From acb03a0a858d43b74127736d8ab85204b5728a8e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 20 六月 2019 15:26:33 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 触发技能字段改成 指定技能ID, 不通过等级获得
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 0c5f72c..d707b68 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -3276,7 +3276,8 @@
#--- 1. 先取得触发技能---
#先检查数据库有没该类技能,如果最高等级不一样会找不到
- exSkill = GameWorld.GetGameData().FindSkillByType(skillEnhanceID, skillLV)
+ #exSkill = GameWorld.GetGameData().FindSkillByType(skillEnhanceID, skillLV)
+ exSkill = GameWorld.GetGameData().GetSkillBySkillID(skillEnhanceID)
#异常
if not exSkill:
GameWorld.ErrLog("对象 = %s, 找不到附加技能ID = %s, skillLv = %s"%(attacker.GetID() , skillEnhanceID , useSkill.GetSkillLV()))
--
Gitblit v1.8.0