From a98e28b6487ea5634459d3e425124de6df143b2d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 19 三月 2025 14:21:01 +0800
Subject: [PATCH] 10263 【英文】【BT】【GM】后端支持NPC仿真实玩家战斗和快速战斗(触发被动死循环防范修改;)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py |  125 ++++++++++++++++++++++++++++++++---------
 1 files changed, 97 insertions(+), 28 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 45a4c8b..580e7a9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -19,15 +19,18 @@
 import ShareDefine
 import PlayerAssist
 import PlayerControl
+import PlayerPackData
 import PlayerFuncTeam
 import CrossLuckyCloudBuy
 import IPY_GameServer
+import PlayerViewCache
 import CrossRealmPlayer
 import PlayerCompensation
 import PlayerActBossTrial
 import PlayerActXianXiaMJ
 import PlayerActGubao
 import PlayerActHorsePetTrain
+import PlayerActLianqi
 import CrossActionControl
 import CrossActAllRecharge
 import CrossFamilyFlagwar
@@ -37,6 +40,7 @@
 import CrossYaomoBoss
 import GameWorldBoss
 import CrossRealmPK
+import GameXiangong
 import GameWorship
 import PlayerQuery
 import PlayerTalk
@@ -51,20 +55,37 @@
 import cPickle
 import time
 
+# 仅输出简短日志的信息类型
+ClientServerMsg_ShortLogTypeList = [ShareDefine.ClientServerMsg_PushPlayerCache, ShareDefine.ClientServerMsg_PlayerPackData]
+CrossServerMsg_ShortLogTypeList = [ShareDefine.CrossServerMsg_PushPlayerPackData, ShareDefine.CrossServerMsg_ViewPlayerCacheRet]
+
 def SendMsgToCrossServer(msgType, dataMsg):
     ## 发送信息到跨服服务器上
     if GameWorld.IsCrossServer():
         return
     if not dataMsg:
         return
-    
+    if msgType not in [ShareDefine.ClientServerMsg_ServerInitOK]:
+        isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+        if not isOpen:
+            GameWorld.Log("跨服服务器未开启或维护中不发送消息! SendMsgToCrossServer => %s" % msgType)
+            return
     # 协议要用最高级2,可减少长度
     srcMsg = {"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()}
     sendMsg = cPickle.dumps(srcMsg, 2)
     if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
         GameWorld.ErrLog("服务器未启动好,不允许向跨服服务器发送数据! %s" % (srcMsg))
         return
-    GameWorld.Log("SendMsgToCrossServer => %s" % (srcMsg))   
+    if msgType in ClientServerMsg_ShortLogTypeList:
+        playerID = 0
+        if isinstance(dataMsg, dict):
+            playerID = dataMsg.get("playerID", 0)
+            if not playerID:
+                playerID = dataMsg.get("PlayerID", 0)
+        msgLen = len(str(srcMsg))
+        GameWorld.Log("SendMsgToCrossServer => %s, playerID=%s,msgLen=%s" % (msgType, playerID, msgLen))
+    else:
+        GameWorld.Log("SendMsgToCrossServer => %s, %s" % (msgType, srcMsg))
     GameWorld.GetGameWorld().SendMergerChildToCenterStringData(sendMsg, len(sendMsg))
     return
 
@@ -76,23 +97,26 @@
             return
         msgDict = cPickle.loads(recvMsg)
         
-        GameWorld.Log("OnCrossServerReceiveMsg: %s" % msgDict)
-        
         msgType = msgDict.get("MsgType", -1)    
         msgData = msgDict.get("Data", "")
         serverGroupID = msgDict.get("ServerGroupID", 0)
         
