From ac0cdeb67cbd2829aeea991a89ec4442bba3f865 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 09 五月 2019 20:25:43 +0800
Subject: [PATCH] 6711 【后端】【2.0】洗练从0级开始洗练 6717【后端】【2.0】洗练数值非0 6628【2.0】【后端】查看玩家装备和查看玩家战力功能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py | 33 ++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py | 48 ++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipWash.py | 6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py | 225 +++++++++++++++++++++++++++----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 56 +++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 10 -
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 12
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py | 10 +
8 files changed, 307 insertions(+), 93 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index c0f577b..511bab0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3067,7 +3067,6 @@
Def_PlayerKey_AttackFollowMaster = "FollowAtk" # 召唤兽跟随攻击
Def_PlayerKey_MoreHurtValue = "MoreHurtValue" # 额外的伤害值,一般用于不走公式
Def_PlayerKey_BloodShiledHurt = "BSHurt" # 伤害值用于血盾抵消
-Def_PlayerKey_StartEquipCnt = "StartEquipCnt" # 珍品数量
Def_PlayerKey_TJGPackFullAfterEat = "TJGFullEat" # 脱机挂吞噬后背包依然满的情况
Def_PlayerKey_TJGStartTime = "TJGStartTime" # 脱机挂结算时间起点
Def_PlayerKey_EquipTime = "EquipTime" # 时效装备
@@ -3173,11 +3172,7 @@
Def_PlayerKey_ContendNPCObjID = "ContendNPCObjID" #竞争归属的NPC实例ID
Def_PlayerKey_AreaRewardMultiple = "AreaRewardMultiple" #玩家所在区域福利倍值,默认1
Def_PlayerKey_AttrActivatyNotify = "AttrActivatyNotify" # 属性激活提示类型
-Def_PlayerKey_AttrActivatyRecordStarLV = "AttrActivatyRecordStarLV" # 属性激活记录 - 强化星级
-Def_PlayerKey_AttrActivatyRecordStoneLV = "AttrActivatyRecordStoneLV" # 属性激活记录 - 宝石星级
-Def_PlayerKey_AttrActivatyRecordQualityECnt = "AttrActivatyRecordQualityECnt" # 属性激活记录 - 卓越装备件数
-Def_PlayerKey_AttrActivatyRecordSuiteCnt = "AttrActivatyRecordSuiteCnt" # 属性激活记录 - 套装件数
-Def_PlayerKey_AttrActivatyRecordQualityCnt = "AttrActivatyRecordQualityCnt" # 属性激活记录 - 卓越条数
+Def_PlayerKey_EquipOrangeCount = "EquipOrangeCount" # 装备信息 - 橙装及以上件数
Def_PlayerKey_LastHurt = "PlayerLastHurt" # 最后补刀
Def_PlayerKey_AddBackHPPer = "AddBackHPPer" #增加生命恢复效果
Def_PlayerKey_ReduceBackHPPer = "ReduceBackHPPer" #降低生命恢复效果
@@ -3562,14 +3557,18 @@
Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
#强化
+Def_PDict_TotalPlusLV = "TotalPlusLV" # 总强化等级
Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
+Def_PDict_TotalPlusEvolveLV = "TotalPlusEvolveLV" # 装备部位对应公共强化进化总等级
# 宝石
Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
+Def_PDict_TotalStoneLV = "TotalStoneLV" # 装备位宝石总等级
# 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位
+Def_PDict_TotalEquipWashLV = "TotalEquipWashLV" # 装备部位洗练总等级
Def_PDict_EquipWashLV = "EquipWashLV_%s" # 装备部位洗练等级,参数为(place)
Def_PDict_EquipWashValue = "EquipWashV_%s_%s" # 装备部位洗练当前值,参数为(place, 属性编号)
Def_PDict_EquipWashValueTemp = "EquipWashVT_%s_%s" # 装备部位洗练当前临时洗练值,参数为(place, 属性编号)
@@ -3912,6 +3911,7 @@
Def_PDict_DogzBuyHelpbattleCount = "DogzBuyHelpbattleCount" # 额外购买的神兽助战位
#装备部位星数
+Def_PDict_TotalEquipStar = "TotalEquipStar" #装备部位星数总数
Def_PDict_EquipPartStar = "EQPartStar_%s" #装备部位星数 参数 装备背包格子索引
#缥缈仙域
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
