From a9415978e2c4b94debfb59787771e1434a1adf19 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 10 四月 2024 13:58:44 +0800
Subject: [PATCH] 10130 【后端】福地争夺资源功能(增加摇人功能)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 40 +++
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py | 62 +++++
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 21 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py | 78 ++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 11
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py | 78 ++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 90 ++++++-
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py | 11
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py | 96 ++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py | 75 ++++++
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_TurnFight.py | 47 ++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MineArea.py | 7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 12 +
15 files changed, 556 insertions(+), 79 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 9a7cf64..8b88d59 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -708,6 +708,11 @@
#情缘副本
Def_FBMapID_Love = 31300
+#回合战斗自定义地图ID
+TurnFightMapIDList = (
+Def_TFMapID_MineArea, # 福地 1
+) = range(1, 1 + 1)
+
#需要刷世界BOSS的副本
WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
#跨服地图
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
index 52f7c44..c8826b9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -20891,60 +20891,88 @@
# B4 10 回合制战斗 #tagCMTurnFight
class tagCMTurnFight(Structure):
- _pack_ = 1
- _fields_ = [
- ("Cmd", c_ubyte),
- ("SubCmd", c_ubyte),
- ("MapID", c_int), # 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
- ("FuncLineID", c_ushort),
- ("PlayerID", c_int), # 对应玩家ID,可为0,某些功能可能有用,如竞技场
- ]
+ Head = tagHead()
+ MapID = 0 #(DWORD MapID)// 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
+ FuncLineID = 0 #(WORD FuncLineID)
+ PlayerID = 0 #(DWORD PlayerID)// 战斗目标玩家ID,可为0,某些功能可能有用,如竞技场
+ ValueCount = 0 #(BYTE ValueCount)
+ ValueList = list() #(vector<DWORD> ValueList)// 附加值列表,可选,具体含义由MapID决定
+ data = None
def __init__(self):
self.Clear()
- self.Cmd = 0xB4
- self.SubCmd = 0x10
+ self.Head.Cmd = 0xB4
+ self.Head.SubCmd = 0x10
return
- def ReadData(self, stringData, _pos=0, _len=0):
+ def ReadData(self, _lpData, _pos=0, _Len=0):
self.Clear()
- memmove(addressof(self), stringData[_pos:], self.GetLength())
- return _pos + self.GetLength()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.MapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FuncLineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.ValueCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.ValueCount):
+ value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
+ self.ValueList.append(value)
+ return _pos
def Clear(self):
- self.Cmd = 0xB4
- self.SubCmd = 0x10
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xB4
+ self.Head.SubCmd = 0x10
self.MapID = 0
self.FuncLineID = 0
self.PlayerID = 0
+ self.ValueCount = 0
+ self.ValueList = list()
return
def GetLength(self):
- return sizeof(tagCMTurnFight)
+ length = 0
+ length += self.Head.GetLength()
+ length += 4
+ length += 2
+ length += 4
+ length += 1
+ length += 4 * self.ValueCount
+
+ return length
def GetBuffer(self):
- return string_at(addressof(self), self.GetLength())
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteDWORD(data, self.MapID)
+ data = CommFunc.WriteWORD(data, self.FuncLineID)
+ data = CommFunc.WriteDWORD(data, self.PlayerID)
+ data = CommFunc.WriteBYTE(data, self.ValueCount)
+ for i in range(self.ValueCount):
+ data = CommFunc.WriteDWORD(data, self.ValueList[i])
+ return data
def OutputString(self):
- DumpString = '''// B4 10 回合制战斗 //tagCMTurnFight:
- Cmd:%s,
- SubCmd:%s,
+ DumpString = '''
+ Head:%s,
MapID:%d,
FuncLineID:%d,
- PlayerID:%d
+ PlayerID:%d,
+ ValueCount:%d,
+ ValueList:%s
'''\
%(
- self.Cmd,
- self.SubCmd,
+ self.Head.OutputString(),
self.MapID,
self.FuncLineID,
- self.PlayerID
+ self.PlayerID,
+ self.ValueCount,
+ "..."
)
return DumpString
m_NAtagCMTurnFight=tagCMTurnFight()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMTurnFight.Cmd,m_NAtagCMTurnFight.SubCmd))] = m_NAtagCMTurnFight
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMTurnFight.Head.Cmd,m_NAtagCMTurnFight.Head.SubCmd))] = m_NAtagCMTurnFight
#------------------------------------------------------
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
index 1df2b5e..9b233d2 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -43612,6 +43612,7 @@
TreasureState = list() #(vector<BYTE> TreasureState)// 聚宝盆是否已激活列表,[类型0是否已激活, ...]
