From a8e385260c4fc557bc23a9d9185c2f14ef140a36 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 22 二月 2019 10:45:25 +0800
Subject: [PATCH] 3023 【1.6】【2.0】七日巡礼道具使用加个提示
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py | 168 ++++++++++++++++++++++++++++++++-----------------------
1 files changed, 97 insertions(+), 71 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
index 5a8c626..2493ede 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -17,7 +17,7 @@
import ShareDefine
import ReadChConfig
import GameLogic_SealDemon
-import CrossRealmPlayer
+import GameLogic_ZhuXianBoss
import PlayerControl
import IPY_GameWorld
import IpyGameDataPY
@@ -26,6 +26,7 @@
import FBLogic
import random
+import time
#---------------------------------------------------------------------
## 所有npc刷新
@@ -91,72 +92,6 @@
return
##------------------------------------------------------------------------------
-
-## 合服活动BOSS(勇者大陆)
-# @param npcRefresh 刷新的npc对象
-# @param tick 当前时间
-# @return None
-def NPCRefresh_63(npcRefresh, tick): return __RefreshMixBoss(npcRefresh, tick)
-def NPCRefresh_64(npcRefresh, tick): return __RefreshMixBoss(npcRefresh, tick)
-def NPCRefresh_65(npcRefresh, tick): return __RefreshMixBoss(npcRefresh, tick)
-
-## 合服活动BOSS(勇者大陆)
-# @param npcRefresh 刷新的npc对象
-# @param tick 当前时间
-# @return None
-def __RefreshMixBoss(npcRefresh, tick):
- gameWorld = GameWorld.GetGameWorld()
- isMixServer = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
- mixDay = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
- refreshMark = npcRefresh.GetRefreshMark()
-
- # 配置
- mixBossInfo = ReadChConfig.GetEvalChConfig("MixBossInfo")
- curBossInfo = mixBossInfo.get(refreshMark)
- if not curBossInfo:
- #GameWorld.DebugLog("__RefreshMixBoss() hasn't configuration refreshMark(%s)"%refreshMark)
- return
- npcId, mixTime, refreshTimeList = curBossInfo
-
- # 合服期间
- if not isMixServer or mixDay < mixTime[0] or mixDay > mixTime[1]:
- #GameWorld.DebugLog("__RefreshMixBoss() no mix server")
- return
-
- # 一线刷新
- lineId = GameWorld.GetGameWorld().GetLineID()
- if lineId != 0:
- #GameWorld.DebugLog("__RefreshMixBoss() not in 1 line(%s), now"%lineId)
- return
-
- # 有怪
- if npcRefresh.GetCount() > 0:
- #GameWorld.DebugLog("__RefreshMixBoss() have mix server boss(%s), now"%refreshMark)
- return
-
- # 刷新时间匹配
- curTime = GameWorld.GetCurrentTime()
- if (curTime.hour, curTime.minute) not in refreshTimeList:
- #GameWorld.DebugLog("__RefreshMixBoss() npcId(%s) isn't refresh(%s) time(%s)"
- # % (npcId, str((curTime.hour, curTime.minute)), refreshTimeList))
- return
-
- # 刷新Tick 一分钟内不再刷新
- refreshTickKey = ChConfig.Map_NPC_WorldBossLastReBornTick % npcId
- lastRefreshTick = gameWorld.GetGameWorldDictByKey(refreshTickKey)
- if tick - lastRefreshTick <= 60 * 1000:
- #GameWorld.DebugLog("__RefreshMixBoss() not refresh inside minute, npcID(%s) tick(%s) lastTick(%s)"
- # % (npcId, tick, lastRefreshTick))
- return
- gameWorld.SetGameWorldDict(refreshTickKey, tick)
-
- # 刷新NPC
- npcRefresh.Refresh(npcId, ChConfig.Def_SuperBossAngryCount, 1, False)
- # 初始化NPC
- __InitNewBornNPC(npcRefresh, tick)
-
- GameWorld.DebugLog("__RefreshMixBoss() refresh mix server boss npcId(%s) success!!!" % (npcId))
- return
## 地图M个点随机刷N只怪
# @param npcRefresh 刷新实例
@@ -401,6 +336,9 @@
if mapID == ChConfig.Def_FBMapID_SealDemon:
bossID = GameLogic_SealDemon.CurFBLineBOSSID()
stoneNPCID = 0
+ elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+ bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID()
+ stoneNPCID = 0
else:
ipyData = IpyGameDataPY.GetIpyGameDataByCondition('BOSSInfo', {'RefreshMark':refreshMark, 'MapID':mapID}, isLogNone=False)
if not ipyData:
@@ -412,7 +350,6 @@
isNeedShunt = ipyData.GetIsNeedShunt()
if not bossID and not stoneNPCID:
return
-
gameFB = GameWorld.GetGameFB()
gameWorldMgr = GameWorld.GetGameWorld()
isActivityBoss = False # 是否活动boss
@@ -463,7 +400,7 @@
NPCCommon.SetDeadEx(curNPC)
# 非复活线 且 不需要分流的地图 且 不是封魔坛 不允许复活
- if lineID != rebornLineID and not isNeedShunt and mapID != ChConfig.Def_FBMapID_SealDemon:
+ if lineID != rebornLineID and not isNeedShunt and mapID not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
return
if isActivityBoss and activityBossRebornCount > 0:
@@ -553,9 +490,9 @@
if not bossID and not stoneNPCID:
return
- if mapID not in ChConfig.Def_CrossZoneTableName:
+ if mapID not in ChConfig.Def_CrossZoneMapTableName:
return
- tableName = ChConfig.Def_CrossZoneTableName[mapID]
+ tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
realMapID = GameWorld.GetGameWorld().GetRealMapID()
copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
zoneIpyData = IpyGameDataPY.GetIpyGameDataNotLog(tableName, realMapID, mapID, copyMapID)
@@ -900,3 +837,92 @@
################################################################################
+def ProcessMapRandomRefreshNPC(gameWorld, tick):
+ ''' 地图自定义随机刷怪,支持多点随机刷多种怪,标试点不可重复,支持跨服地图
+ 注意:同个虚拟线路中,标试点不可重复!标试点不可重复!标试点不可重复!
