From ab2158916e07846e4be746673231dac6dfa27fc9 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 18 四月 2019 14:21:24 +0800
Subject: [PATCH] 6528 【后端】【2.0】增加丹药属性

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py |   98 +++++++++++++++++++++++++++++++-----------------
 1 files changed, 63 insertions(+), 35 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 53d2397..d8fa59c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -30,8 +30,9 @@
 import EventReport
 import PlayerFamily
 import PlayerActivity
+import ItemControler
 import PlayerSuccess
-import PlayerMagicWeapon
+import GameFuncComm
 import PyGameData
 import PlayerVip
 import GameObj
@@ -67,6 +68,9 @@
 Help_helpCount = 'helpCount' #该副本今日已助战次数
 Help_relation = 'relation' #该副本关系加成信息 [优先关系, 总加成]
 Help_robotJob = 'robotJob' #机器人职业 {"ObjID":job, ...}
+Help_isAuto = 'isAuto' #是否自动召唤
+Help_hasRefreshBoss = 'hasRefreshBoss' #是否已刷新boss
+Help_gsItemInfo = 'gsItemInfo' #聚魂副本物品信息 {"波数":[[{"ItemID":101, "ItemCount":10}]]}
 
 #副本结算信息通用key
 Over_dataMapID = 'dataMapID' #数据地图ID
@@ -92,6 +96,8 @@
 Over_leaderID = 'leaderID' #渡劫玩家ID
 Over_xianyuanCoin = 'xianyuanCoin' #获得仙缘币信息 [获得仙缘币数, 没有获得的原因] 原因: 1-达到助战次数上限,2-达到每日获得仙缘币上限
 Over_helpPlayer = 'helpPlayer' #助战玩家信息 {"玩家ID":{玩家信息key:value, ...}, ...}
+Over_ownerID = 'ownerID' #归属玩家ID
+Over_ownerName = 'ownerName' #归属玩家名
 
 #副本行为
 (
@@ -198,15 +204,6 @@
             if isNotify:
                 PlayerControl.NotifyCode(curPlayer, "FbLV", [mapID])
             return ShareDefine.EntFBAskRet_LVLimit
-        
-        #职业阶判断
-        jobRankLimit = fbLineIpyData.GetJobRankLimit()
-        if jobRankLimit and PlayerControl.GetJobRank(curPlayer) < jobRankLimit:
-            GameWorld.Log("玩家职业阶级不足, 无法进入副本!mapID=%s,lineID=%s,jobRank=%s < jobRankLimit=%s" 
-                          % (mapID, lineID, PlayerControl.GetJobRank(curPlayer), jobRankLimit), playerID)
-            if isNotify:
-                PlayerControl.NotifyCode(curPlayer, "SingleEnterJob", [mapID])
-            return ShareDefine.EntFBAskRet_JobRankLimit
         
         #门票判断
         if not GetFBEnterTicket(curPlayer, mapID, lineID, fbLineIpyData, reqEnterCnt, isTeamAsk)[0]:
@@ -579,7 +576,7 @@
     return
 