TreasureAward = list() #(vector<BYTE> TreasureAward)// 聚宝盆奖励是否已领取列表,[类型0是否已领取, ...]
TreasureProgress = list() #(vector<BYTE> TreasureProgress)// 聚宝盆进度值列表,[类型0进度值, ...],满进度100
+ HelpAwardCount = 0 #(BYTE HelpAwardCount)// 今日已帮助别人奖励次数
data = None
def __init__(self):
@@ -43637,6 +43638,7 @@
for i in range(self.TreasureCount):
value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
self.TreasureProgress.append(value)
+ self.HelpAwardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
return _pos
def Clear(self):
@@ -43652,6 +43654,7 @@
self.TreasureState = list()
self.TreasureAward = list()
self.TreasureProgress = list()
+ self.HelpAwardCount = 0
return
def GetLength(self):
@@ -43665,6 +43668,7 @@
length += 1 * self.TreasureCount
length += 1 * self.TreasureCount
length += 1 * self.TreasureCount
+ length += 1
return length
@@ -43682,6 +43686,7 @@
data = CommFunc.WriteBYTE(data, self.TreasureAward[i])
for i in range(self.TreasureCount):
data = CommFunc.WriteBYTE(data, self.TreasureProgress[i])
+ data = CommFunc.WriteBYTE(data, self.HelpAwardCount)
return data
def OutputString(self):
@@ -43694,7 +43699,8 @@
TreasureCount:%d,
TreasureState:%s,
TreasureAward:%s,
- TreasureProgress:%s
+ TreasureProgress:%s,
+ HelpAwardCount:%d
'''\
%(
self.Head.OutputString(),
@@ -43705,7 +43711,8 @@
self.TreasureCount,
"...",
"...",
- "..."
+ "...",
+ self.HelpAwardCount
)
return DumpString
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
index 9015a45..6dfd747 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
@@ -20,6 +20,7 @@
import PyDataManager
import ChPyNetSendPack
import PyGameDataStruct
+import PlayerCompensation
import PlayerViewCache
import PlayerDBGSEvent
import PlayerControl
@@ -42,6 +43,7 @@
# 物品实例额外属性名
MineItemAttr_MoveSpeed = "MoveSpeed"
MineItemAttr_EndTime = "EndTime"
+MineItemAttr_HelpTick = "HelpTick"
# 物品类型
MineType_Normal = 0 # 常规物品
@@ -226,6 +228,7 @@
# 不入库的属性
setattr(mineItemData, MineItemAttr_EndTime, 0)
setattr(mineItemData, MineItemAttr_MoveSpeed, 0)
+ setattr(mineItemData, MineItemAttr_HelpTick, 0)
return
def GetMineItem(self, playerID, index):
@@ -331,10 +334,7 @@
def DoMineAreaFuncOpen(curPlayer):
## 福地功能开启
playerID = curPlayer.GetPlayerID()
- mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
- # 还没有福地物品数据,则刷新初始化
- if playerID not in mineItemMgr.playerMineItemDict:
- __DoMineItemRefresh(playerID, curPlayer)
+ __DoMineItemRefresh(playerID, curPlayer)
return
def OnPlayerLogin(curPlayer):
@@ -788,6 +788,94 @@
mineItemMgr.socialIDListDict[playerID] = socialIDList
return socialIDList
+def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
+
+ # 摇人帮助请求
+ if funcLineID == 0:
+ return __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
+
+ return
+
+def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
+
+ # 摇人帮助结果
+ if funcLineID == 0:
+ return __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList)
+
+ return
+
+def __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
+ # 摇人帮助请求
+ playerID = curPlayer.GetPlayerID()
+ if not valueList or len(valueList) < 2:
+ GameWorld.DebugLog("没有指定valueList!", playerID)
+ return
+ areaPlayerID = valueList[0]
+ itemIndex = valueList[1]
+
+ if playerID == areaPlayerID:
+ GameWorld.DebugLog("不能帮助自己!", playerID)
+ return
+
+ mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
+ mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
+ mineID = mineItemData.MineID
+ if not mineID:
+ # 该资源已消失
+ PlayerControl.NotifyCode(curPlayer, "MineDisappeared")
+ return
+
+ robPlayerID = mineItemData.RobPlayerID
+ if not robPlayerID or robPlayerID != tagPlayerID:
+ # 当前资源无争夺者或已被其他玩家完成
+ PlayerControl.NotifyCode(curPlayer, "MineHelpFinished")