+        if msgType in ClientServerMsg_ShortLogTypeList:
+            playerID = 0
+            if isinstance(msgData, dict):
+                playerID = msgData.get("playerID", 0)
+                if not playerID:
+                    playerID = msgData.get("PlayerID", 0)
+            msgLen = len(str(msgDict))
+            GameWorld.Log("OnCrossServerReceiveMsg: %s, serverGroupID=%s,playerID=%s,msgLen=%s" % (msgType, serverGroupID, playerID, msgLen))
+        else:
+            GameWorld.Log("OnCrossServerReceiveMsg: %s, serverGroupID=%s, %s" % (msgType, serverGroupID, msgDict))
+            
         if msgType == ShareDefine.ClientServerMsg_PKMatch:
             CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
             
-        elif msgType == ShareDefine.ClientServerMsg_PKRobotOver:
-            CrossRealmPK.ClientServerMsg_PKRobotOver(serverGroupID, msgData, tick)
-            
-        elif msgType == ShareDefine.ClientServerMsg_PKCancel:
-            CrossRealmPK.ClientServerMsg_PKCancel(msgData, tick)
-            
-        elif msgType == ShareDefine.ClientServerMsg_PKPrepareOK:
-            CrossRealmPK.ClientServerMsg_PKPrepareOK(msgData, tick)
+        elif msgType == ShareDefine.ClientServerMsg_PKOver:
+            CrossRealmPK.ClientServerMsg_PKOver(serverGroupID, msgData, tick)
             
         elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
             CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
@@ -122,7 +146,16 @@
             ClientServerMsg_ServerInitOK(serverGroupID, tick)
             
         elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
-            CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
+            PlayerViewCache.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_PushPlayerCache:
+            PlayerViewCache.ClientServerMsg_PushPlayerCache(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_PullOtherPlayerPackData:
+            PlayerPackData.ClientServerMsg_PullOtherPlayerPackData(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_PlayerPackData:
+            PlayerPackData.ClientServerMsg_PlayerPackData(serverGroupID, msgData)
             
         elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
             PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
@@ -150,6 +183,9 @@
                         
         elif msgType == ShareDefine.ClientServerMsg_BattlefieldCallChange:
             CrossBattlefield.ClientServerMsg_BattlefieldCallChange(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_ChampionshipPKOver:
+            CrossChampionship.ClientServerMsg_ChampionshipPKOver(serverGroupID, msgData)
             
         elif msgType == ShareDefine.ClientServerMsg_ChampionshipOfficialApply:
             CrossChampionship.ClientServerMsg_ChampionshipOfficialApply(serverGroupID, msgData)
@@ -190,6 +226,9 @@
         elif msgType == ShareDefine.ClientServerMsg_HorsePetTrainScore:
             PlayerActHorsePetTrain.ClientServerMsg_HorsePetTrainScore(serverGroupID, msgData)
             
+        elif msgType == ShareDefine.ClientServerMsg_LianqiScore:
+            PlayerActLianqi.ClientServerMsg_LianqiScore(serverGroupID, msgData)
+            
         elif msgType == ShareDefine.ClientServerMsg_CreateFuncTeam:
             PlayerFuncTeam.ClientServerMsg_CreateFuncTeam(serverGroupID, msgData)
             
@@ -201,6 +240,9 @@
             
         elif msgType == ShareDefine.ClientServerMsg_QueryFuncTeam:
             PlayerFuncTeam.ClientServerMsg_QueryFuncTeam(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_QueryXiangong:
+            GameXiangong.ClientServerMsg_QueryXiangong(serverGroupID, msgData)
             
         # 需要发送到地图服务器处理的
         elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
@@ -218,6 +260,10 @@
          当子服启动成功后,可同步一次跨服服务器活动状态及活动数据给子服
     '''
     GameWorld.Log("收到跨服子服连接成功通知! serverGroupID=%s" % serverGroupID)
+    isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+    if not isOpen:
+        GameWorld.Log("跨服服务器维护中不处理! serverGroupID=%s" % serverGroupID)
+        return
     Sync_CrossServerInitDataToClientServer(tick, serverGroupID)
     return
 