index 8717ca8..e34e150 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
@@ -35,10 +35,10 @@
g_stoneCanPlaceList = [] #可镶嵌的位置
-def OnLogin(curPlayer):
- ###登录发包同步客户端宝石信息
- Sycn_StoneHoleInfo(curPlayer)
- return
+#def OnLogin(curPlayer):
+# ###登录发包同步客户端宝石信息
+# Sycn_StoneHoleInfo(curPlayer)
+# return
def GetAllStoneEquipIndexList():
###得到所有可镶嵌宝石装备位列表
@@ -96,9 +96,31 @@
def SetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex, changeStoneID, isBind):
### 保存装备位孔位宝石ID和绑定信息
+ befStoneID, befIsBind = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)
+ if befStoneID == changeStoneID and befIsBind == isBind:
+ return
+
isBind = 0 #现绑定无用,默认存0
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStoneID % (equipIndex, holeIndex),
- changeStoneID * ChConfig.Def_Stone_SaveStoneInfoXNumber + isBind)
+ changeStoneID * ChConfig.Def_Stone_SaveStoneInfoXNumber + isBind)
+
+ # 同步更新宝石总等级
+ gameData = GameWorld.GetGameData()
+ befStoneLV = 0
+ if befStoneID:
+ befGem = gameData.GetItemByTypeID(befStoneID)
+ befStoneLV = 0 if not befGem else befGem.GetEffectByIndex(0).GetEffectValue(1)
+
+ aftStoneLV = 0
+ if changeStoneID:
+ aftGem = gameData.GetItemByTypeID(changeStoneID)
+ aftStoneLV = 0 if not aftGem else aftGem.GetEffectByIndex(0).GetEffectValue(1)
+
+ befTotalStoneLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalStoneLV)
+ updTotalStoneLV = max(0, befTotalStoneLV + aftStoneLV - befStoneLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalStoneLV, updTotalStoneLV)
+ GameWorld.DebugLog("设置宝石等级: equipIndex=%s,holeIndex=%s,befStoneLV=%s,aftStoneLV=%s,befTotalStoneLV=%s,updTotalStoneLV=%s"
+ % (equipIndex, holeIndex, befStoneLV, aftStoneLV, befTotalStoneLV, updTotalStoneLV))
return
def GetPackTypeByEquipPlace(equipPlace):
@@ -287,21 +309,7 @@
def GetTotalStoneLV(curPlayer):
##宝石总等级
- totalStoneLV = 0
- equipIndexList = GetAllStoneEquipIndexList()
- holeIndexList = GetAllEquipPlaceHoleIndex()
- gameData = GameWorld.GetGameData()
- for equipIndex in equipIndexList:
- for holeIndex in holeIndexList:
- curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0]
- if curGemID == 0:
- continue
- curGem = gameData.GetItemByTypeID(curGemID)
- if not curGem:
- continue
- gemLV = curGem.GetEffectByIndex(0).GetEffectValue(1)
- totalStoneLV += gemLV
- return totalStoneLV
+ return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalStoneLV)
#// A3 06 宝石升级 #tagCMEquipStoneUpgrade
#struct tagCMEquipStoneUpgrade
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
index cdb674a..9201b05 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
@@ -36,9 +36,9 @@
Def_EquipWashMaxAttrCount = 3 # 装备洗练最大洗练属性条数
g_allIndexList = [] #可洗炼的部位缓存
-def OnEquipWashLogin(curPlayer):
- Sycn_EquipWashInfo(curPlayer, isLogin=True)
- return
+#def OnEquipWashLogin(curPlayer):
+# Sycn_EquipWashInfo(curPlayer, isLogin=True)
+# return
def GetEquipWashMaxLV(curPlayer, equipPackindex, equipPlace):
# @return: 0-未开放; >=1-该装备位最大可洗练等级
@@ -178,6 +178,14 @@
return
GameWorld.DebugLog("随机范围属性%s, washValue=%s, %s~%s" % (attrNum, washValue, randValueMin, randValueMax))
randValue = random.randint(randValueMin, randValueMax)
+ for _ in xrange(50):
+ if randValue != 0:
+ break
+ randValue = random.randint(randValueMin, randValueMax)
+ #GameWorld.DebugLog("随机值0,重新随机!")
