From a8d160566fcad719e98b6ac1ad6354fb6ddb1dc5 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 20 九月 2018 15:28:05 +0800
Subject: [PATCH] 3428 子 【开发】神兽技能 / 【后端】神兽技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4005.py |    9 ++++++++-
 1 files changed, 8 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4005.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4005.py
index f4e59a8..e9ee027 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4005.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4005.py
@@ -1,7 +1,7 @@
 #!/usr/bin/python
 # -*- coding: GBK -*-
 #
-# @todo: 增加所有攻击伤害 含普攻
+# @todo: 增加所有攻击伤害 含普攻 附加血量判断 --(PVP)主角生命值低于30%时,所有技能伤害再增加60%
 #
 # @author: Alee
 # @date 2018-1-9 下午09:39:37
@@ -18,6 +18,13 @@
 
 
 def CheckCanHappen(attacker, defender, effect, curSkill):
+    # 未配置不验证血量百分比
+    hpPer = effect.GetEffectValue(2)
+    if hpPer:
+        if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) >= hpPer:
+            return False
+        
+    
     return GameWorld.CanHappen(effect.GetEffectValue(1))
     
 

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