+ return
+
+ tick = GameWorld.GetGameWorld().GetTick()
+ helpTick = getattr(mineItemData, MineItemAttr_HelpTick)
+ if helpTick and tick - helpTick < 10000:
+ GameWorld.DebugLog("已经有其他人在帮助中!", playerID)
+ return
+ setattr(mineItemData, MineItemAttr_HelpTick, tick)
+
+ return True
+
+def __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
+ # 摇人帮助结果
+
+ playerID = curPlayer.GetPlayerID()
+ helpPlayerName = curPlayer.GetName()
+
+ areaPlayerID = valueList[0]
+ itemIndex = valueList[1]
+ isWin = fightRet[0]
+
+ mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
+ mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
+ setattr(mineItemData, MineItemAttr_HelpTick, 0)
+
+ if not isWin:
+ #GameWorld.DebugLog("帮助失败")
+ return
+
+ robPlayerID = mineItemData.RobPlayerID
+ # 赶走抢夺者
+ if robPlayerID and robPlayerID == tagPlayerID:
+ __DoCancelPull(tagPlayerID, areaPlayerID, itemIndex)
+
+ robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
+ robPlayerName = robCacheDict.get("Name", "")
+
+ areaCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
+ areaPlayerName = areaCacheDict.get("Name", "")
+
+ # 邮件发放奖励
+ PlayerCompensation.SendMailByKey("MineHelpAward", [playerID], awardItemList, [areaPlayerName, robPlayerName])
+
+ # 通知福地玩家
+ PlayerCompensation.SendMailByKey("MineHelpReqOK", [areaPlayerID], [], [helpPlayerName, robPlayerName])
+ return True
+
def MapServer_MineArea(curPlayer, msgList):
mapID = curPlayer.GetRealMapID()
playerID = curPlayer.GetPlayerID()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index aead427..dda920a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -81,6 +81,7 @@
import PlayerFairyDomain
import GameWorldSkyTower
import GameWorldMineArea
+import PlayerTurnFight
import GameWorldArena
import GameWorldItem
import PlayerAssist
@@ -986,7 +987,7 @@
# 副本助战
- if callName =="FBHelpBattle":
+ if callName == "FBHelpBattle":
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
if not curPlayer:
return
@@ -996,7 +997,7 @@
resultName = '%s' % ret
# 竞技场
- if callName =="Arena":
+ if callName == "Arena":
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
if not curPlayer:
return
@@ -1004,14 +1005,14 @@
resultName = '%s' % ret if ret != None else '' # 需要重置间隔,每次都回复
# 仙盟boss
- if callName =="FamilyBoss":
+ if callName == "FamilyBoss":
ret = PlayerFamilyBoss.MapServer_FamilyBoss(eval(resultName), tick)
if ret == None:
return
resultName = '%s' % ret
# 情缘
- if callName =="Love":
+ if callName == "Love":
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
if not curPlayer:
return
@@ -1020,8 +1021,18 @@
return
resultName = '%s' % ret
+ # 回合制
+ if callName == "TurnFight":
+ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
+ if not curPlayer:
+ return
+ ret = PlayerTurnFight.MapServer_TurnFight(curPlayer, eval(resultName))
+ if ret == None:
+ return
+ resultName = '%s' % ret
+
# 福地
- if callName =="MineArea":
+ if callName == "MineArea":
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
if not curPlayer:
return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py
new file mode 100644
index 0000000..ffe290e
--- /dev/null
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTurnFight.py
@@ -0,0 +1,62 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package PlayerTurnFight
+#
+# @todo:回合制
+# @author hxp
+# @date 2024-04-10
+# @version 1.0
+#
+# 详细描述: 回合制
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-04-10 14:00"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+import GameWorldMineArea
+import ChConfig
+
+def MapServer_TurnFight(curPlayer, msgList):
+ mapID = curPlayer.GetRealMapID()
+ playerID = curPlayer.GetPlayerID()
