From a8d160566fcad719e98b6ac1ad6354fb6ddb1dc5 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 20 九月 2018 15:28:05 +0800 Subject: [PATCH] 3428 子 【开发】神兽技能 / 【后端】神兽技能 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_PlayerDefine.py | 2 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4516.py | 21 +++ ServerPython/CoreServerGroup/GameServer/Script/IPY_PlayerDefine.py | 2 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4005.py | 9 + ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 8 + ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_ClientToServer.py | 2 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_551.py | 102 ++++++++++++++ ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 120 ++++++++++++++++ ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_550.py | 41 +++++ ServerPython/CoreServerGroup/GameServer/Script/IPY_Recv.py | 2 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py | 36 +++++ ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 8 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4052.py | 25 +++ 13 files changed, 368 insertions(+), 10 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/IPY_PlayerDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/IPY_PlayerDefine.py index e0bc6be..d738ed7 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/IPY_PlayerDefine.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/IPY_PlayerDefine.py @@ -269,6 +269,8 @@ psFemale = _IPY_PlayerDefine.psFemale gitNormal = _IPY_PlayerDefine.gitNormal gitFreeSDK = _IPY_PlayerDefine.gitFreeSDK +gitMRGame = _IPY_PlayerDefine.gitMRGame +gitSPGame = _IPY_PlayerDefine.gitSPGame gitFaceBook = _IPY_PlayerDefine.gitFaceBook gitToken = _IPY_PlayerDefine.gitToken gitMax = _IPY_PlayerDefine.gitMax diff --git a/ServerPython/CoreServerGroup/GameServer/Script/IPY_Recv.py b/ServerPython/CoreServerGroup/GameServer/Script/IPY_Recv.py index 461d5b6..36dca4d 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/IPY_Recv.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/IPY_Recv.py @@ -372,6 +372,8 @@ def GetPhone(self): return _IPY_Recv.IPY_CPlayerLogin_GetPhone(self) def GetServerID(self): return _IPY_Recv.IPY_CPlayerLogin_GetServerID(self) def GetAdult(self): return _IPY_Recv.IPY_CPlayerLogin_GetAdult(self) + def GetExtraLen(self): return _IPY_Recv.IPY_CPlayerLogin_GetExtraLen(self) + def GetExtra(self): return _IPY_Recv.IPY_CPlayerLogin_GetExtra(self) def __init__(self): this = _IPY_Recv.new_IPY_CPlayerLogin() try: self.this.append(this) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py index 60ee246..967058e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py @@ -1547,7 +1547,6 @@ # 血盾 hurtValue = CalcBloodShield(atkObj, defObj, hurtValue) - remainHP = min(dMaxHP, max(0, dHP - hurtValue)) # 剩余血量 remainHP = int(remainHP) #防范 @@ -1569,6 +1568,12 @@ else: GameWorld.ErrLog('计算伤血值时,防守方类型错误:defObjType = %s' % (defObjType)) return resultHurtType + + if GameObj.GetHP(defObj) > 0: + # 被攻击者将部分伤害转化为血量, 返回转化的百分比(小数点) + changePer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, None, ChConfig.TriggerType_ChangeHurtToHP) + if changePer: + SkillCommon.SkillAddHP(defObj, 0, int(changePer*hurtValue)) lostValue = dHP - GameObj.GetHP(defObj) # 实际掉血量 resultHurtType.LostHP = lostValue @@ -2084,6 +2089,7 @@ atkBackHP += PlayerControl.GetPVPAtkBackHP(atkObj) # 百分比吸血 atkBackHPPer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, None, None, ChConfig.TriggerType_Buff_SuckBloodPer) + atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, None, None, ChConfig.TriggerType_Buff_SuckBloodPer) atkBackHP += int(hurtValue * atkBackHPPer*1.0 / ChConfig.Def_MaxRateValue) suckHP += atkBackHP diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index ebf0c30..5804b6e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -4207,7 +4207,8 @@ Def_CalcAttrFunc_PetSign, # 宠物签到 33 Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34 Def_CalcAttrFunc_Dogz, # 神兽35 -) = range(36) +Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36 +) = range(37) # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算 @@ -4217,7 +4218,7 @@ ] # 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定 -CalcAttrExFuncListNoFightPower = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill] +CalcAttrExFuncListNoFightPower = [Def_CalcAttrFunc_HorseSkill, Def_CalcAttrFunc_PetSkill, Def_CalcAttrFunc_DogzBattleSkill] #战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成 @@ -4301,7 +4302,8 @@ TriggerType_Buff_BeAttackSubLayer, # BUFF类:被攻击减buff层,0消失 48 TriggerType_OneDamage, # 伤害降低到1点 49 TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50 -) = range(1, 51) +TriggerType_ChangeHurtToHP, # 把受到伤害的xx%转化为生命值 51 +) = range(1, 52) # NPC功能类型定义 diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_ClientToServer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_ClientToServer.py index 01ea434..33ccd7e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_ClientToServer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_ClientToServer.py @@ -374,6 +374,8 @@ def GetPhone(self): return _IPY_ClientToServer.IPY_CPlayerLogin_GetPhone(self) def GetServerID(self): return _IPY_ClientToServer.IPY_CPlayerLogin_GetServerID(self) def GetAdult(self): return _IPY_ClientToServer.IPY_CPlayerLogin_GetAdult(self) + def GetExtraLen(self): return _IPY_ClientToServer.IPY_CPlayerLogin_GetExtraLen(self) + def GetExtra(self): return _IPY_ClientToServer.IPY_CPlayerLogin_GetExtra(self) def __init__(self): this = _IPY_ClientToServer.new_IPY_CPlayerLogin() try: self.this.append(this) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_PlayerDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_PlayerDefine.py index a6cbde5..26fb8e1 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_PlayerDefine.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_PlayerDefine.py @@ -270,6 +270,8 @@ psFemale = _IPY_PlayerDefine.psFemale gitNormal = _IPY_PlayerDefine.gitNormal gitFreeSDK = _IPY_PlayerDefine.gitFreeSDK +gitMRGame = _IPY_PlayerDefine.gitMRGame +gitSPGame = _IPY_PlayerDefine.gitSPGame gitFaceBook = _IPY_PlayerDefine.gitFaceBook gitToken = _IPY_PlayerDefine.gitToken gitMax = _IPY_PlayerDefine.gitMax diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py index 5620200..3d558a4 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py @@ -25,6 +25,9 @@ import IpyGameDataPY import ChConfig import ChEquip +import PassiveBuffEffMng +import SkillCommon +import SkillShell ''' 神兽编号: 1~20,上线后不可修改 @@ -53,6 +56,9 @@ ## 设置神兽是否助战状态 GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzID - 1, 1 if isFight else 0) Sync_DogzHelpbattleState(curPlayer, dogzID, isFight) + + # 设置成功后才能刷技能 + PassiveBuffEffMng.PlayerDogzSkill(curPlayer) return @@ -539,8 +545,38 @@ # 保存计算值 PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList) curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx) + + # 技能属性,从Def_CalcAttrFunc_Dogz获取 + skillAttrList = CalcDogzBattleSkillAttr(curPlayer) + PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_HorseSkill, skillAttrList) return +# 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用 +def CalcDogzBattleSkillAttr(curPlayer): + skillAttrList = [{} for _ in range(4)] + skillManager = curPlayer.GetSkillManager() + + for i in range(0 , skillManager.GetSkillCount()): + curSkill = skillManager.GetSkillByIndex(i) + if not curSkill: + continue + + if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_Dogz: + continue + + if not SkillCommon.isPassiveAttr(curSkill): + continue + + + for effectIndex in xrange(curSkill.GetEffectCount()): + curEffect = curSkill.GetEffect(effectIndex) + SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList) + + + #GameWorld.DebugLog("神兽技能属性: skillFPEx=%s, %s" % ( skillFPEx, skillAttrList)) + return skillAttrList + + def Sync_DogzInfo(curPlayer): ## 同步神兽信息 dogzInfoPack = ChPyNetSendPack.tagMCDogzInfo() diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_550.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_550.py new file mode 100644 index 0000000..a33c9db --- /dev/null +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_550.py @@ -0,0 +1,41 @@ +#!