From ac075f45d61d73dcdd7188824b3ac87bd8695669 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 29 十二月 2018 05:39:24 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(修复后退出的玩家会收到两次退出时间同步bug)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |   18 ++++++++++++------
 1 files changed, 12 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 76c8ac9..0a15b1a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1085,7 +1085,14 @@
             GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddBossRebornPoint', msgStr, len(msgStr))
         elif itemID == ChConfig.Def_ItemID_Ysog:
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)
-        
+        elif itemID == ChConfig.Def_ItemID_SoulDust:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, itemCount)
+        elif itemID == ChConfig.Def_ItemID_SoulSplinters:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)
+        elif itemID == ChConfig.Def_ItemID_SoulCore:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
+        elif itemID == ChConfig.Def_ItemID_Honor:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
         return True
     
     ## 放入物品 
@@ -1113,6 +1120,10 @@
             return False
         
         itemID = tagItem.GetItemTypeID()
+        #激活成就的道具
+        if tagItem.GetType() == ChConfig.Def_ItemType_SuccessItem:
+            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [tagItem.GetEffectByIndex(0).GetEffectValue(0)])
+            return True
         if itemID in ChConfig.Def_TransformItemIDList:
             # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
             if packIndex == IPY_GameWorld.rptItem:
@@ -2011,11 +2022,6 @@
     curItemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
     if not curItemData:
         return False
-    
-    #激活成就的道具
-    if curItemData.GetType() == ChConfig.Def_ItemType_SuccessItem:
-        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_GetSpecialItem, 1, [itemID])
-        return True
     
     defaultPack = IPY_GameWorld.rptItem if not packIndexList else packIndexList[0]
     packIndex = ChConfig.GetItemPackType(curItemData.GetType(), defaultPack)

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