+ GameWorld.DebugLog("MapServer_TurnFight mapID=%s,msgList=%s" % (mapID, msgList), playerID)
+ if not msgList:
+ return
+
+ msgType, dataMsg = msgList
+ ret = None
+
+ if msgType == "TurnFightRequest":
+ ret = __OnTurnFightRequest(curPlayer, dataMsg)
+
+ elif msgType == "TurnFightOver":
+ ret = __OnTurnFightOver(curPlayer, dataMsg)
+
+ if ret == None:
+ return
+ return msgList + (ret if isinstance(ret, list) else [ret])
+
+def __OnTurnFightRequest(curPlayer, dataMsg):
+ ## 回合战斗请求
+ # @return: None-不允许战斗;非None-允许战斗,具体返回内容功能自己决定
+
+ mapID, funcLineID, tagPlayerID, valueList = dataMsg
+ if mapID == ChConfig.Def_TFMapID_MineArea:
+ return GameWorldMineArea.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
+
+ return
+
+def __OnTurnFightOver(curPlayer, dataMsg):
+ ## 回合战斗结束
+
+ mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList = dataMsg
+
+ if mapID == ChConfig.Def_TFMapID_MineArea:
+ return GameWorldMineArea.OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList)
+
+ return
+
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index a8caea7..4eb4384 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -35,6 +35,7 @@
import FBCommon
import ItemControler
import PassiveBuffEffMng
+import FBLogic
# 回合战斗流程状态
(
@@ -69,13 +70,60 @@
# tagHead Head;
# DWORD MapID; // 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
# WORD FuncLineID;
-# DWORD PlayerID; // 对应玩家ID,可为0,某些功能可能有用,如竞技场
+# DWORD PlayerID; // 战斗目标玩家ID,可为0,某些功能可能有用,如竞技场
+# BYTE ValueCount;
+# DWORD ValueList[ValueCount]; // 附加值列表,可选,具体含义由MapID决定
#};
def OnTurnFight(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
mapID = clientData.MapID
funcLineID = clientData.FuncLineID
tagPlayerID = clientData.PlayerID
+ valueList = clientData.ValueList
+
+ playerID = curPlayer.GetPlayerID()
+ if tagPlayerID:
+ if playerID == tagPlayerID:
+ GameWorld.DebugLog("不能打自己!", playerID)
+ return
+
+ if not FBLogic.OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
+ return
+
+ # 需要发送到GameServer验证
+ if mapID in ChConfig.Def_TFMapID_SendToGameServer:
+ SendToGameServer_TurnFight(curPlayer, "TurnFightRequest", [mapID, funcLineID, tagPlayerID, valueList])
+ return
+
+ DoTurnFightProcess(curPlayer, mapID, funcLineID, tagPlayerID, valueList, tick)
+ return
+
+def SendToGameServer_TurnFight(curPlayer, msgType, dataMsg=""):
+ playerID = curPlayer.GetPlayerID()
+ msgList = str([msgType, dataMsg])
+ GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "TurnFight", msgList, len(msgList))
+ GameWorld.Log("回合战斗发送GameServer: %s, %s" % (msgType, dataMsg), playerID)
+ return
+
+def GameServer_TurnFight_DoResult(curPlayer, msgData, tick):
+
+ msgType, dataMsg, ret = msgData
+
+ if not ret:
+ return
+
+ if msgType == "TurnFightRequest":
+ mapID, funcLineID, tagPlayerID, valueList = dataMsg
+ DoTurnFightProcess(curPlayer, mapID, funcLineID, tagPlayerID, valueList, tick)
+
+ elif msgType == "TurnFightOver":
+ mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList = dataMsg
+ FBLogic.OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret)
+
+ return
+
+def DoTurnFightProcess(curPlayer, mapID, funcLineID, tagPlayerID, valueList, tick):
+ ## 执行回合制战斗的完整流程
if curPlayer.GetSightLevel() != curPlayer.GetID():
PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
@@ -83,23 +131,23 @@
SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, FightState_Start)
if tagPlayerID:
- PlayerViewCacheTube.GetPlayerPropDataCall(curPlayer, tagPlayerID, DoTrunFightVSPlayer, [mapID, funcLineID], True)
+ PlayerViewCacheTube.GetPlayerPropDataCall(curPlayer, tagPlayerID, DoTrunFightVSPlayer, [mapID, funcLineID, valueList], True)
return
- DoTrunFight(curPlayer, mapID, funcLineID, tagPlayerID, tick)