/usr/bin/python +# -*- coding: GBK -*- +# +# @todo: 全体出战神兽(包括装备)XX属性值+xx% +# +# @author: Alee +# @date 2018-1-20 下午02:50:26 +# @version 1.0 +# +# @note: +# +#--------------------------------------------------------------------- +#导入 +import ChConfig +import PlayerControl +#--------------------------------------------------------------------- + +## buff线性增加属性 +# @param defender Buff承受者 +# @param curEffect 技能效果 +# @param calcDict 技能效果累加总表 +# @return None +def OnCalcBuffEx(defender, curEffect, calcDict, curBuff): + attrType = curEffect.GetEffectValue(1) + attrList = PlayerControl.GetCalcAttrListValue(defender, ChConfig.Def_CalcAttrFunc_DogzBattleSkill) + value = int(attrList[2].get(attrType, 0)*curEffect.GetEffectValue(0)*1.0/ChConfig.Def_MaxRateValue) + + calcDict[attrType] = calcDict.get(attrType, 0) + value + + return + + +## 返回buff类型,线性与否 +# @param +# @return None +# @remarks 函数详细说明. +def GetCalcType(): + return ChConfig.TYPE_Linear + + + diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_551.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_551.py new file mode 100644 index 0000000..79c717c --- /dev/null +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_551.py @@ -0,0 +1,102 @@ +#!/usr/bin/python +# -*- coding: GBK -*- +# +# @todo: 当前神兽(包括装备)属性项(如生命)+xx%,可多配 +# +# @author: Alee +# @date 2018-1-20 下午02:50:26 +# @version 1.0 +# +# @note: +# +#--------------------------------------------------------------------- +#导入 +import ChConfig +import PlayerControl +import ShareDefine +import IpyGameDataPY +import PlayerDogz +import ChEquip +#--------------------------------------------------------------------- + +## buff线性增加属性 +# @param defender Buff承受者 +# @param curEffect 技能效果 +# @param calcDict 技能效果累加总表 +# @return None +def OnCalcBuffEx(defender, curEffect, calcDict, curBuff): + attrType = curEffect.GetEffectValue(1) + attrList = GetTheDogzAttr(defender, curEffect.GetEffectValue(2)) + value = int(attrList[2].get(attrType, 0)*curEffect.GetEffectValue(0)*1.0/ChConfig.Def_MaxRateValue) + + calcDict[attrType] = calcDict.get(attrType, 0) + value + + return + + +## 返回buff类型,线性与否 +# @param +# @return None +# @remarks 函数详细说明. +def GetCalcType(): + return ChConfig.TYPE_Linear + +# 指定神兽属性 +def GetTheDogzAttr(curPlayer, dogzID): + allAttrList = [{} for _ in range(4)] + + dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip) + equipPackCount = dogzEquipPack.GetCount() + ipyData = IpyGameDataPY.GetIpyGameData("Dogz", dogzID) + if not ipyData: + return allAttrList + + # 1. 基础属性 + attrTypeList = ipyData.GetBaseAttrTypes() + attrValueList = ipyData.GetBaseAttrValues() + if attrTypeList and len(attrTypeList) == len(attrValueList): + for attrIndex, baseAttrID in enumerate(attrTypeList): + baseAttrValue = attrValueList[attrIndex] + PlayerControl.CalcAttrDict_Type(baseAttrID, baseAttrValue, allAttrList) + #GameWorld.DebugLog(" 基础属性: baseAttrID=%s,baseAttrValue=%s, %s" % (baseAttrID, baseAttrValue, allAttrList)) + + # 2. 装备属性 + startIndex = (dogzID - 1) * PlayerDogz.DogzEquipCount + for equipIndex in range(startIndex, startIndex + PlayerDogz.DogzEquipCount): + if equipIndex < 0 or equipIndex >= equipPackCount: + break + curEquip = dogzEquipPack.GetAt(equipIndex) + if curEquip.IsEmpty(): + continue + + #itemID = curEquip.GetItemTypeID() + # 装备基础属性 + for effIndex in xrange(curEquip.GetEffectCount()): + curEffect = curEquip.GetEffectByIndex(effIndex) + if not curEffect or not curEffect.GetEffectID(): + break + effID = curEffect.GetEffectID() + if not effID or effID == ChConfig.Def_Effect_DogzEquipPlusExp: + continue + effValue = curEffect.GetEffectValue(0) + PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrList) + #GameWorld.DebugLog(" 装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrList)) + + # 强化属性 + curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0) + plusIpyData = IpyGameDataPY.GetIpyGameData("DogzEquipPlus", curEquip.GetEquipPlace(), curPlusLV) + if plusIpyData: + plusAttrTypeList = plusIpyData.GetPlusAttrTypes() + plusAttrValueList = plusIpyData.GetPlusAttrValues() + if plusAttrTypeList and len(plusAttrTypeList) == len(plusAttrValueList): + for plusIndex, plusAttrID in enumerate(plusAttrTypeList): + plusAttrValue = plusAttrValueList[plusIndex] + PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrList) + #GameWorld.DebugLog(" 装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrList)) + + # 传奇属性 + ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrList) + + return allAttrList + + diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4516.