+ if randValue == 0:
+ randValue = 1
+ #GameWorld.DebugLog("随机值还是0,强制设置为1!")
randAttrDict[attrNum] = randValue
if randValue <= 0:
negativeValueCnt += 1
@@ -359,13 +367,28 @@
if tempValue < getattr(washData, "GetAttrMax%s" % attrNum)():
return
washLV += 1
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (equipPackindex), washLV)
- GameWorld.DebugLog("装备洗练等级升级: equipPackindex=%s,washLV=%s" % (equipPackindex, washLV), curPlayer.GetPlayerID())
+ SetEquipWashLV(curPlayer, equipPackindex, washLV)
# 洗练广播
PlayerControl.WorldNotify(0, "WashCongratulation", [curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), classLV, equipPlace, washLV])
return True
+def SetEquipWashLV(curPlayer, index, setWashLV):
+ befWashLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % index)
+ if befWashLV == setWashLV:
+ return
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (index), setWashLV)
+
+ # 同步更新洗练总等级
+ befTotalWashLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipWashLV)
+ updTotalWashLV = max(0, befTotalWashLV + setWashLV - befWashLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipWashLV, updTotalWashLV)
+ GameWorld.DebugLog("设置洗练等级: index=%s,befWashLV=%s,setWashLV=%s,befTotalWashLV=%s,updTotalWashLV=%s"
+ % (index, befWashLV, setWashLV, befTotalWashLV, updTotalWashLV))
+ return
+
+## 全身洗练总等级
+def GetTotalEquipWashLV(curPlayer): return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipWashLV)
def Sycn_EquipWashInfo(curPlayer, equipPackindex=-1, isLogin=False):
hasValue = False
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipWash.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipWash.py
index 86d7aa8..aff2394 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipWash.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetEquipWash.py
@@ -37,7 +37,7 @@
syncPlace = -1
if len(cmdList) == 1 and cmdList[0] == 0:
for index in allIndexList:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (index), 0)
+ Operate_EquipWash.SetEquipWashLV(curPlayer, index, 0)
for attrNum in range(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValue % (index, attrNum), 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashValueTemp % (index, attrNum), 0)
@@ -82,7 +82,7 @@
def __SetEquipPlaceWashLV(curPlayer, equipPackindex, place, washLV, attrPer, maxWashLV):
washLV = min(maxWashLV, washLV)
- washLV = max(1, washLV)
+ washLV = max(0, washLV)
attrPer = max(0, attrPer)
attrPer = min(100, attrPer)
@@ -91,7 +91,7 @@
preWashData = None if washLV <= 0 else Operate_EquipWash.GetEquipWashData(washType, washLV - 1)
#GameWorld.DebugLog("设置洗练: place=%s,washType=%s,washLV=%s,attrPer=%s" % (place, washType, washLV, attrPer))
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipWashLV % (equipPackindex), washLV)
+ Operate_EquipWash.SetEquipWashLV(curPlayer, equipPackindex, washLV)
for attrNum in range(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
preMaxValue = 0 if not preWashData else getattr(preWashData, "GetAttrMax%s" % attrNum)()
curMaxValue = getattr(washData, "GetAttrMax%s" % attrNum)()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index cca0faa..c1d8bd3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -182,6 +182,152 @@