@@ -299,7 +345,16 @@
     if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
         GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
         return
-    GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, srcMsg=%s" % (serverGroupIDList, srcMsg))
+    if msgType in CrossServerMsg_ShortLogTypeList:
+        playerID = 0
+        if isinstance(dataMsg, dict):
+            playerID = dataMsg.get("playerID", 0)
+            if not playerID:
+                playerID = dataMsg.get("PlayerID", 0)
+        msgLen = len(str(srcMsg))
+        GameWorld.Log("SendMsgToClientServer => %s, %s, playerID=%s,msgLen=%s" % (msgType, serverGroupIDList, playerID, msgLen))
+    else:
+        GameWorld.Log("SendMsgToClientServer => %s, %s, %s" % (msgType, serverGroupIDList, srcMsg))
     if not serverGroupIDList:
         GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg, len(sendMsg))
     else:
@@ -324,7 +379,18 @@
         msgType = msgDict.get("MsgType", -1)    
         msgData = msgDict.get("Data", "")
         crossServerTimeStr = msgDict.get("CrossServerTime", "")
-        GameWorld.Log("OnClientServerReceiveMsg: %s" % msgDict)
+        
+        if msgType in CrossServerMsg_ShortLogTypeList:
+            playerID = 0
+            if isinstance(msgData, dict):
+                playerID = msgData.get("playerID", 0)
+                if not playerID:
+                    playerID = msgData.get("PlayerID", 0)
+            msgLen = len(str(msgDict))
+            GameWorld.Log("OnClientServerReceiveMsg: %s, playerID=%s,msgLen=%s" % (msgType, playerID, msgLen))
+        else:
+            GameWorld.Log("OnClientServerReceiveMsg: %s, %s" % (msgType, msgDict))
+            
         if crossServerTimeStr:
             curServerTime = int(time.time())
             crossServerTime = GameWorld.ChangeTimeStrToNum(crossServerTimeStr)
@@ -352,28 +418,28 @@
             PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
-            CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
+            PlayerViewCache.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
+            
+        elif msgType == ShareDefine.CrossServerMsg_PullPlayerViewCache:
+            PlayerViewCache.CrossServerMsg_PullPlayerViewCache(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_PlayerPackDataState:
+            PlayerPackData.CrossServerMsg_PlayerPackDataState(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_PullPlayerPackData:
+            PlayerPackData.CrossServerMsg_PullPlayerPackData(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_PushPlayerPackData:
+            PlayerPackData.CrossServerMsg_PushPlayerPackData(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_PKMatchReqRet:
             CrossRealmPK.CrossServerMsg_PKMatchReqRet(msgData)
-            
-        elif msgType == ShareDefine.CrossServerMsg_PKMatchResult:
-            CrossRealmPK.CrossServerMsg_PKMatchResult(msgData)
-            
-        elif msgType == ShareDefine.CrossServerMsg_PKReadyOKRoomList:
-            CrossRealmPK.CrossServerMsg_PKReadyOKRoomList(msgData)
-            
-        elif msgType == ShareDefine.CrossServerMsg_PKTimeoutRoomList:
-            CrossRealmPK.CrossServerMsg_PKTimeoutRoomList(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_PKOverInfo:
             CrossRealmPK.CrossServerMsg_PKOverInfo(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_PKSeasonInfo:
             CrossRealmPK.CrossServerMsg_PKSeasonInfo(msgData)
-            
-        elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
-            CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyLottery:
             CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyLottery(msgData)
@@ -408,6 +474,9 @@
         elif msgType == ShareDefine.CrossServerMsg_Worship:
             GameWorship.CrossServerMsg_Worship(msgData)
             
+        elif msgType == ShareDefine.CrossServerMsg_Xiangong:
+            GameXiangong.CrossServerMsg_Xiangong(msgData)
+            
         elif msgType == ShareDefine.CrossServerMsg_ChampionshipState:
             CrossChampionship.CrossServerMsg_ChampionshipState(msgData)
             

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