+ DoTrunFight(curPlayer, mapID, funcLineID, tagPlayerID, valueList, tick)
SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, FightState_Over)
return
def DoTrunFightVSPlayer(curPlayer, tagPlayerID, callData, PropDict):
- mapID, funcLineID = callData
+ mapID, funcLineID, valueList = callData
if PropDict and curPlayer.GetPlayerID() != tagPlayerID:
tick = GameWorld.GetGameWorld().GetTick()
- DoTrunFight(curPlayer, mapID, funcLineID, tagPlayerID, tick)
+ DoTrunFight(curPlayer, mapID, funcLineID, tagPlayerID, valueList, tick)
SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, FightState_Over)
return
-def DoTrunFight(curPlayer, mapID, funcLineID, tagPlayerID, tick):
+def DoTrunFight(curPlayer, mapID, funcLineID, tagPlayerID, valueList, tick):
playerID = curPlayer.GetPlayerID()
factionInfoA = GetPlayerFactionInfoByCache(playerID)
ipyData = None
@@ -121,20 +169,32 @@
skillIDExList.extend(ipyData.GetSTSkillIDList())
factionInfoB = {"npcID":npcID, "pet":petCacheInfo, "skillIDExList":skillIDExList}
- ret = ProcessAutoTurnFight(mapID, funcLineID, factionInfoA, factionInfoB, tick, curPlayer)
- if not ret:
+ fightRet = ProcessAutoTurnFight(mapID, funcLineID, factionInfoA, factionInfoB, tick, curPlayer)
+ if not fightRet:
return
- isWin, turnNum, turnMax, factionTotalHurtDict, playbackID = ret
+ isWin, turnNum, turnMax, factionTotalHurtDict, playbackID = fightRet
- # 结算奖励...待扩展
- awardItemList = []
+ # 结算奖励, awardWay-发放方式(0-不发放, 1-TurnAttack模块统一发放, 2-功能自己决定发放逻辑)
+ needSendGameServer, awardItemList, awardWay = False, [], 1
+ overRet = FBLogic.OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet)
+ if overRet != None:
+ needSendGameServer, awardItemList, awardWay = overRet
+
if isWin and ipyData:
- # 山寨测试先默认都是首次奖励,正式后需删除
- awardItemList = ipyData.GetAwardItemListFirst()
+ if awardWay == 1 and not awardItemList:
+ # 山寨测试先默认都是首次奖励,正式后需删除
+ awardItemList = ipyData.GetAwardItemListFirst()
+
+ if awardItemList == None:
+ awardItemList = []
GameWorld.DebugLog("奖励物品: %s" % awardItemList)
- ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["TurnFight", False, {"mapID":mapID, "funcLineID":funcLineID}])
-
+ if awardWay == 1 and awardItemList:
+ ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["TurnFight", False, {"mapID":mapID, "funcLineID":funcLineID}])
+
+ if needSendGameServer or mapID in ChConfig.Def_TFMapID_SendToGameServer:
+ SendToGameServer_TurnFight(curPlayer, "TurnFightOver", [mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList])
+
overMsg = {"isWin":isWin, "itemInfo":FBCommon.GetJsonItemList(awardItemList), "totalHurt":factionTotalHurtDict.get(1, 0)}
playbackID and overMsg.update({"playbackID":playbackID})
SyncTurnFightState(curPlayer, mapID, funcLineID, tagPlayerID, FightState_Award, turnNum, turnMax, overMsg)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 06c7cf4..22d2e9e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1877,6 +1877,14 @@
#情缘副本
Def_FBMapID_Love = 31300
+#回合战斗自定义地图ID
+TurnFightMapIDList = (
+Def_TFMapID_MineArea, # 福地 1
+) = range(1, 1 + 1)
+
+#回合战斗自定义地图需要发送GameServer的列表
+Def_TFMapID_SendToGameServer = [Def_TFMapID_MineArea]
+
#前端自定义场景地图
ClientCustomScene = [Def_FBMapID_PersonalBoss, Def_FBMapID_ArenaBattle]
@@ -2007,6 +2015,7 @@
'FairyTreasure':[Def_FBMapID_FairyTreasure],#缥缈宝藏
'Love':[Def_FBMapID_Love],#情缘副本
'CrossBattlefield':[Def_FBMapID_CrossBattlefield], #跨服战场
+ 'MineArea':[Def_TFMapID_MineArea], #福地
}
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -4425,7 +4434,8 @@
#福地
Def_PDict_MineWorkerCount = "MineWorkerCount" # 已雇佣工人数
-Def_PDict_MineWorkerEnergyUsed = "MineWorkerEnergyUsed" # 今日已已消耗体力
+Def_PDict_MineWorkerEnergyUsed = "MineWorkerEnergyUsed" # 今日已消耗体力
