From a8d160566fcad719e98b6ac1ad6354fb6ddb1dc5 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 20 九月 2018 15:28:05 +0800 Subject: [PATCH] 3428 子 【开发】神兽技能 / 【后端】神兽技能 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py index d7a8a04..2f4abf4 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py @@ -62,7 +62,8 @@ #人物的召唤兽,不能攻击自己的主人 if GameWorld.IsSameObj(summonOwner, curTagPlayer) : - return ChNPC.OnGetOwnerRelation(curSummonNPC, curTagPlayer) + #return ChNPC.OnGetOwnerRelation(curSummonNPC, curTagPlayer) + return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None #判断主人的攻击模式,判断是否可以攻击这个玩家 if not AttackCommon.CheckPlayerAttackMode_Player(summonOwner, curTagPlayer): -- Gitblit v1.8.0