From aa951c5c5578194dc5076b2afb8d8e68c4af6f3f Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 04 九月 2018 17:33:48 +0800
Subject: [PATCH] fix:3260 【后端】支持戮仙武器满足仙宝寻主解锁条件
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 55 -------------------------------------------------------
1 files changed, 0 insertions(+), 55 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index ed418c1..949f755 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -2078,61 +2078,6 @@
return restoreMP
-## 获取技能对最终伤害影响的效果比例
-# @param skill 使用的技能
-# @return
-#===============================================================================
-# def GetSkillFinalHurtPer(atkObj, defObj, skill, tick):
-#
-# atkObjType = atkObj.GetGameObjType()
-# defObjType = defObj.GetGameObjType()
-#
-# finalPer = ChConfig.Def_MaxRateValue # 默认10000
-#
-# if atkObjType != IPY_GameWorld.gotPlayer:
-# return finalPer
-#
-# # 技能对玩家的影响
-# if defObjType == IPY_GameWorld.gotPlayer:
-#
-# # 减少值
-# reduceHurtPerEff = GetSkillEffectByEffectID(skill, ChConfig.Def_Skill_Effect_ReduceFinalHurtPer)
-# curReducePer = 0 if not reduceHurtPerEff else reduceHurtPerEff.GetEffectValue(0)
-# finalPer -= curReducePer
-#
-# # 增加值
-# addHurtPerEff = GetSkillEffectByEffectID(skill, ChConfig.Def_Skill_Effect_AddFinalHurtPer)
-# curAddPer = 0 if not addHurtPerEff else addHurtPerEff.GetEffectValue(0)
-# finalPer += curAddPer
-#
-# #根据防守方职业 计算攻击方伤害加成
-# if defObj.GetJob() in [ShareDefine.PlayerJob_Warrior, ShareDefine.PlayerJob_Knight]:
-# finalPer += PlayerControl.GetJobAHurtAddPer(atkObj)
-# elif defObj.GetJob() in [ShareDefine.PlayerJob_Wizard, ShareDefine.PlayerJob_ForceUser]:
-# finalPer += PlayerControl.GetJobBHurtAddPer(atkObj)
-# elif defObj.GetJob() in [ShareDefine.PlayerJob_Assassin, ShareDefine.PlayerJob_BowMaster]:
-# finalPer += PlayerControl.GetJobCHurtAddPer(atkObj)
-#
-# # 对NPC的影响
-# elif defObjType == IPY_GameWorld.gotNPC:
-# finalPer += PlayerControl.GetNPCHurtAddPer(atkObj)
-# if defObj.GetNPCID() in ReadChConfig.GetEvalChConfig("PlayerSpecialAttrBossID"):
-# finalPer += PlayerControl.GetBossIDHurtAddPer(atkObj)
-#
-# # 技能连击加成
-# curSkillTypeID = skill.GetSkillTypeID()
-# comboSkillTypeID = atkObj.GetDictByKey(ChConfig.Def_PlayerKey_ComboSkillTypeID)
-# # 如果是触发连击的技能, 则附加连击伤害加成
-# if curSkillTypeID == comboSkillTypeID:
-# comboAddPer = atkObj.GetDictByKey(ChConfig.Def_PlayerKey_ComboAddHurtPer)
-# finalPer += comboAddPer
-# GameWorld.DebugLog("连击最终伤害加成%s, skillID=%s" % (comboAddPer, curSkillTypeID))
-#
-# finalPer = max(0, finalPer)
-#
-# return finalPer
-#===============================================================================
-
## 更新技能连击数
# @param attacker
# @param skill 使用的技能
--
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