From a9057c982f56a6a7f12dbf360d735d66afa96490 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 14 三月 2025 17:47:15 +0800 Subject: [PATCH] 0312 新增家族接口 --- ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py | 192 ++++++++++++++++++++++++++++++++++++------------ 1 files changed, 144 insertions(+), 48 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py index 5e225a8..d4581aa 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py @@ -14,7 +14,9 @@ import GameWorld import PlayerSocial +import CrossBillboard import PlayerFamilyStore +import PlayerCompensation import PlayerBourse import GameWorldBoss import PlayerSealDemon @@ -24,13 +26,23 @@ import CrossRealmPK import AuctionHouse import PlayerAssist +import GameRecData +import PlayerRecData +import PlayerViewCache +import GameWorldMineArea import PyGameDataStruct +import PlayerPackData +import PlayerFuncTeam +import IpyGameDataPY +import PlayerCharm +import PlayerLove import CommFunc +import time def GetSavePyData(): pyGameDataMgr = GetPyGameDataManager() result = pyGameDataMgr.GetSaveData() - GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result))) + GameWorld.Log("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result))) result = binascii.b2a_hex(result) #GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result))) # 字节码在C++转化会发生错误must be string without null bytes, not str,但是可以正常保存,错误会在下次调用便宜接口才会触发 @@ -54,6 +66,7 @@ # 保存数据 存数据库和realtimebackup def GetSaveData(self): + PlayerAssist.RemoveOutofdateAssistThanks() savaData = "" cntData = "" cnt = 0 @@ -63,7 +76,7 @@ PlayerAssist.OnSaveAssistThanksData(dbData) savaData += dbData.getBuffer() - GameWorld.Log("Save DBAssistThanks count :%s" % cnt) + GameWorld.Log("Save DBAssistThanks count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -84,9 +97,8 @@ def __init__(self): self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...} - self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...} - self.playerNoSaveDBAssistDict = {} # 玩家发布的不存库协助 {playerID:[tagDBAssist, ...], ...} + self.playerAssistDict = {} # 玩家发布的协助 {playerID:[tagDBAssist, ...], ...} self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...} return @@ -102,7 +114,7 @@ cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save DBAssist count :%s" % cnt) + GameWorld.Log("Save DBAssist count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -118,45 +130,11 @@ PlayerAssist.OnInitAssistData(dbData, 1) self.allAssistDict[dbData.GUID] = dbData - familyID = dbData.FamilyID - if familyID not in self.familyAssistDict: - self.familyAssistDict[familyID] = [] - familyAssistList = self.familyAssistDict[familyID] - familyAssistList.append(dbData) - - return pos - -#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效 -class PlayerViewCachePyManager(object): - - def __init__(self): - self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...} - return - - # 保存数据 存数据库和realtimebackup - def GetSaveData(self): - savaData = "" - cntData = "" - cnt = 0 - - for dbData in self.playerViewCachePyDict.values(): - cnt += 1 - savaData += dbData.getBuffer() - - GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt) - return CommFunc.WriteDWORD(cntData, cnt) + savaData - - # 从数据库载入数据 - def LoadPyGameData(self, datas, pos, dataslen): - cnt, pos = CommFunc.ReadDWORD(datas, pos) - GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt) - - for _ in xrange(cnt): - dbData = PyGameDataStruct.tagPlayerViewCachePy() - dbData.clear() - pos += dbData.readData(datas, pos, dataslen) - - self.playerViewCachePyDict[dbData.PlayerID] = dbData + PlayerID = dbData.PlayerID + if PlayerID not in self.playerAssistDict: + self.playerAssistDict[PlayerID] = [] + playerAssistList = self.playerAssistDict[PlayerID] + playerAssistList.append(dbData) return pos @@ -175,13 +153,21 @@ cntData = "" cnt = 0 + unSaveCnt = 0 + curTime = int(time.time()) + vaildSeconds = IpyGameDataPY.GetFuncCfg("AuctionHouse", 1) * 3600 * 24 for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]: for recordList in recordDict.values(): for dbData in recordList: + if vaildSeconds: + recordTime = GameWorld.ChangeTimeStrToNum(dbData.RecordTime) + if curTime - recordTime > vaildSeconds: + unSaveCnt += 1 + continue cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save AuctionRecord count :%s" % cnt) + GameWorld.Log("Save AuctionRecord count :%s len=%s unSaveCnt=%s" % (cnt, len(savaData), unSaveCnt)) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -215,7 +201,7 @@ cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save AuctionAttention count :%s" % cnt) + GameWorld.Log("Save AuctionAttention count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -271,7 +257,7 @@ cnt += 1 savaData += dbData.getBuffer() - GameWorld.Log("Save AuctionItem count :%s" % cnt) + GameWorld.Log("Save AuctionItem count :%s len=%s" % (cnt, len(savaData))) return CommFunc.WriteDWORD(cntData, cnt) + savaData # 从数据库载入数据 @@ -295,9 +281,23 @@ class PyGameDataManager(object): def __init__(self): + self.DBPlayerPackDataManager = PlayerPackData.DBPlayerPackDataManager() # 该表GameServer只做内存处理,不从db取,也不发db入库,由db自行处理 + self.DBGameRecDataManager = GameRecData.DBGameRecDataManager() + self.DBPyFuncTeamManager = PlayerFuncTeam.DBPyFuncTeamManager() + self.DBPyFuncTeamMemManager = PlayerFuncTeam.DBPyFuncTeamMemManager() + self.DBPlayerRecDataManager = PlayerRecData.DBPlayerRecDataManager() + self.DBPyMineAreaAwardManager = GameWorldMineArea.DBPyMineAreaAwardManager() + self.DBPyMineAreaRecordManager = GameWorldMineArea.DBPyMineAreaRecordManager() + self.DBPyMineAreaItemManager = GameWorldMineArea.DBPyMineAreaItemManager() + self.DBPyCoupleManager = PlayerLove.DBPyCoupleManager() + self.DBPyUnNotifyLoveGiftRecManager = PlayerLove.DBPyUnNotifyLoveGiftRecManager() + self.DBPyCharmValueRecManager = PlayerCharm.DBPyCharmValueRecManager() + self.IntimacyManager = PlayerSocial.IntimacyManager() + self.CrossPersonalCompensationManager = PlayerCompensation.CrossPersonalCompensationManager() + self.CrossBillboardManager = CrossBillboard.CrossBillboardManager() self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager() self.PlayerAssistPyManager = PlayerAssistPyManager() - self.PlayerViewCachePyManager = PlayerViewCachePyManager() + self.PlayerViewCachePyManager = PlayerViewCache.PlayerViewCachePyManager() self.AuctionAttentionManager = AuctionAttentionManager() self.AuctionRecordManager = AuctionRecordManager() self.AuctionItemManager = AuctionItemManager() @@ -318,6 +318,19 @@ def GetSaveData(self): buff = "" + buff += self.DBGameRecDataManager.GetSaveData() + buff += self.DBPyFuncTeamManager.GetSaveData() + buff += self.DBPyFuncTeamMemManager.GetSaveData() + buff += self.DBPlayerRecDataManager.GetSaveData() + buff += self.DBPyMineAreaAwardManager.GetSaveData() + buff += self.DBPyMineAreaRecordManager.GetSaveData() + buff += self.DBPyMineAreaItemManager.GetSaveData() + buff += self.DBPyCoupleManager.GetSaveData() + buff += self.DBPyUnNotifyLoveGiftRecManager.GetSaveData() + buff += self.DBPyCharmValueRecManager.GetSaveData() + buff += self.IntimacyManager.GetSaveData() + buff += self.CrossPersonalCompensationManager.GetSaveData() + buff += self.CrossBillboardManager.GetSaveData() buff += self.PlayerAssistThanksPyManager.GetSaveData() buff += self.PlayerAssistPyManager.GetSaveData() buff += self.PlayerViewCachePyManager.GetSaveData() @@ -340,6 +353,19 @@ return buff def LoadGameData(self, gameBuffer, pos): + pos = self.DBGameRecDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyFuncTeamManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyFuncTeamMemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPlayerRecDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyMineAreaAwardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyMineAreaRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyMineAreaItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyCoupleManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyUnNotifyLoveGiftRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.DBPyCharmValueRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.IntimacyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.CrossPersonalCompensationManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) + pos = self.CrossBillboardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) @@ -368,6 +394,16 @@ pyGameDataMgr = PyGameDataManager() PyGameData.g_pyGameDataManager = pyGameDataMgr return pyGameDataMgr + +def GetCrossPersonalCompensationManager(): + # 跨服个人补偿邮件管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.CrossPersonalCompensationManager + +def GetCrossBillboardManager(): + # 跨服排行榜管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.CrossBillboardManager def GetPlayerAssistThanksPyManager(): # 协助感谢表 @@ -439,6 +475,66 @@ pyGameDataMgr = GetPyGameDataManager() return pyGameDataMgr.familyStoreItemManager +def GetDBGameRecDataManager(): + # 通用记录表新管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBGameRecDataManager + +def GetDBPlayerPackDataManager(): + # 玩家打包数据管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPlayerPackDataManager + +def GetDBPyFuncTeamManager(): + # 功能队伍管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyFuncTeamManager + +#def GetDBPyFuncTeamMemManager(): +# # 功能队伍成员管理 +# pyGameDataMgr = GetPyGameDataManager() +# return pyGameDataMgr.DBPyFuncTeamMemManager + +def GetDBPlayerRecDataManager(): + # 玩家记录管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPlayerRecDataManager + +def GetDBPyMineAreaAwardManager(): + # 福地奖励结算管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyMineAreaAwardManager + +def GetDBPyMineAreaRecordManager(): + # 福地矿物记录管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyMineAreaRecordManager + +def GetDBPyMineAreaItemManager(): + # 福地矿物管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyMineAreaItemManager + +def GetDBPyCoupleManager(): + # 伴侣管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyCoupleManager + +def GetDBPyUnNotifyLoveGiftRecManager(): + # 未通知的赠送礼物记录 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyUnNotifyLoveGiftRecManager + +def GetDBPyCharmValueRecManager(): + # 魅力管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.DBPyCharmValueRecManager + +def GetIntimacyManager(): + # 亲密管理 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.IntimacyManager + # 好友系统 def GetFriendManager(): pyGameDataMgr = GetPyGameDataManager() -- Gitblit v1.8.0