From a8d160566fcad719e98b6ac1ad6354fb6ddb1dc5 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 20 九月 2018 15:28:05 +0800
Subject: [PATCH] 3428 子 【开发】神兽技能 / 【后端】神兽技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py |   36 ++++++++++++++++++++++++++++++++++++
 1 files changed, 36 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index 5620200..3d558a4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -25,6 +25,9 @@
 import IpyGameDataPY
 import ChConfig
 import ChEquip
+import PassiveBuffEffMng
+import SkillCommon
+import SkillShell
 
 '''
 神兽编号: 1~20,上线后不可修改
@@ -53,6 +56,9 @@
     ## 设置神兽是否助战状态
     GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzID - 1, 1 if isFight else 0)
     Sync_DogzHelpbattleState(curPlayer, dogzID, isFight)
+    
+    # 设置成功后才能刷技能
+    PassiveBuffEffMng.PlayerDogzSkill(curPlayer)
     return
 
 
@@ -539,8 +545,38 @@
     # 保存计算值
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList)
     curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx)
+    
+    # 技能属性,从Def_CalcAttrFunc_Dogz获取
+    skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
+    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_HorseSkill, skillAttrList)
     return
 
+# 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用
+def CalcDogzBattleSkillAttr(curPlayer):
+    skillAttrList = [{} for _ in range(4)]
+    skillManager = curPlayer.GetSkillManager()
+
+    for i in range(0 , skillManager.GetSkillCount()):
+        curSkill = skillManager.GetSkillByIndex(i)
+        if not curSkill:
+            continue
+        
+        if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_Dogz:
+            continue
+        
+        if not SkillCommon.isPassiveAttr(curSkill):
+            continue
+        
+        
+        for effectIndex in xrange(curSkill.GetEffectCount()):
+            curEffect = curSkill.GetEffect(effectIndex)
+            SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList)
+            
+    
+    #GameWorld.DebugLog("神兽技能属性: skillFPEx=%s, %s" % ( skillFPEx, skillAttrList))
+    return skillAttrList
+
+
 def Sync_DogzInfo(curPlayer):
     ## 同步神兽信息
     dogzInfoPack = ChPyNetSendPack.tagMCDogzInfo()

--
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