From a8f9421ee701e988e767e2735628e08b67efd393 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 18 一月 2019 17:49:06 +0800
Subject: [PATCH] 5722 【后端】【1.5.100】【1.5】跨服BOSS开发(同步场景灵宠、坐骑变更)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py |   32 ++++++++++++++++++++++++++++++++
 1 files changed, 32 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
index 5a25e67..04a1995 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -39,6 +39,7 @@
 import PlayerMagicWeapon
 import PassiveBuffEffMng
 import CalcNoLineEffect
+import CrossPlayerData
 import CalcLineEffect
 
 import random
@@ -266,8 +267,39 @@
 #        petItem.SetUserAttr(ShareDefine.Def_IudetPet_State, tagState)
 #        GameWorld.DebugLog("切换宠物状态异常防范! curState=%s,tagState=%s" % (curState, tagState))
         
+    if not GameWorld.IsCrossServer():
+        dataList = [petNPCID, curClasslv, tagState]
+        CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_PetState, dataList)
+        
     return
 
+def CrossServer_DoChangePetState(curPlayer, dataList):
+    ## 跨服处理 宠物战斗状态变更
+    petNPCID, curClasslv, tagState = dataList
+    petItem = GetPetDataItemByNPCID(curPlayer, petNPCID)
+    if not petItem:
+        newPetItem = GetNewPetDataItem(curPlayer, petNPCID)
+        if not newPetItem:
+            return
+        if not ItemControler.PlayerItemControler(curPlayer).PutInItem(ShareDefine.rptPet, newPetItem):
+            return
+        petItem = GetPetDataItemByNPCID(curPlayer, petNPCID)
+    if not petItem:
+        return
+    
+    curItemClasslv = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
+    # 处理技能问题,暂不处理
+    if curClasslv > curItemClasslv:
+        pass
+    
+    curState = petItem.GetUserAttr(ShareDefine.Def_IudetPet_State) # 当前状态
+    if curState == ShareDefine.Def_PetState_Fight:
+        PetControl.ReCallFightPet(curPlayer)
+        
+    if tagState == ShareDefine.Def_PetState_Fight:
+        __DoPetGoOutToFight(curPlayer, petItem)
+        
+    return
 
 
 ## 执行宠物出战逻辑

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