220814b4e498f536754a61d6b28d6de3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 17 一月 2019 20:58:15 +0800
Subject: [PATCH] 2899 【1.4.100】【1.5】跨服竞技积分超过65535报错

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py |   16 ++++++++--------
 1 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
index f01be80..ab1c352 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
@@ -32,17 +32,17 @@
             return False
         if useSkill.GetSkillTypeID() != checkSkillID:
             return False
-        
+     
     curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
     if not curSkill:
         return False
-
+    
     buffType = SkillCommon.GetBuffType(curSkill)
     buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
     #通过类型获取目标的buff管理器为空,则跳出
     if buffTuple == ():
         return False
-
+    
     buffManager = buffTuple[0]
     buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
     if not buff:
@@ -50,19 +50,19 @@
 
     if buff.GetLayer() <= 0:
         return False
+    triggerSkillID = passiveEffect.GetEffectValue(1)
     
     BuffSkill.SetBuffLayer(attacker, buff, buff.GetLayer()-1, skillTypeID=curSkill.GetSkillTypeID())
     
-    triggerSkillID = passiveEffect.GetEffectValue(1)
     if triggerSkillID and attacker.GetGameObjType() == IPY_GameWorld.gotPlayer:
         skillManager = attacker.GetSkillManager()
         #获得技能
-        curSkill = skillManager.FindSkillBySkillTypeID(triggerSkillID)
-        if curSkill:
+        triggerSkill = skillManager.FindSkillBySkillTypeID(triggerSkillID)
+        if triggerSkill:
             #玩家技能会升级
-            SkillShell.UsePassiveTriggerSkill(attacker, curSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
+            SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
         else:
-            triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+            triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(triggerSkillID)
             if triggerSkill:
                 SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
     return True

--
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