From a8d160566fcad719e98b6ac1ad6354fb6ddb1dc5 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 20 九月 2018 15:28:05 +0800 Subject: [PATCH] 3428 子 【开发】神兽技能 / 【后端】神兽技能 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py | 36 ++++++++++++++++++++++++++++++++++++ 1 files changed, 36 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py index 5620200..3d558a4 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py @@ -25,6 +25,9 @@ import IpyGameDataPY import ChConfig import ChEquip +import PassiveBuffEffMng +import SkillCommon +import SkillShell ''' 神兽编号: 1~20,上线后不可修改 @@ -53,6 +56,9 @@ ## 设置神兽是否助战状态 GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzID - 1, 1 if isFight else 0) Sync_DogzHelpbattleState(curPlayer, dogzID, isFight) + + # 设置成功后才能刷技能 + PassiveBuffEffMng.PlayerDogzSkill(curPlayer) return @@ -539,8 +545,38 @@ # 保存计算值 PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList) curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx) + + # 技能属性,从Def_CalcAttrFunc_Dogz获取 + skillAttrList = CalcDogzBattleSkillAttr(curPlayer) + PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_HorseSkill, skillAttrList) return +# 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用 +def CalcDogzBattleSkillAttr(curPlayer): + skillAttrList = [{} for _ in range(4)] + skillManager = curPlayer.GetSkillManager() + + for i in range(0 , skillManager.GetSkillCount()): + curSkill = skillManager.GetSkillByIndex(i) + if not curSkill: + continue + + if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_Dogz: + continue + + if not SkillCommon.isPassiveAttr(curSkill): + continue + + + for effectIndex in xrange(curSkill.GetEffectCount()): + curEffect = curSkill.GetEffect(effectIndex) + SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList) + + + #GameWorld.DebugLog("神兽技能属性: skillFPEx=%s, %s" % ( skillFPEx, skillAttrList)) + return skillAttrList + + def Sync_DogzInfo(curPlayer): ## 同步神兽信息 dogzInfoPack = ChPyNetSendPack.tagMCDogzInfo() -- Gitblit v1.8.0