 def GetJsonItemList(itemList):
-    ## [[itemID,itemCount,isBind], curItem] -> [{"ItemID":101, "Count":10, "IsBind":1, "IsSuite":1, "UserData":"自定义属性字符串"}]
+    ## [[itemID,itemCount,isAuctionItem], curItem] -> [{"ItemID":101, "Count":10, "IsAuctionItem":1, "UserData":"自定义属性字符串"}]
     jsonItemList = []
     for itemInfo in itemList:
         itemDict = {}
@@ -590,7 +587,7 @@
             if infolen > 1:
                 itemDict['Count'] = itemInfo[1]
             if infolen > 2:
-                itemDict['IsBind'] = int(itemInfo[2])
+                itemDict['IsAuctionItem'] = int(itemInfo[2])
         elif isinstance(itemInfo, int):
             itemDict['ItemID'] = itemInfo
         else: #物品实例
@@ -598,8 +595,8 @@
                 continue
             itemDict['ItemID'] = itemInfo.GetItemTypeID()
             itemDict['Count'] = itemInfo.GetCount()
-            itemDict['IsBind'] = int(itemInfo.GetIsBind())
-            itemDict['IsSuite'] = int(itemInfo.GetIsSuite())
+            itemDict['IsAuctionItem'] = ItemControler.GetIsAuctionItem(itemInfo)
+            #itemDict['IsSuite'] = int(itemInfo.GetIsSuite())
             itemDict['UserData'] = itemInfo.GetUserData()
         jsonItemList.append(itemDict)
     return jsonItemList
@@ -627,7 +624,7 @@
 #---------------------------------------------------------------------
 def SyncDynamicBarrierState(barrierPointList, state, curPlayer=None):
     '''同步动态障碍物是否有效性
-    @param barrierPointList: 障碍物点列表 [[aPosX,aPosY,bPosX,bPosY], [aPosX,aPosY,bPosX,bPosY], ...]
+    @param barrierPointList: 障碍物点列表 [[aPosX,aPosY,bPosX,bPosY,angle可选], [aPosX,aPosY,bPosX,bPosY,angle可选], ...]
     @param state: 是否有效
     @param curPlayer: 指定通知目标玩家,为None时广播本地图所有玩家
     '''
@@ -635,12 +632,15 @@
     barrierStatePack.Clear()
     barrierStatePack.State = state
     barrierStatePack.BarrierList = []
-    for aPosX, aPosY, bPosX, bPosY in barrierPointList:
+    for posInfo in barrierPointList:
+        aPosX, aPosY, bPosX, bPosY = posInfo[:4]
+        angle = posInfo[4] if len(posInfo) > 4 else 0
         barrier = ChPyNetSendPack.tagMCDynamicBarrier()
         barrier.APosX = aPosX
         barrier.APosY = aPosY
         barrier.BPosX = bPosX
         barrier.BPosY = bPosY
+        barrier.Angle = angle
         barrierStatePack.BarrierList.append(barrier)
     barrierStatePack.Count = len(barrierStatePack.BarrierList)
     if curPlayer:
@@ -1688,6 +1688,13 @@
             newEnterCnt = max(0, dayTimes - (maxCnt - enterCnt))
             PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, newEnterCnt)
             GameWorld.DebugLog("        特殊副本已进入次数更新: newEnterCnt=%s" % newEnterCnt)
+        elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
+            if GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_ZhuXianBoss):
+                curCnt = min(maxCnt - enterCnt + IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg'), IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 2))
+                if curCnt > dayTimes:
+                    PlayerControl.NomalDictSetProperty(curPlayer, itemAddCntKey, curCnt - dayTimes)
+                elif curCnt < dayTimes:
+                    PlayerControl.NomalDictSetProperty(curPlayer, enterCntKey, dayTimes - curCnt)
             
         mapIDInfo.append(mapID)
         
@@ -1753,6 +1760,9 @@
     if mapID == ChConfig.Def_FBMapID_SealDemon and maxDayTimes and maxCnt - enterCnt >= maxDayTimes:
         GameWorld.DebugLog('当前次数已满,无需购买。。')
         return
+    if mapID == ChConfig.Def_FBMapID_ZhuXianBoss and maxCnt - enterCnt >= IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 2):
+        return
+    
     if hasBuyCnt >= canBuyCnt:
         GameWorld.DebugLog("购买次数已经用完mapID=%s"%mapID)
         return
@@ -1899,7 +1909,7 @@
 #  @param tick 当前时间
 #  @param isMaxlv 是否直接满级
 #  @return None
-def FbEncourageBuff(curPlayer, key, encourageType, tick, isMaxlv=False):
+def FbEncourageBuff(curPlayer, key, encourageType, tick, ownerID=0):
     #GameWorld.Log("FbEncourageBuff moneyType=%s" % (moneyType))
     curMapID = curPlayer.GetMapID()
     curMapID = GetRecordMapID(curMapID)
@@ -1908,10 +1918,10 @@
         return
     maxCnt = ipyData.GetInspireMaxLV()
     gameFB = GameWorld.GetGameFB()
-    curPlayerID = curPlayer.GetID()
-    encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
+    ownerID = ownerID or curPlayer.GetID()
+    encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
     encourageCntKey = 'FbEncourageCnt_%s' % encourageType
-    encourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey)
+    encourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey)
     maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0)
     if encourageLV >= maxLV:
         PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643")
@@ -1946,29 +1956,47 @@
         return
     