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4516.py new file mode 100644 index 0000000..cd3e54f --- /dev/null +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4516.py @@ -0,0 +1,21 @@ +#!/usr/bin/python +# -*- coding: GBK -*- +# +# @todo: buff中把受到伤害的xx%转化为生命值 +# +# @author: Alee +# @date 2018-1-30 下午05:11:45 +# @version 1.0 +# +# @note: +# +#--------------------------------------------------------------------- + +import ChConfig + +def CheckCanHappen(attacker, defender, passiveEffect, skillID): + return True + + +def GetValue(attacker, defender, passiveEffect): + return float(passiveEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4005.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4005.py index f4e59a8..e9ee027 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4005.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4005.py @@ -1,7 +1,7 @@ #!/usr/bin/python # -*- coding: GBK -*- # -# @todo: 增加所有攻击伤害 含普攻 +# @todo: 增加所有攻击伤害 含普攻 附加血量判断 --(PVP)主角生命值低于30%时,所有技能伤害再增加60% # # @author: Alee # @date 2018-1-9 下午09:39:37 @@ -18,6 +18,13 @@ def CheckCanHappen(attacker, defender, effect, curSkill): + # 未配置不验证血量百分比 + hpPer = effect.GetEffectValue(2) + if hpPer: + if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) >= hpPer: + return False + + return GameWorld.CanHappen(effect.GetEffectValue(1)) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4052.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4052.py new file mode 100644 index 0000000..5d24f54 --- /dev/null +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4052.py @@ -0,0 +1,25 @@ +#!/usr/bin/python +# -*- coding: GBK -*- +# +# @todo: 生命值低于15%时,每次攻击将造成伤害的30%转化为自身生命 +# +# @author: Alee +# @date 2018-1-9 下午09:39:37 +# @version 1.0 +# +# @note: +# +#--------------------------------------------------------------------- +import GameObj +import ChConfig + +def CheckCanHappen(attacker, defender, effect, curSkill): + hpPer = effect.GetEffectValue(0) + if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) >= hpPer: + return False + + return True + + +def GetValue(attacker, defender, effect): + return effect.GetEffectValue(1) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py index 293d7c0..845061b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py @@ -258,6 +258,8 @@ GetPassiveEffManager().RegistPassiveBuff(curPlayer) + # 助战神兽技能 + GetPassiveEffManager().RegistPassiveEffDogz(curPlayer) #-被动逻辑处理-------------------------------------------------------------------------------------------------- ##离开地图处理 @@ -325,6 +327,7 @@ 4049:ChConfig.TriggerType_MissSuccessPer, # 闪避成功率提升 4050:ChConfig.TriggerType_OneDamage, # 伤害降低到1点 4051:ChConfig.TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50 + 4052:ChConfig.TriggerType_Buff_SuckBloodPer, # 攻击 百分比吸血 } return tdict.get(effectID, -1) #=========================================================================== @@ -355,7 +358,8 @@ 4511:ChConfig.TriggerType_AttackAddFinalValue, #攻击增加输出伤害11 4512:ChConfig.TriggerType_ReduceHurtHPPer, # 百分比减少攻击计算后伤害 4513:ChConfig.TriggerType_AttackAddFinalValue, #攻击增加输出伤害11 - 4515:ChConfig.TriggerType_AddIceAtkPer, # BUFF类:攻击附加真实伤害百分比 + 4515:ChConfig.TriggerType_AddIceAtkPer, # BUFF类:攻击附加真实伤害百分比 + 4516:ChConfig.TriggerType_ChangeHurtToHP, # BUFF类:buff中把受到伤害的xx%转化为生命值 803:ChConfig.TriggerType_BloodShield, # 血盾 806:ChConfig.TriggerType_BloodShield, # 血盾 808:ChConfig.TriggerType_BloodShield, # 血盾 @@ -374,7 +378,7 @@ self.AffectBuffDict = {} # 当前正受影响的效果buff, key为触发点 self.AffectSkillDict = {} # 被动技能 {(触发模式, 被影响的技能ID):[被动技能ID,效果] self.AffectPassiveSkillSetDict = {} # 被动技能装备 {(触发模式, 被影响的技能ID):[被动技能ID,效果] - + self.AffectDogzSkillDict = {} # 神兽助战技能 #记录会影响其他技能或者被动触发释放技能的BUFF