#GameWorld.DebugLog("添加装备缓存变更阶: classLV=%s, %s" % (classLV, classLVList), playerID)
return
+def OnPlayerEquipLoginLogic(curPlayer):
+ ''' 玩家登录统一处理装备,只遍历一次装备背包,通知信息、更新一次数据,防止总等级统计异常
+ 装备品质橙装及以上数量、装备总星数、强化总等级、进化总等级、洗练总等级、宝石总等级
+ '''
+
+ #NotifyEquipPartPlusLV(curPlayer)
+ #NotifyEquipPartStar(curPlayer)
+ #Operate_EquipWash.OnEquipWashLogin(curPlayer)
+ #通知套装信息
+ #ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
+ #装备位宝石镶嵌通知
+ #Operate_EquipStone.OnLogin(curPlayer)
+
+ ePartStarLVPack = ChPyNetSendPack.tagMCEquipPartStarInfo() # A3 B1 装备部位星数信息 #tagMCEquipPartStarInfo
+ ePartPlusLVPack = ChPyNetSendPack.tagMCEquipPartPlusInfo() # A3 B3 装备部位强化信息 #tagMCEquipPartPlusInfo
+ ePartXLPack = ChPyNetSendPack.tagMCEquipPartXLAttrInfo() # A3 BB 装备位洗练属性信息 #tagMCEquipPartXLAttrInfo
+ ePartStonePack = ChPyNetSendPack.tagMCStoneInfo() # A3 BC 通知装备位孔位宝石ID #tagMCStoneInfo
+
+ orangeEquipCount = 0
+ totalStar = 0
+ totalPlusLV = 0
+ totalEvolveLV = 0
+ totalWashLV = 0
+ totalStoneLV = 0
+ holeIndexList = Operate_EquipStone.GetAllEquipPlaceHoleIndex()
+
+ gameData = GameWorld.GetGameData()
+ packType = IPY_GameWorld.rptEquip
+ equipPack = curPlayer.GetItemManager().GetPack(packType)
+ for index in xrange(equipPack.GetCount()):
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'GridIndex':index}, isLogNone=False)
+ if not ipyData:
+ continue
+ # 只计算有阶的境界装备
+ if not ipyData.GetClassLV():
+ continue
+
+ curEquip = equipPack.GetAt(index)
+ if not curEquip.IsEmpty():
+ if curEquip.GetItemColor() >= ShareDefine.Def_Item_Color_Orange:
+ orangeEquipCount += 1
+
+ # 星级
+ starLV = GetEquipPartStar(curPlayer, index)
+ totalStar += starLV
+
+ # 强化等级
+ plusProficiency = GetEquipPartProficiency(curPlayer, packType, index)
+ plusLV = GetEquipPartPlusLV(curPlayer, packType, index)
+ totalPlusLV += plusLV
+
+ # 进化等级
+ evolveLV = GetEquipPartPlusEvolveLV(curPlayer, packType, index)
+ totalEvolveLV += evolveLV
+
+ # 洗练等级
+ washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % index)
+ totalWashLV += washLV
+
+ # 宝石等级
+ stoneIDList, stoneIsBindList = [], []
+ for holeIndex in holeIndexList:
+ stoneID, stoneIsBind = Operate_EquipStone.GetEquipIndexStoneIDAndIsBand(curPlayer, index, holeIndex)
+ stoneIDList.append(stoneID)
+ stoneIsBindList.append(stoneIsBind)
+ if stoneID == 0:
+ continue
+ curStone = gameData.GetItemByTypeID(stoneID)
+ stoneLV = 0 if not curStone else curStone.GetEffectByIndex(0).GetEffectValue(1)
+ totalStoneLV += stoneLV
+
+ # 星级信息包
+ if starLV:
+ ePartStarLV = ChPyNetSendPack.tagMCEquipPartStar()
+ ePartStarLV.Clear()
+ ePartStarLV.EquipPackIndex = index
+ ePartStarLV.Star = starLV
+ ePartStarLVPack.InfoList.append(ePartStarLV)
+
+ # 强化、进化信息包
+ if plusLV or plusProficiency or evolveLV:
+ ePartPlusLV = ChPyNetSendPack.tagMCEquipPartPlusLV()
+ ePartPlusLV.Clear()
+ ePartPlusLV.PackType = packType
+ ePartPlusLV.EquipIndex = index
+ ePartPlusLV.EquipPartStarLV = plusLV
+ ePartPlusLV.Proficiency = plusProficiency
+ ePartPlusLV.EvolveLV = evolveLV
