From a91b826dc1ed03b93d2dc98e72ca718f8d290d52 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 01 三月 2019 18:02:59 +0800
Subject: [PATCH] 6318 【后端】【2.0】召唤兽释放技能增加根据等级来

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Pet.py |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Pet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Pet.py
index 634ba50..6ecaf15 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Pet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Pet.py
@@ -92,7 +92,6 @@
 #  @return hurtType : HurtType 伤害结构体类 
 #  @remarks 攻击
 def DoAttack(curPlayer, curTagPet, skill, skillValue, skillPercent, skillHurtList, tick):
-    #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPlayer, curTagPet, skill, tick)
     
     #攻击前血量
     curTagPetHP = curTagPet.GetHP()

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