+Def_PDict_MineHelpAwardCount = "MineHelpAwardCount" # 今日已帮助别人奖励次数
Def_PDict_MineRefreshCount = "MineRefreshCount_%s" # 今日已刷新次数,参数(刷新类型)
Def_PDict_MineTreasureState = "MineTreasureState" # 聚宝盆激活状态,按类型位运算记录是否已激活
Def_PDict_MineTreasureAward = "MineTreasureAward" # 聚宝盆奖励状态,按类型位运算记录是否已领取
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index 52f7c44..c8826b9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -20891,60 +20891,88 @@
# B4 10 回合制战斗 #tagCMTurnFight
class tagCMTurnFight(Structure):
- _pack_ = 1
- _fields_ = [
- ("Cmd", c_ubyte),
- ("SubCmd", c_ubyte),
- ("MapID", c_int), # 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
- ("FuncLineID", c_ushort),
- ("PlayerID", c_int), # 对应玩家ID,可为0,某些功能可能有用,如竞技场
- ]
+ Head = tagHead()
+ MapID = 0 #(DWORD MapID)// 自定义地图ID,可用于绑定战斗场景功能(如野外关卡,爬塔功能,竞技场等)
+ FuncLineID = 0 #(WORD FuncLineID)
+ PlayerID = 0 #(DWORD PlayerID)// 战斗目标玩家ID,可为0,某些功能可能有用,如竞技场
+ ValueCount = 0 #(BYTE ValueCount)
+ ValueList = list() #(vector<DWORD> ValueList)// 附加值列表,可选,具体含义由MapID决定
+ data = None
def __init__(self):
self.Clear()
- self.Cmd = 0xB4
- self.SubCmd = 0x10
+ self.Head.Cmd = 0xB4
+ self.Head.SubCmd = 0x10
return
- def ReadData(self, stringData, _pos=0, _len=0):
+ def ReadData(self, _lpData, _pos=0, _Len=0):
self.Clear()
- memmove(addressof(self), stringData[_pos:], self.GetLength())
- return _pos + self.GetLength()
+ _pos = self.Head.ReadData(_lpData, _pos)
+ self.MapID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.FuncLineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
+ self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.ValueCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.ValueCount):
+ value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
+ self.ValueList.append(value)
+ return _pos
def Clear(self):
- self.Cmd = 0xB4
- self.SubCmd = 0x10
+ self.Head = tagHead()
+ self.Head.Clear()
+ self.Head.Cmd = 0xB4
+ self.Head.SubCmd = 0x10
self.MapID = 0
self.FuncLineID = 0
self.PlayerID = 0
+ self.ValueCount = 0
+ self.ValueList = list()
return
def GetLength(self):
- return sizeof(tagCMTurnFight)
+ length = 0
+ length += self.Head.GetLength()
+ length += 4
+ length += 2
+ length += 4
+ length += 1
+ length += 4 * self.ValueCount
+
+ return length
def GetBuffer(self):
- return string_at(addressof(self), self.GetLength())
+ data = ''
+ data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
+ data = CommFunc.WriteDWORD(data, self.MapID)
+ data = CommFunc.WriteWORD(data, self.FuncLineID)
+ data = CommFunc.WriteDWORD(data, self.PlayerID)
+ data = CommFunc.WriteBYTE(data, self.ValueCount)
+ for i in range(self.ValueCount):
+ data = CommFunc.WriteDWORD(data, self.ValueList[i])
+ return data
def OutputString(self):
- DumpString = '''// B4 10 回合制战斗 //tagCMTurnFight:
- Cmd:%s,
- SubCmd:%s,
+ DumpString = '''
+ Head:%s,
MapID:%d,
FuncLineID:%d,
- PlayerID:%d
+ PlayerID:%d,
+ ValueCount:%d,
+ ValueList:%s
'''\
%(
- self.Cmd,
- self.SubCmd,
+ self.Head.OutputString(),
self.MapID,
self.FuncLineID,
- self.PlayerID
+ self.PlayerID,
+ self.ValueCount,
+ "..."
)
return DumpString
m_NAtagCMTurnFight=tagCMTurnFight()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMTurnFight.Cmd,m_NAtagCMTurnFight.SubCmd))] = m_NAtagCMTurnFight
+ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMTurnFight.Head.Cmd,m_NAtagCMTurnFight.Head.SubCmd))] = m_NAtagCMTurnFight
#------------------------------------------------------
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 1df2b5e..9b233d2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -43612,6 +43612,7 @@
TreasureState = list() #(vector<BYTE> TreasureState)// 聚宝盆是否已激活列表,[类型0是否已激活, ...]