+ ePartPlusLVPack.InfoList.append(ePartPlusLV)
+
+ # 洗练信息包
+ hasXLValue = False
+ xlAttrList = []
+ for attrNum in xrange(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
+ washValue = ChPyNetSendPack.tagMCEquipPartXLAttrValue()
+ washValue.XLAttrValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (index, attrNum))
+ washValue.XLAttrChange = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValueTemp % (index, attrNum))
+ xlAttrList.append(washValue)
+ if washValue.XLAttrValue or washValue.XLAttrChange:
+ hasXLValue = True
+ if hasXLValue or washLV:
+ ePartXLAttr = ChPyNetSendPack.tagMCEquipPartXLAttr()
+ ePartXLAttr.EquipPlace = index
+ ePartXLAttr.XLAttrLV = washLV
+ ePartXLAttr.XLAttrList = xlAttrList
+ ePartXLAttr.XLAttrCnt = len(ePartXLAttr.XLAttrList)
+ ePartXLPack.InfoList.append(ePartXLAttr)
+
+ # 宝石信息包
+ stoneCount = len(stoneIDList)
+ if stoneIDList.count(0) != stoneCount:
+ stoneMsg = ChPyNetSendPack.tagMCStoneMsg()
+ stoneMsg.EquipPlace = index
+ stoneMsg.MaxStoneCount = stoneCount
+ stoneMsg.StoneInfo = stoneIDList
+ stoneMsg.StoneBind = stoneIsBindList
+ ePartStonePack.InfoList.append(stoneMsg)
+
+ # 通知封包,有值时才通知
+ if ePartStarLVPack.InfoList:
+ ePartStarLVPack.Count = len(ePartStarLVPack.InfoList)
+ NetPackCommon.SendFakePack(curPlayer, ePartStarLVPack)
+
+ if ePartPlusLVPack.InfoList:
+ ePartPlusLVPack.Count = len(ePartPlusLVPack.InfoList)
+ NetPackCommon.SendFakePack(curPlayer, ePartPlusLVPack)
+
+ if ePartXLPack.InfoList:
+ ePartXLPack.Count = len(ePartXLPack.InfoList)
+ NetPackCommon.SendFakePack(curPlayer, ePartXLPack)
+
+ if ePartStonePack.InfoList:
+ ePartStonePack.EquipCount = len(ePartStonePack.InfoList)
+ NetPackCommon.SendFakePack(curPlayer, ePartStonePack)
+
+ # 更新统计汇总值
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_EquipOrangeCount, orangeEquipCount)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipStar, totalStar)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusLV, totalPlusLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusEvolveLV, totalEvolveLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipWashLV, totalWashLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalStoneLV, totalStoneLV)
+ GameWorld.DebugLog("登录更新装备相关值汇总: orangeEquipCount=%s,totalStar=%s,totalPlusLV=%s,totalEvolveLV=%s,totalWashLV=%s,totalStoneLV=%s"
+ % (orangeEquipCount, totalStar, totalPlusLV, totalEvolveLV, totalWashLV, totalStoneLV))
+ return
+
## 刷新所有装备对人物属性的改变
# @param self 类实例
# @return 返回值无意义
@@ -1069,22 +1215,29 @@
return min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusLV % (packType, index)), maxStarLV)
-## 获取公共部位强化星级
+## 获取公共部位强化等级
def GetEquipPartPlusLV(curPlayer, packType, index):
return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusLV % (packType, index))
-## 设置公共部位强化星级
-def SetEquipPartPlusLV(curPlayer, packType, index, curEquip, starLV):
- if GetEquipPartPlusLV(curPlayer, packType, index) == starLV:
+## 设置公共部位强化等级
+def SetEquipPartPlusLV(curPlayer, packType, index, curEquip, setPlusLV):
+ befPlusLV = GetEquipPartPlusLV(curPlayer, packType, index)
+ if befPlusLV == setPlusLV:
