From a9c1f907bcf1e6a415c3df916e728f1b19666175 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 26 四月 2021 15:19:17 +0800 Subject: [PATCH] 1111 【主干】【bt】【bt2】【btzf】【后端】减少 WriteEvent_FightPower 同步频率(上下线、切地图时同步) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py index 401b8a3..7e513f0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py @@ -54,6 +54,7 @@ #UpdateTJGBillboard(curPlayer, minuteExp) 脱机效率可不更新 + EventReport.WriteEvent_FightPower(curPlayer) return def __CanPlayerBillboardComm(curPlayer): @@ -139,7 +140,7 @@ GameWorld.DebugLog("更新总战斗力:playerFightPower=%s" % (playerFightPower), curPlayer.GetPlayerID()) UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FightPower, fightPowerEx, fightPower, exInfo=[familyID]) - EventReport.WriteEvent_FightPower(curPlayer) + #EventReport.WriteEvent_FightPower(curPlayer) return def __CheckFightPowerCanUpdate(curPlayer, key, fightPower, isForceUpdate=False, isCheckRule=True, key2=None): -- Gitblit v1.8.0