TreasureAward = list() #(vector<BYTE> TreasureAward)// 聚宝盆奖励是否已领取列表,[类型0是否已领取, ...]
TreasureProgress = list() #(vector<BYTE> TreasureProgress)// 聚宝盆进度值列表,[类型0进度值, ...],满进度100
+ HelpAwardCount = 0 #(BYTE HelpAwardCount)// 今日已帮助别人奖励次数
data = None
def __init__(self):
@@ -43637,6 +43638,7 @@
for i in range(self.TreasureCount):
value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
self.TreasureProgress.append(value)
+ self.HelpAwardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
return _pos
def Clear(self):
@@ -43652,6 +43654,7 @@
self.TreasureState = list()
self.TreasureAward = list()
self.TreasureProgress = list()
+ self.HelpAwardCount = 0
return
def GetLength(self):
@@ -43665,6 +43668,7 @@
length += 1 * self.TreasureCount
length += 1 * self.TreasureCount
length += 1 * self.TreasureCount
+ length += 1
return length
@@ -43682,6 +43686,7 @@
data = CommFunc.WriteBYTE(data, self.TreasureAward[i])
for i in range(self.TreasureCount):
data = CommFunc.WriteBYTE(data, self.TreasureProgress[i])
+ data = CommFunc.WriteBYTE(data, self.HelpAwardCount)
return data
def OutputString(self):
@@ -43694,7 +43699,8 @@
TreasureCount:%d,
TreasureState:%s,
TreasureAward:%s,
- TreasureProgress:%s
+ TreasureProgress:%s,
+ HelpAwardCount:%d
'''\
%(
self.Head.OutputString(),
@@ -43705,7 +43711,8 @@
self.TreasureCount,
"...",
"...",
- "..."
+ "...",
+ self.HelpAwardCount
)
return DumpString
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MineArea.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MineArea.py
index a89ab18..fa38bc0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MineArea.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MineArea.py
@@ -35,12 +35,14 @@
GameWorld.DebugAnswer(curPlayer, "设置工人数量: MineArea w 数量")
GameWorld.DebugAnswer(curPlayer, "设置刷新次数: MineArea r 次数 [是否超级]")
GameWorld.DebugAnswer(curPlayer, "设置聚宝进度: MineArea t 类型 进度值")
+ GameWorld.DebugAnswer(curPlayer, "设置帮助次数: MineArea h 次数")
return True
value1 = msgList[0]
if value1 == 0:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineWorkerCount, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineWorkerEnergyUsed, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHelpAwardCount, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % 0, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % 1, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineTreasureState, 0)
@@ -73,6 +75,11 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineTreasureProgess % treasureType, setProgress)
GameWorld.DebugAnswer(curPlayer, "设置聚宝进度: Type:%s,进度=%s" % (treasureType, setProgress))
+ elif value1 == "h":
+ helpAwardCount = msgList[1] if len(msgList) > 1 else 0
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHelpAwardCount, helpAwardCount)
+ GameWorld.DebugAnswer(curPlayer, "设置帮助次数: %s" % helpAwardCount)
+
else:
return True
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index ab5c956..ca0555f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2423,4 +2423,44 @@
if callFunc == None:
return False
return callFunc(curPlayer)
+
+def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
+ ## 回合战斗请求 - 地图验证
+ # @return: 是否允许
+ do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightRequest"))
+
+ if callFunc == None:
+ # 默认不限制
+ return True
+
+ return callFunc(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
+
+def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet):
+ ## 回合战斗结束
+ # @return: 是否需要同步GameServer, 奖励列表, 发放方式(0-不发放, 1-TurnAttack模块统一发放, 2-功能自己决定发放逻辑)
+ # @return: None - 无结算逻辑,可走TurnAttack模块通用逻辑
+
+ do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightOver"))
+
+ if callFunc == None:
+ return
+
+ return callFunc(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet)
+
+def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret):
+ ## 回合战斗结束 - GameServer处理完毕返回
+
+ do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightOver_GameServerRet"))
+
+ if callFunc == None:
+ return
+
+ return callFunc(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret)
+
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py
new file mode 100644
index 0000000..d4c7296
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MineArea.py