return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusLV % (packType, index), starLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusLV % (packType, index), setPlusLV)
#===========================================================================
# if curEquip and not curEquip.IsEmpty():
# curEquip.SetItemStarLV(starLV)
#===========================================================================
-
+
+ # 同步更新强化总等级
+ befTotalPlusLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusLV)
+ updTotalPlusLV = max(0, befTotalPlusLV + setPlusLV - befPlusLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusLV, updTotalPlusLV)
+ GameWorld.DebugLog("设置强化等级: index=%s,befPlusLV=%s,setPlusLV=%s,befTotalPlusLV=%s,updTotalPlusLV=%s"
+ % (index, befPlusLV, setPlusLV, befTotalPlusLV, updTotalPlusLV))
return
@@ -1100,10 +1253,18 @@
## 设置公共部位强化进化等级
-def SetEquipPartPlusEvolveLV(curPlayer, packType, index, evolveLV):
- if GetEquipPartPlusEvolveLV(curPlayer, packType, index) == evolveLV:
+def SetEquipPartPlusEvolveLV(curPlayer, packType, index, setEvolveLV):
+ befEvolveLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index))
+ if befEvolveLV == setEvolveLV:
return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index), evolveLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartPlusEvolveLV % (packType, index), setEvolveLV)
+
+ # 同步更新进化总等级
+ befTotalPlusEvolveLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusEvolveLV)
+ updTotalPlusEvolveLV = max(0, befTotalPlusEvolveLV + setEvolveLV - befEvolveLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalPlusEvolveLV, updTotalPlusEvolveLV)
+ GameWorld.DebugLog("设置进化等级: index=%s,befEvolveLV=%s,setEvolveLV=%s,befTotalPlusEvolveLV=%s,updTotalPlusEvolveLV=%s"
+ % (index, befEvolveLV, setEvolveLV, befTotalPlusEvolveLV, updTotalPlusEvolveLV))
return
## 通知公共部位强化等级
@@ -1141,18 +1302,15 @@
## 全身强化等级
def GetTotalPlusLV(curPlayer, isActive=True):
- totalPlusLV = 0
- equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
- equipPartIndexList = ChConfig.Pack_EquipPart_CanPlusStar[IPY_GameWorld.rptEquip]
- for i in equipPartIndexList:
- if isActive:
- curEquip = equipPack.GetAt(i)
- if not curEquip or curEquip.IsEmpty():
- continue
-
- partStarLV = GetEquipPartPlusLV(curPlayer, IPY_GameWorld.rptEquip, i)
- totalPlusLV += partStarLV
- return totalPlusLV
+ return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusLV)
+
+## 全身进化等级
+def GetTotalPlusEvolveLV(curPlayer):
+ return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalPlusEvolveLV)
+
+## 全身橙装及以上装备数
+def GetEquipOrangeCount(curPlayer):
+ return curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_EquipOrangeCount)
# 获取装备的强化类型
@@ -1187,9 +1345,20 @@
-def SetEquipPartStar(curPlayer, equipPackindex, star):
+def SetEquipPartStar(curPlayer, index, setStarLV):
#设置公共部位星数
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStar % equipPackindex, star)
+
+ befStarLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipPartStar % index)
+ if befStarLV == setStarLV:
+ return
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipPartStar % index, setStarLV)
