From a91b826dc1ed03b93d2dc98e72ca718f8d290d52 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 01 三月 2019 18:02:59 +0800
Subject: [PATCH] 6318 【后端】【2.0】召唤兽释放技能增加根据等级来
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py | 5 +++++
1 files changed, 5 insertions(+), 0 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
index 783cd36..08fdb5b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerDBGSEvent.py
@@ -80,6 +80,9 @@
#上次合服时的开服天数
Def_LastMixServerDay = 'LastMixServerDay'
+#上次合服时的世界等级
+Def_LastMixServerWorldLV = 'LastMixServerWorldLV'
+
#首次开服时间,注意不要用该日期做开服天相关的功能逻辑,如果要用开服天,请用 Def_ServerDay
''' 原因:
因为目前开服天的逻辑大部分是用 Def_ServerDay,当出现服务器宕机超过24小时时,就会导致 Def_ServerDay 与 Def_InitOpenServerTime 不对应
@@ -147,6 +150,8 @@
Def_BRServerPlayerCnt = "BRServerPlayerCnt"
#boss复活活动已复活次数
Def_BossRebornCnt = "BossRebornCnt"
+#跨服服务器是否维护中
+Def_CrossServerClose = "CrossServerClose"
def SetInitOpenServerTime(initTime):
openDatetime = GameWorld.ChangeTimeNumToDatetime(initTime)
--
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