@@ -0,0 +1,75 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package GameWorldLogic.FBProcess.GameLogic_MineArea
+#
+# @todo:福地
+# @author hxp
+# @date 2024-04-10
+# @version 1.0
+#
+# 详细描述: 福地
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-04-10 14:00"""
+#-------------------------------------------------------------------------------
+
+import ChConfig
+import IpyGameDataPY
+import PlayerMineArea
+import PlayerControl
+import GameWorld
+
+def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
+ ## 回合战斗请求 - 地图验证
+
+ # 摇人帮助
+ if funcLineID == 0:
+ if not tagPlayerID:
+ return
+ awardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineHelpAwardCount)
+ awardCountMax = IpyGameDataPY.GetFuncCfg("MineAreaHelp", 1)
+ if awardCountMax and awardCount >= awardCountMax:
+ GameWorld.DebugLog("已达到今日福地帮助奖励次数上限! awardCount=%s" % awardCount, curPlayer.GetPlayerID())
+ return
+ else:
+ # 通过lineID扩展同个功能系统下的不同战斗需求
+ pass
+
+ return True
+
+def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet):
+ ## 回合战斗结束
+ # @return: 是否需要同步GameServer, 奖励列表, 发放方式(0-不发放, 1-TurnAttack模块统一发放, 2-功能自己决定发放逻辑)
+
+ # 摇人帮助
+ if funcLineID == 0:
+ # 无论胜负都要同步GameServer汇报结果
+ isWin = fightRet[0]
+ if not isWin:
+ return True, [], 0
+
+ awardItemList = IpyGameDataPY.GetFuncEvalCfg("MineAreaHelp", 2)
+ return True, awardItemList, 2
+
+ return
+
+def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret):
+ ## 回合战斗结束 - GameServer处理完毕返回
+
+ # 摇人帮助
+ if funcLineID == 0:
+ isWin = fightRet[0]
+ if not isWin or not ret:
+ return
+
+ # 增加奖励次数
+ awardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineHelpAwardCount) + 1
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHelpAwardCount, awardCount)
+ GameWorld.DebugLog("更新福地帮助他人奖励次数: awardCount=%s" % awardCount, curPlayer.GetPlayerID())
+ PlayerMineArea.SyncPlayerMineAreaInfo(curPlayer)
+
+ return
+
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py
index 93016c2..ee34b98 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py
@@ -33,6 +33,7 @@
return
def PlayerOnDay(curPlayer):
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineHelpAwardCount, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineWorkerEnergyUsed, 0)
for refreshType in [0, 1]:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MineRefreshCount % refreshType, 0)
@@ -296,6 +297,7 @@
clientPack = ChPyNetSendPack.tagMCPlayerMineAreaInfo()
clientPack.WorkerCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineWorkerCount)
clientPack.EnergyUsed = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineWorkerEnergyUsed)
+ clientPack.HelpAwardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineHelpAwardCount)
clientPack.RefreshCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineRefreshCount % 0)
clientPack.RefreshCountSuper = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MineRefreshCount % 1)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_TurnFight.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_TurnFight.py
new file mode 100644
index 0000000..e7db6c9
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_TurnFight.py
@@ -0,0 +1,47 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Player.RemoteQuery.GY_Query_TurnFight
+#
+# @todo:回合制
+# @author hxp
+# @date 2024-04-10
+# @version 1.0
+#
+# 详细描述: 回合制
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-04-10 14:00"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+import TurnAttack
+
+#---------------------------------------------------------------------
+#逻辑实现
+## 请求逻辑
+# @param query_Type 请求类型
+# @param query_ID 请求的玩家ID
+# @param packCMDList 发包命令 [ ]
+# @param tick 当前时间
+# @return "True" or "False" or ""
+# @remarks 函数详细说明.
+def DoLogic(query_Type, query_ID, packCMDList, tick):
+ return ""
+
+#---------------------------------------------------------------------
+#执行结果
+## 执行结果
+# @param curPlayer 发出请求的玩家
+# @param callFunName 功能名称
+# @param funResult 查询的结果
+# @param tick 当前时间
+# @return None
+# @remarks 函数详细说明.
+def DoResult(curPlayer, callFunName, funResult, tick):
+ GameWorld.DebugLog("GY_Query_TurnFight DoResult %s" % str(funResult), curPlayer.GetPlayerID())
+ if funResult != "":
+ TurnAttack.GameServer_TurnFight_DoResult(curPlayer, eval(funResult), tick)
+ return
+
--
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