From a8d160566fcad719e98b6ac1ad6354fb6ddb1dc5 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 20 九月 2018 15:28:05 +0800
Subject: [PATCH] 3428 子 【开发】神兽技能 / 【后端】神兽技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py
index d7a8a04..2f4abf4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_Player.py
@@ -62,7 +62,8 @@
     
     #人物的召唤兽,不能攻击自己的主人
     if GameWorld.IsSameObj(summonOwner, curTagPlayer) :
-        return ChNPC.OnGetOwnerRelation(curSummonNPC, curTagPlayer)
+        #return ChNPC.OnGetOwnerRelation(curSummonNPC, curTagPlayer)
+        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
     
     #判断主人的攻击模式,判断是否可以攻击这个玩家
     if not AttackCommon.CheckPlayerAttackMode_Player(summonOwner, curTagPlayer):

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