From a8d160566fcad719e98b6ac1ad6354fb6ddb1dc5 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 20 九月 2018 15:28:05 +0800 Subject: [PATCH] 3428 子 【开发】神兽技能 / 【后端】神兽技能 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 120 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++-- 1 files changed, 115 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py index 293d7c0..845061b 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py @@ -258,6 +258,8 @@ GetPassiveEffManager().RegistPassiveBuff(curPlayer) + # 助战神兽技能 + GetPassiveEffManager().RegistPassiveEffDogz(curPlayer) #-被动逻辑处理-------------------------------------------------------------------------------------------------- ##离开地图处理 @@ -325,6 +327,7 @@ 4049:ChConfig.TriggerType_MissSuccessPer, # 闪避成功率提升 4050:ChConfig.TriggerType_OneDamage, # 伤害降低到1点 4051:ChConfig.TriggerType_LuckyHit, # 会心一击时增加会心伤害百分比 50 + 4052:ChConfig.TriggerType_Buff_SuckBloodPer, # 攻击 百分比吸血 } return tdict.get(effectID, -1) #=========================================================================== @@ -355,7 +358,8 @@ 4511:ChConfig.TriggerType_AttackAddFinalValue, #攻击增加输出伤害11 4512:ChConfig.TriggerType_ReduceHurtHPPer, # 百分比减少攻击计算后伤害 4513:ChConfig.TriggerType_AttackAddFinalValue, #攻击增加输出伤害11 - 4515:ChConfig.TriggerType_AddIceAtkPer, # BUFF类:攻击附加真实伤害百分比 + 4515:ChConfig.TriggerType_AddIceAtkPer, # BUFF类:攻击附加真实伤害百分比 + 4516:ChConfig.TriggerType_ChangeHurtToHP, # BUFF类:buff中把受到伤害的xx%转化为生命值 803:ChConfig.TriggerType_BloodShield, # 血盾 806:ChConfig.TriggerType_BloodShield, # 血盾 808:ChConfig.TriggerType_BloodShield, # 血盾 @@ -374,7 +378,7 @@ self.AffectBuffDict = {} # 当前正受影响的效果buff, key为触发点 self.AffectSkillDict = {} # 被动技能 {(触发模式, 被影响的技能ID):[被动技能ID,效果] self.AffectPassiveSkillSetDict = {} # 被动技能装备 {(触发模式, 被影响的技能ID):[被动技能ID,效果] - + self.AffectDogzSkillDict = {} # 神兽助战技能 #记录会影响其他技能或者被动触发释放技能的BUFF def AddBuffInfoByEffect(self, effect, skillID): @@ -429,6 +433,37 @@ return self.AffectBuffDict.get((triggerType, 0), {}) + # 重刷神兽助战技能 + def RefreshDogzBattleSkill(self): + self.AffectDogzSkillDict = {} + skills = FindDogzBattleSkills(self.gameObj) + + for curSkill in skills: + if not SkillCommon.isPassiveTriggerSkill(curSkill): + continue + + skillTypeID = curSkill.GetSkillTypeID() + + connSkillID = SkillShell.GetConnectSkillID(curSkill) # 关联技能ID, 0代表不限技能 + for i in xrange(curSkill.GetEffectCount()): + curEffect = curSkill.GetEffect(i) + effectID = curEffect.GetEffectID() + if effectID == 0: + continue + + triggerType = GetTriggerTypeByEffectID(effectID) + if triggerType == -1: + continue + + key = (triggerType,connSkillID) + if key not in self.AffectDogzSkillDict: + self.AffectDogzSkillDict[key] = [] + + self.AffectDogzSkillDict[key].append((skillTypeID, effectID)) + + return self.AffectDogzSkillDict + + # 重刷可装备的被动技能 def RefreshPassiveSkillSet(self): self.AffectPassiveSkillSetDict = {} @@ -473,8 +508,9 @@ if not SkillCommon.isPassiveTriggerSkill(curSkill): continue - if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_FbPassiveSkill: - # 被动技能需装备 + if curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_FbPassiveSkill, + ChConfig.Def_SkillFuncType_Dogz]: + # 被动技能和神兽需设置才有效 continue skillTypeID = curSkill.GetSkillTypeID() @@ -534,10 +570,11 @@ ## skillList=self.AffectSkillDict.get((triggerType, connSkillID), [])再用extend会导致AffectSkillDict无限增长 skillList.extend(self.AffectSkillDict.get((triggerType, connSkillID), [])) skillList.extend(self.AffectPassiveSkillSetDict.get((triggerType, connSkillID), [])) + skillList.extend(self.AffectDogzSkillDict.get((triggerType, connSkillID), [])) if connSkillID != 0 and connSkillID != ChConfig.Def_SkillID_Somersault: skillList.extend(self.AffectSkillDict.get((triggerType, 0), [])) skillList.extend(self.AffectPassiveSkillSetDict.get((triggerType, 0), [])) - + skillList.extend(self.AffectDogzSkillDict.get((triggerType, 0), [])) return skillList #所有obj的被动效果管理 @@ -597,6 +634,20 @@ self.AddPassiveEff(gameObj, passiveEff) else: passiveEff.RefreshPassiveSkillSet() + return + + + # 人物需同步注册神兽技能 + def RegistPassiveEffDogz(self, gameObj): + passiveEff = self.GetPassiveEff(gameObj) + if not passiveEff: + # 强制刷新所有被动技能 + passiveEff = PassiveEff(gameObj) + if not passiveEff.RefreshDogzBattleSkill(): + return + self.AddPassiveEff(gameObj, passiveEff) + else: + passiveEff.RefreshDogzBattleSkill() return @@ -1064,3 +1115,62 @@ return curValue + +# 因为要兼容低等级技能,所以技能只能是在助战的时候,先删除神兽技能再学习新的助战神兽技能 +def PlayerDogzSkill(curPlayer): + + dogzSkills = [] # 需要学习的技能 + ipyDataMgr = IpyGameDataPY.IPY_Data() + for i in xrange(ipyDataMgr.GetDogzCount()): + ipyData = ipyDataMgr.GetDogzByIndex(i) + if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, i): + continue + + dogzSkills.extend(ipyData.GetHelpBattleSkills()) + + delDogzSkills = [] # 删除不在助战神兽队列的技能 + skillManager = curPlayer.GetSkillManager() + for i in xrange(skillManager.GetSkillCount()): + curSkill = skillManager.GetSkillByIndex(i) + if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_Dogz: + continue + skillID = curSkill.GetSkillID() + if skillID in dogzSkills: + dogzSkills.pop(skillID) + continue + + delDogzSkills.append(skillID) + + GameWorld.DebugLog("PlayerDogzSkill:%s - 删除%s"%(dogzSkills, delDogzSkills)) + + # 删除非助战技能 + for skillID in delDogzSkills: + skillManager.DeleteSkillBySkillID(skillID, False) + + # 添加助战技能,同类技能取最高 + dogzSkills.sort() + for skillID in dogzSkills: + skillManager.LearnSkillByID(skillID, False) + + # 刷被动效果 + GetPassiveEffManager().RegistPassiveEffDogz(curPlayer) + return + + +# 获取助战神兽的技能列表 +def FindDogzBattleSkills(gameObj): + skills = [] + if gameObj.GetGameObjType() != IPY_GameWorld.gotPlayer: + return skills + + skillManager = gameObj.GetSkillManager() + for i in xrange(skillManager.GetSkillCount()): + curSkill = skillManager.GetSkillByIndex(i) + if not curSkill: + continue + + if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_Dogz: + continue + skills.append(curSkill) + + return skills -- Gitblit v1.8.0