From acb03a0a858d43b74127736d8ab85204b5728a8e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 20 六月 2019 15:26:33 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 触发技能字段改成 指定技能ID, 不通过等级获得
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py | 10 ++++------
1 files changed, 4 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 1e2f19f..f723bfe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -583,7 +583,7 @@
equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
equipScoreTotal = 0
lv = curPlayer.GetLV()
- OutOfPrintAttrFormatDict = IpyGameDataPY.GetFuncEvalCfg("OutOfPrintValue", 2, {})
+ lqAttrFormatDict = IpyGameDataPY.GetFuncEvalCfg("OutOfPrintValue", 2, {})
for equipPlace in ChConfig.EquipPlace_LingQi:
@@ -617,10 +617,10 @@
lingQiAttrIDList = lingQiIpyData.GetLingQiAttrID()
lingQiAttrValueList = lingQiIpyData.GetLingQiAttrValue()
for lqIndex, lqAttrID in enumerate(lingQiAttrIDList):
- if str(lqAttrID) in OutOfPrintAttrFormatDict:
- attrFormat = OutOfPrintAttrFormatDict[str(lqAttrID)]
+ if str(lqAttrID) in lqAttrFormatDict:
+ attrFormat = lqAttrFormatDict[str(lqAttrID)]
maxOOPValue = lingQiAttrValueList[lqIndex]
- lqAttrValue = eval(FormulaControl.GetCompileFormula("OutOfPrintAttrFormat_%s" % lqAttrID, attrFormat))
+ lqAttrValue = eval(FormulaControl.GetCompileFormula("LingQiAttrFormat_%s" % lqAttrID, attrFormat))
else:
lqAttrValue = lingQiAttrValueList[lqIndex]
@@ -646,7 +646,6 @@
1.1 装备本身属性: 不能有影响其他境界装备的属性
基础属性: 物品表中的配置
传奇属性:
- 绝版属性:
2.装备位星级模块
2.1 装备位升星属性:不能有影响其他境界装备的属性
@@ -689,7 +688,6 @@
#stone_addEquipBaseAttrPerList = [{}, {}, {}] # 宝石功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
allAttrListWash = [{} for _ in range(4)] # 洗练属性
#wash_addEquipBaseAttrPerList = [{}, {}, {}] # 洗练功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
- #allAttrListOutOfPrintEquip = [{} for _ in range(4)] # 绝版装备属性 需在等级变化独立计算
packType = IPY_GameWorld.rptEquip
playerEquip = curPlayer.GetItemManager().GetPack(packType)
--
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