def AddBuffInfoByEffect(self, effect, skillID): @@ -429,6 +433,37 @@ return self.AffectBuffDict.get((triggerType, 0), {}) + # 重刷神兽助战技能 + def RefreshDogzBattleSkill(self): + self.AffectDogzSkillDict = {} + skills = FindDogzBattleSkills(self.gameObj) + + for curSkill in skills: + if not SkillCommon.isPassiveTriggerSkill(curSkill): + continue + + skillTypeID = curSkill.GetSkillTypeID() + + connSkillID = SkillShell.GetConnectSkillID(curSkill) # 关联技能ID, 0代表不限技能 + for i in xrange(curSkill.GetEffectCount()): + curEffect = curSkill.GetEffect(i) + effectID = curEffect.GetEffectID() + if effectID == 0: + continue + + triggerType = GetTriggerTypeByEffectID(effectID) + if triggerType == -1: + continue + + key = (triggerType,connSkillID) + if key not in self.AffectDogzSkillDict: + self.AffectDogzSkillDict[key] = [] + + self.AffectDogzSkillDict[key].append((skillTypeID, effectID)) + + return self.AffectDogzSkillDict + + # 重刷可装备的被动技能 def RefreshPassiveSkillSet(self): self.AffectPassiveSkillSetDict = {} @@ -473,8 +508,9 @@ if not SkillCommon.isPassiveTriggerSkill(curSkill): continue - if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbPassiveSkill: - # 被动技能需装备 + if curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_FbPassiveSkill, + ChConfig.Def_SkillFuncType_Dogz]: + # 被动技能和神兽需设置才有效 continue skillTypeID = curSkill.GetSkillTypeID() @@ -534,10 +570,11 @@ ## skillList=self.AffectSkillDict.get((triggerType, connSkillID), [])再用extend会导致AffectSkillDict无限增长 skillList.extend(self.AffectSkillDict.get((triggerType, connSkillID), [])) skillList.extend(self.AffectPassiveSkillSetDict.get((triggerType, connSkillID), [])) + skillList.extend(self.AffectDogzSkillDict.get((triggerType, connSkillID), [])) if connSkillID != 0 and connSkillID != ChConfig.Def_SkillID_Somersault: skillList.extend(self.AffectSkillDict.get((triggerType, 0), [])) skillList.extend(self.AffectPassiveSkillSetDict.get((triggerType, 0), [])) - + skillList.extend(self.AffectDogzSkillDict.get((triggerType, 0), [])) return skillList #所有obj的被动效果管理 @@ -597,6 +634,20 @@ self.AddPassiveEff(gameObj, passiveEff) else: passiveEff.RefreshPassiveSkillSet() + return + + + # 人物需同步注册神兽技能 + def RegistPassiveEffDogz(self, gameObj): + passiveEff = self.GetPassiveEff(gameObj) + if not passiveEff: + # 强制刷新所有被动技能 + passiveEff = PassiveEff(gameObj) + if not passiveEff.RefreshDogzBattleSkill(): + return + self.AddPassiveEff(gameObj, passiveEff) + else: + passiveEff.RefreshDogzBattleSkill() return @@ -1064,3 +1115,62 @@ return curValue + +# 因为要兼容低等级技能,所以技能只能是在助战的时候,先删除神兽技能再学习新的助战神兽技能 +def PlayerDogzSkill(curPlayer): + + dogzSkills = [] # 需要学习的技能 + ipyDataMgr = IpyGameDataPY.IPY_Data() + for i in xrange(ipyDataMgr.GetDogzCount()): + ipyData = ipyDataMgr.GetDogzByIndex(i) + if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, i): + continue + + dogzSkills.extend(ipyData.GetHelpBattleSkills()) + + delDogzSkills = [] # 删除不在助战神兽队列的技能 + skillManager = curPlayer.GetSkillManager() + for i in xrange(skillManager.GetSkillCount()): + curSkill = skillManager.GetSkillByIndex(i) + if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_Dogz: + continue + skillID = curSkill.GetSkillID() + if skillID in dogzSkills: + dogzSkills.pop(skillID) + continue + + delDogzSkills.append(skillID) + + GameWorld.DebugLog("PlayerDogzSkill:%s - 删除%s"%(dogzSkills, delDogzSkills)) + + # 删除非助战技能 + for skillID in delDogzSkills: + skillManager.DeleteSkillBySkillID(skillID, False) + + # 添加助战技能,同类技能取最高 + dogzSkills.sort() + for skillID in dogzSkills: + skillManager.LearnSkillByID(skillID, False) + + # 刷被动效果 + GetPassiveEffManager().RegistPassiveEffDogz(curPlayer) + return + + +# 获取助战神兽的技能列表 +def FindDogzBattleSkills(gameObj): + skills = [] + if gameObj.GetGameObjType() != IPY_GameWorld.gotPlayer: + return skills + + skillManager = gameObj.GetSkillManager() + for i in xrange(skillManager.GetSkillCount()): + curSkill = skillManager.GetSkillByIndex(i) + if not curSkill: + continue + + if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_Dogz: + continue + skills.append(curSkill) + + return skills -- Gitblit v1.8.0