From a98e28b6487ea5634459d3e425124de6df143b2d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 19 三月 2025 14:21:01 +0800
Subject: [PATCH] 10263 【英文】【BT】【GM】后端支持NPC仿真实玩家战斗和快速战斗(触发被动死循环防范修改;)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py |   52 +++++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 43 insertions(+), 9 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index 10bcd77..db4f559 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -34,8 +34,10 @@
 import CrossBattlefield
 import CrossRealmPlayer
 import CrossChampionship
+import PlayerPackData
 import DataRecordPack
 import CrossRealmMsg
+import PyDataManager
 import ShareDefine
 import CrossBoss
 import time
@@ -64,8 +66,9 @@
 ## 跨服地图动态分配的虚拟线路信息 {(mapID, copyMapID):CrossCopyMapInfo, ...}
 class CrossCopyMapInfo():
     
-    def __init__(self, zoneID, funcLineID):
+    def __init__(self, zoneID, funcMapID, funcLineID):
         self.zoneID = zoneID
+        self.funcMapID = funcMapID
         self.funcLineID = funcLineID
         self.newFuncLineNum = 0
         self.realMapID = 0
@@ -95,9 +98,28 @@
             
         return totalPlayerCount
     
-    def IsMustCopyMapPlayer(self, playerID):
+    def IsMustCopyMapPlayer(self, playerID, checkTeam=True):
         ## 是否必定在此分线的玩家, 在请求队列里 或 曾经进入到该分线的,都强制认为属于该分线的玩家
-        return playerID in self.waitPlayerDict or playerID in self.enterPlayerIDList
+        if playerID in self.waitPlayerDict or playerID in self.enterPlayerIDList:
+            return True
+        if self.openState != IPY_PlayerDefine.fbosOpen:
+            return False
+        if not checkTeam:
+            return False
+        # 队友强制在一起
+        funcTeamMgr = PyDataManager.GetDBPyFuncTeamManager()
+        teamID = funcTeamMgr.GetPlayerTeamID(playerID, self.funcMapID)
+        if not teamID:
+            return False
+        funcTeam = funcTeamMgr.GetFuncTeam(teamID)
+        if not funcTeam:
+            return False
+        for memID in funcTeam.GetMemberIDList():
+            if memID in self.waitPlayerDict or memID in self.enterPlayerIDList:
+                GameWorld.DebugLog("强制和队友在一条线路!  funcMapID=%s,memID=%s,realMapID=%s,copyMapID=%s" 
+                                   % (self.funcMapID, memID, self.realMapID, self.copyMapID), playerID)
+                return True
+        return False
         
     def OnRequestEnterCrossCopyMap(self, playerID, tick, copyMapPlayerMax, includeOffline):
         if not copyMapPlayerMax or self.IsMustCopyMapPlayer(playerID):
@@ -150,7 +172,7 @@
     playerLV = msgData["LV"]
     
     if mapID == ChConfig.Def_FBMapID_CrossChampionship:
-        CrossChampionship.OnRequestChampionshipVSRoom(playerID, serverGroupID)
+        #CrossChampionship.OnRequestChampionshipVSRoom(playerID, serverGroupID)
         return
     
     zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
@@ -256,7 +278,7 @@
         
     realMapID, copyMapID, openState = tagCopyMapObj.realMapID, tagCopyMapObj.copyMapID, tagCopyMapObj.openState
     
-    if openState == IPY_PlayerDefine.fbosWaitForClose:
+    if openState >= IPY_PlayerDefine.fbosWaitForClose:
         PlayerControl.NotifyCodeCross(serverGroupID, playerID, "CrossFBClose")
         GameWorld.ErrLog("分流的副本线路关闭中! mapID=%s,funcLineID=%s,zoneID=%s,realMapID=%s,copyMapID=%s,openState=%s" 
                          % (mapID, funcLineID, zoneID, realMapID, copyMapID, openState), playerID)
@@ -343,7 +365,7 @@
         
         copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
         openState = copyMapObj.openState
-        if openState == IPY_PlayerDefine.fbosWaitForClose:
+        if openState >= IPY_PlayerDefine.fbosWaitForClose:
             # 没有限制分流人数的情况,代表都在同一场,这种情况下当副本已经在关闭的状态下,则代表已经结束了,不可再进入
             if not shuntPlayerMax:
                 PlayerControl.NotifyCodeCross(serverGroupID, playerID, "CrossFBClose")
@@ -456,7 +478,7 @@
     newFuncLineObj.copyMapID = copyMapID
     newFuncLineObj.newFuncLineNum = newFuncLineNum
     
-    copyMapObj = CrossCopyMapInfo(zoneID, funcLineID)
+    copyMapObj = CrossCopyMapInfo(zoneID, mapID, funcLineID)
     copyMapObj.realMapID = realMapID
     copyMapObj.copyMapID = copyMapID
     copyMapObj.newFuncLineNum = newFuncLineNum
@@ -529,7 +551,11 @@
         OnCrossDynamicLineClose(realMapID, copyMapID)
     elif state == IPY_PlayerDefine.fbosOpen:
         OnCrossDynamicLineOpen(mapID, realMapID, copyMapID)
-        
+    else:
+        key = (realMapID, copyMapID)
+        if key in PyGameData.g_crossDynamicLineCopyMapInfo:
+            copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
+            copyMapObj.openState = state
     return
 
 def OnCrossDynamicLineOpen(mapID, realMapID, copyMapID):
@@ -729,7 +755,7 @@
 #  @return None
 def EnterFBLine(curPlayer, queryCallName, sendCMD, tick):
     playerID = curPlayer.GetPlayerID()
-    GameWorld.Log("EnterFBLine()...queryCallName=%s,sendCMD=%s" % (queryCallName, sendCMD), curPlayer.GetPlayerID())
+    GameWorld.Log("EnterFBLine()...queryCallName=%s,sendCMD=%s" % (queryCallName, sendCMD), playerID)
     playerManager = GameWorld.GetPlayerManager()
     try:
         mapInfo = eval(sendCMD)
@@ -744,6 +770,7 @@
     #if mapInfo and len(mapInfo) == 2:
     tagMapID = mapInfo[0]
     tagLineID = mapInfo[1]
+    extendValue1 = mapInfo[2] if len(mapInfo) > 2 else None
     
     fbLineIpyData = GetFBLineIpyData(tagMapID, tagLineID)
     sceneMapID = tagMapID if not fbLineIpyData else fbLineIpyData.GetMapID()
@@ -752,6 +779,13 @@
         GameWorld.ErrLog("目标副本地图不存在!tagMapID=%s,sceneMapID=%s" % (tagMapID, sceneMapID), curPlayer.GetPlayerID())
         return
     
+    if isinstance(extendValue1, dict):
+        if extendValue1.get("msgType", "") == "MirrorBattle":
+            PlayerPackData.OnMGReuestPlayerPackData(extendValue1)
+            playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_EnterFB, 0, sceneMapID, 
+                                                queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
+        return
+    
     # 组队副本, 有队伍的情况才验证其他队员可否进入,否则代表单人进入
     if gameMap.GetMapFBType() == ChConfig.fbtTeam:
         if tagMapID == ChConfig.Def_FBMapID_Love:

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