+ '''
+ mapID = gameWorld.GetMapID()
+ # {mapID:{编号:[[多个NPCID], [多个标试点], 单个点最大数量, 所有点总数量, 刷怪间隔秒, 每整X小时], ...}, ...}
+ randRefreshNPCDict = IpyGameDataPY.GetFuncEvalCfg("RandomRefreshNPC", 1, {})
+ if mapID not in randRefreshNPCDict:
+ return
+ mapRandRefreshNPCDict = randRefreshNPCDict[mapID]
+
+ #copyMapID = gameWorld.GetCopyMapID()
+
+ gameFB = GameWorld.GetGameFB()
+ lastCheckTick = gameFB.GetGameFBDictByKey(ChConfig.Def_RMark_RandomRefreshNPCTick)
+ if lastCheckTick and tick - lastCheckTick < 1000:
+ return
+ gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCTick, tick)
+
+ serverTime = GameWorld.GetCurrentTime()
+ curHour, curMinute = serverTime.hour, serverTime.minute
+ refreshNumList = []
+ for num, refreshInfo in mapRandRefreshNPCDict.items():
+ refreshCD = refreshInfo[4]
+ numLastTick = gameFB.GetGameFBDictByKey(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num)
+ perHours = refreshInfo[5]
+ if numLastTick and perHours:
+ if curHour % perHours != 0 or curMinute != 0:
+ continue
+ refreshCD = 65 # 1分钟内不重复刷新
+ if numLastTick and tick - numLastTick < refreshCD * 1000:
+ continue
+ gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num, tick)
+ refreshNumList.append(num)
+
+ if not refreshNumList:
+ #GameWorld.DebugLog("没有需要刷怪的", copyMapID)
+ return
+ npcCountDict = {} # 标识点对应NPC数量
+ rMarkNPCRefreshDict = {} # 标试点对应标试点实例 {标试点:IPY_CustomNPCRefresh, ...}
+ gameNPC = GameWorld.GetNPCManager()
+ for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
+ npcRefresh = gameNPC.GetCustomNPCRefreshAt(i)
+ npcCount = npcRefresh.GetCount()
+ #if not npcCount: # 因为要记录刷怪点实例,所以0的不屏蔽
+ # continue
+ rMark = npcRefresh.GetRefreshMark()
+ npcCountDict[rMark] = npcCountDict.get(rMark, 0) + npcCount
+ rMarkNPCRefreshDict[rMark] = npcRefresh
+
+ #GameWorld.DebugLog("npcCountDict=%s" % npcCountDict, copyMapID)
+ for num in refreshNumList:
+ npcIDList, markList, maxCount, totalMaxCount = mapRandRefreshNPCDict[num][:4]
+
+ curTotalCount = 0
+ for rMark in markList:
+ curTotalCount += npcCountDict.get(rMark, 0)
+
+ refreshCount = totalMaxCount - curTotalCount
+
+ #GameWorld.DebugLog(" num=%s,markList=%s,curTotalCount=%s,totalMaxCount=%s,refreshCount=%s"
+ # % (num, markList, curTotalCount, totalMaxCount, refreshCount), copyMapID)
+ if refreshCount <= 0:
+ continue
+
+ random.shuffle(markList) # 随机打乱顺序
+ #GameWorld.DebugLog(" markList=%s" % markList, copyMapID)
+ for rMark in markList:
+ if rMark not in rMarkNPCRefreshDict:
+ #GameWorld.DebugLog(" 标试点不存在: rMark=%s" % rMark, copyMapID)
+ continue
+ if refreshCount <= 0:
+ #GameWorld.DebugLog(" 不需要刷怪了: rMark=%s" % rMark, copyMapID)
+ break
+ curCount = npcCountDict.get(rMark, 0)
+ if curCount >= maxCount:
+ #GameWorld.DebugLog(" 该点已经达到单点最大数: rMark=%s" % rMark, copyMapID)
+ continue
+ needRefreshCount = min(refreshCount, maxCount - curCount)
+ refreshCount -= needRefreshCount
+ npcID = npcIDList[0] if len(npcIDList) == 1 else random.choice(npcIDList)
+
+ #GameWorld.DebugLog(" 刷怪: rMark=%s,needRefreshCount=%s,还需=%s" % (rMark, needRefreshCount, refreshCount), copyMapID)
+ npcRefresh = rMarkNPCRefreshDict[rMark]
+ npcRefresh.Refresh(npcID, ChConfig.Def_NormalNPCAngryCount, needRefreshCount, False)
+ __InitNewBornNPC(npcRefresh , tick)
+
+ return
+
--
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