     buffType = SkillCommon.GetBuffType(skillBuff)
-    BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
-    gameFB.SetPlayerGameFBDict(curPlayerID, key, encourageLV+1)
-    gameFB.SetPlayerGameFBDict(curPlayerID, encourageCntKey, encourageCnt+1)
+    
+    gameFB.SetPlayerGameFBDict(ownerID, key, encourageLV+1)
+    gameFB.SetPlayerGameFBDict(ownerID, encourageCntKey, encourageCnt+1)
     #GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV)
     addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0)
-    PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
-    SendFBEncourageInfo(curPlayer, encourageLV+1)
-    #成就
-    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
-    EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
-    return
+    if curMapID == ChConfig.Def_FBMapID_AllFamilyBoss:
+        #给副本里所有盟成员提示
+        playerManager = GameWorld.GetMapCopyPlayerManager()
+        for index in xrange(playerManager.GetPlayerCount()):
+            player = playerManager.GetPlayerByIndex(index)
+            if not player:
+                continue
+            if player.GetFamilyID() != ownerID:
+                continue
+            BuffSkill.DoAddBuff(player, buffType, skillBuff, tick)
+            PlayerControl.NotifyCode(player, "AllianceBossText2", [curPlayer.GetName(), encourageLV+1])
+            SendFBEncourageInfo(player, encourageLV+1, ownerID)
+            if player.GetID() == curPlayer.GetID():
+                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
+                EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
+            
+    else:
+        BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
+        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum])
+        SendFBEncourageInfo(curPlayer, encourageLV+1, ownerID)
+        #成就
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID])
+        EventShell.EventRespons_FBEncourage(curPlayer, curMapID)
+    return True
 
 ## 添加副本鼓舞buff,一般用于玩家掉线后,在规定时间内重新上线回到副本时重新上buff
 #  @param curPlayer 玩家
 #  @param key 副本玩家字典key
 #  @param tick 当前时间
 #  @return None
-def AddFbEncourageBuff(curPlayer, key, tick):
+def AddFbEncourageBuff(curPlayer, key, tick, ownerID=0):
     curPlayerID = curPlayer.GetID()
     GameWorld.Log("AddFbEncourageBuff() curPlayerID=%s" % curPlayerID)
   
     gameFB = GameWorld.GetGameFB()
-    encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key)
+    encourageLV = gameFB.GetPlayerGameFBDictByKey(ownerID, key)
     if not encourageLV:
         return
     mapID = GameWorld.GetMap().GetMapID()
@@ -1983,7 +2011,7 @@
     buffType = SkillCommon.GetBuffType(skillBuff)
     BuffSkill.DoAddBuff(curPlayer, buffType, skillBuff, tick)
     
-    SendFBEncourageInfo(curPlayer, encourageLV)
+    SendFBEncourageInfo(curPlayer, encourageLV, ownerID)
     return
 
 ## 清除鼓舞buff
@@ -2003,7 +2031,7 @@
 ## 发送副本鼓舞信息
 #  @param curPlayer 玩家
 #  @return None
-def SendFBEncourageInfo(curPlayer, lv):
+def SendFBEncourageInfo(curPlayer, lv, ownerID=0):
     #//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo
     curMapID = curPlayer.GetMapID()
     curMapID = GetRecordMapID(curMapID)
@@ -2015,12 +2043,12 @@
     encourageInfo.InfoList = []
     encourageCntKey = 'FbEncourageCnt_%s'
     gameFB = GameWorld.GetGameFB()
-    curPlayerID = curPlayer.GetID()
+    ownerID = ownerID or curPlayer.GetID()
     for ipyData in ipyDataList:
         inspireType = ipyData.GetInspireType()
         packData = ChPyNetSendPack.tagMCFBEncourageCnt()
         packData.MoneyType = inspireType
-        packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey % inspireType)
+        packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(ownerID, encourageCntKey % inspireType)
         encourageInfo.InfoList.append(packData)
     encourageInfo.Cnt = len(encourageInfo.InfoList)
     NetPackCommon.SendFakePack(curPlayer, encourageInfo)

--
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