+
+ # 同步更新星级总等级
+ befTotalStarLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipStar)
+ updTotalStarLV = max(0, befTotalStarLV + setStarLV - befStarLV)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalEquipStar, updTotalStarLV)
+ GameWorld.DebugLog("设置部位星级: index=%s,befStarLV=%s,setStarLV=%s,befTotalStarLV=%s,updTotalStarLV=%s"
+ % (index, befStarLV, setStarLV, befTotalStarLV, updTotalStarLV))
return
@@ -1205,15 +1374,7 @@
def GetTotalEquipStars(curPlayer):
##获取部位总星数
- totalStar = 0
- equipMaxClasslv = IpyGameDataPY.GetFuncCfg('EquipMaxClasslv')
- for equipPlace in ChConfig.Pack_EquipPart_CanPlusStar.get(IPY_GameWorld.rptEquip, []):
- for classlv in xrange(1, equipMaxClasslv+1):
- ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classlv, equipPlace)
- if not ipyData:
- continue
- totalStar +=GetEquipPartStar(curPlayer, ipyData.GetGridIndex())
- return totalStar
+ return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalEquipStar)
## 通知公共部位星数
def NotifyEquipPartStar(curPlayer, index=None):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index f1cecf2..02622ea 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -797,26 +797,27 @@
# 计算装备的珍品数量
def RefreshStartEquipCount(self):
- curPlayer = self.__Player
- count = 0
- equipPack = self.__PlayerEquip
- for i in xrange(equipPack.GetCount()):
- curEquip = equipPack.GetAt(i)
-
- if curEquip.IsEmpty():
- continue
-
- if not curEquip.GetItemQuality():
- continue
-
- count += 1
-
- curPlayer.SetDict(ChConfig.Def_PlayerKey_StartEquipCnt, count)
+# curPlayer = self.__Player
+# count = 0
+# equipPack = self.__PlayerEquip
+# for i in xrange(equipPack.GetCount()):
+# curEquip = equipPack.GetAt(i)
+#
+# if curEquip.IsEmpty():
+# continue
+#
+# if not curEquip.GetItemQuality():
+# continue
+#
+# count += 1
+#
+# curPlayer.SetDict(ChConfig.Def_PlayerKey_StartEquipCnt, count)
return
def GetStartEquipCount(self):
- curPlayer = self.__Player
- return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StartEquipCnt)
+ return 0
+ #curPlayer = self.__Player
+ #return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_StartEquipCnt)
## 装备当前物品
# @param curItem 当前物品
@@ -834,6 +835,9 @@
desItemID, desUserData = [0, ''] if equipItem.IsEmpty() else [equipItem.GetItemTypeID(), equipItem.GetUserData()]
srcItemID, srcUserData = curItem.GetItemTypeID(), curItem.GetUserData()
+ befIsOrangeEquip = 1 if (not equipItem.IsEmpty() and equipItem.GetItemColor() >= ChConfig.Def_Quality_Orange) else 0
+ aftIsOrangeEquip = 1 if curItem.GetItemColor() >= ChConfig.Def_Quality_Orange else 0
+
#--其他装备物品---
#itemColor = curItem.GetItemColor()
result = self.SwitchEquip(curItem, equipPackIndex)
@@ -845,11 +849,21 @@
EventShell.EventRespons_EquipItem(curPlayer)
dataDict = {'dotype':'EquipItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
+ self.__UpdEquipOrangeCount(befIsOrangeEquip, aftIsOrangeEquip)
self.RefreshStartEquipCount()
return equipPlace if result else -1
-
+ def __UpdEquipOrangeCount(self, befIsOrangeEquip, aftIsOrangeEquip):
+ #更新橙装数量
+ curPlayer = self.__Player
+ befEquipOrangeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_EquipOrangeCount)
+ aftEquipOrangeCount = max(0, befEquipOrangeCount + aftIsOrangeEquip - befIsOrangeEquip)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_EquipOrangeCount, aftEquipOrangeCount)
+ GameWorld.DebugLog("更新橙装及以上件数: befIsOrangeEquip=%s,aftIsOrangeEquip=%s,befEquipOrangeCount=%s,aftEquipOrangeCount=%s"
+ % (befIsOrangeEquip, aftIsOrangeEquip, befEquipOrangeCount, aftEquipOrangeCount))
+ return
+
## 替换可以叠加物品逻辑
# @param curEquip 当前装备
# @param curItem 当前物品
@@ -938,11 +952,15 @@
#curEquip.SetIsSoulActive(False)
# if curEquip.GetItemStarLV() != 0:
# curEquip.SetItemStarLV(0) # 脱下的物品星级设置为0
-
+
+ befIsOrangeEquip = 1 if curEquip.GetItemColor() >= ChConfig.Def_Quality_Orange else 0
+ aftIsOrangeEquip = 0
+
#背包物品放入仓库
if not DragItem(curPlayer, IPY_GameWorld.rptEquip, equipIndex, IPY_GameWorld.rptItem, packIndex, curEquipCount):
return
self.RefreshStartEquipCount()
+ self.__UpdEquipOrangeCount(befIsOrangeEquip, aftIsOrangeEquip)
# 广播卸装
if equipIndex in PlayerControl.GetFaceEquipIndexList(curPlayer) or equipPlace in ChConfig.Def_SyncEquipStateByIndex:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 8d0ac40..2249002 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -550,14 +550,8 @@
#PK模式
SyncPKModel(curPlayer)
- #通用强化星级信息
- ChEquip.NotifyEquipPartPlusLV(curPlayer)
- ChEquip.NotifyEquipPartStar(curPlayer)
- Operate_EquipWash.OnEquipWashLogin(curPlayer)
- #通知套装信息
- #ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
- #装备位宝石镶嵌通知
- Operate_EquipStone.OnLogin(curPlayer)
+ #装备相关信息
+ ChEquip.OnPlayerEquipLoginLogic(curPlayer)
#大师
PlayerGreatMaster.MasterOnLogin(curPlayer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
index 55a738e..db3034b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
@@ -173,6 +173,8 @@
curPlayerPropDict["EquipShowSwitch"] = curPlayer.GetEquipShowSwitch()
curPlayerPropDict["EquipShowID"] = __GetEquipShowIDList(curPlayer)
curPlayerPropDict["ServerGroupID"] = PlayerControl.GetPlayerServerGroupID(curPlayer)
+ curPlayerPropDict["LingGenPoint"] = [PlayerControl.GetMetal(curPlayer), PlayerControl.GetWood(curPlayer), PlayerControl.GetWater(curPlayer),
+ PlayerControl.GetFire(curPlayer), PlayerControl.GetEarth(curPlayer)]
#仙魔之争所需属性
curPlayerPropDict["MinAtk"] = curPlayer.GetMinAtk()
curPlayerPropDict["MaxAtk"] = curPlayer.GetMaxAtk()
@@ -210,6 +212,14 @@
fightPowerDict["%s" % mfpType] = fightPower
curPlayerPlusDict["FightPowerDict"] = fightPowerDict
+ #装备汇总信息
+ curPlayerPlusDict["EquipOrangeCount"] = ChEquip.GetEquipOrangeCount(curPlayer)
+ curPlayerPlusDict["TotalEquipStar"] = ChEquip.GetTotalEquipStars(curPlayer)
+ curPlayerPlusDict["TotalPlusLV"] = ChEquip.GetTotalPlusLV(curPlayer)
+ curPlayerPlusDict["TotalPlusEvolveLV"] = ChEquip.GetTotalPlusEvolveLV(curPlayer)
+ curPlayerPlusDict["TotalStoneLV"] = Operate_EquipStone.GetTotalStoneLV(curPlayer)
+ curPlayerPlusDict["TotalEquipWashLV"] = Operate_EquipWash.GetTotalEquipWashLV(curPlayer)
+
#灵宠数据
curPlayerPlusDict["Pet"] = __GetPetInfo(curPlayer)
--
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