From acb03a0a858d43b74127736d8ab85204b5728a8e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 20 六月 2019 15:26:33 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 触发技能字段改成 指定技能ID, 不通过等级获得
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py | 109 +++++++++++++++++-------------------------------------
1 files changed, 34 insertions(+), 75 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
index 1b90e7e..f723bfe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChEquip.py
@@ -579,13 +579,13 @@
classLV = 0 # 灵器阶默认为0
allAttrList = [{} for _ in range(4)]
+ lingQiAttrList = [{} for _ in range(4)]
equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
+ equipScoreTotal = 0
+ lv = curPlayer.GetLV()
+ lqAttrFormatDict = IpyGameDataPY.GetFuncEvalCfg("OutOfPrintValue", 2, {})
for equipPlace in ChConfig.EquipPlace_LingQi:
-
- if equipPlace == ShareDefine.retWing:
- PlayerWing.CalcWingAttr(curPlayer)
- continue
ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
if not ipyData:
@@ -600,16 +600,44 @@
# 过期
continue
+ equipScoreTotal += ItemCommon.GetEquipGearScore(curEquip)
+
+ itemID = curEquip.GetItemTypeID()
#基础属性效果
for effIndex in xrange(curEquip.GetEffectCount()):
curEff = curEquip.GetEffectByIndex(effIndex)
effID = curEff.GetEffectID()
if effID == 0:
break
- PlayerControl.CalcAttrDict_Type(effID, curEff.GetEffectValue(0), allAttrList)
+ PlayerControl.CalcAttrDict_Type(effID, curEff.GetEffectValue(0), lingQiAttrList)
- #GameWorld.DebugLog("灵器属性: %s" % allAttrList)
+ #灵器属性
+ lingQiIpyData = IpyGameDataPY.GetIpyGameDataNotLog("LingQiAttr", itemID)
+ if lingQiIpyData:
+ lingQiAttrIDList = lingQiIpyData.GetLingQiAttrID()
+ lingQiAttrValueList = lingQiIpyData.GetLingQiAttrValue()
+ for lqIndex, lqAttrID in enumerate(lingQiAttrIDList):
+ if str(lqAttrID) in lqAttrFormatDict:
+ attrFormat = lqAttrFormatDict[str(lqAttrID)]
+ maxOOPValue = lingQiAttrValueList[lqIndex]
+ lqAttrValue = eval(FormulaControl.GetCompileFormula("LingQiAttrFormat_%s" % lqAttrID, attrFormat))
+ else:
+ lqAttrValue = lingQiAttrValueList[lqIndex]
+
+ PlayerControl.CalcAttrDict_Type(lqAttrID, lqAttrValue, lingQiAttrList)
+
+ #灵器各部位其他属性
+ if equipPlace == ShareDefine.retWing:
+ PlayerWing.CalcWingAttrEx(curPlayer, curEquip, allAttrList)
+
+ lqFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_LingQi, lqFightPowerEx)
+
+ #GameWorld.DebugLog("灵器属性1: %s" % allAttrList)
+ #GameWorld.DebugLog("灵器属性2: %s" % lingQiAttrList)
+ #GameWorld.DebugLog("灵器评分战力: equipScoreTotal=%s, %s" % (equipScoreTotal, lqFightPowerEx))
PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingQi, allAttrList)
+ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingQiAttr, lingQiAttrList)
return
def __CalcEquips_Effect(curPlayer, classLV):
@@ -618,7 +646,6 @@
1.1 装备本身属性: 不能有影响其他境界装备的属性
基础属性: 物品表中的配置
传奇属性:
- 绝版属性:
2.装备位星级模块
2.1 装备位升星属性:不能有影响其他境界装备的属性
@@ -661,7 +688,6 @@
#stone_addEquipBaseAttrPerList = [{}, {}, {}] # 宝石功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
allAttrListWash = [{} for _ in range(4)] # 洗练属性
#wash_addEquipBaseAttrPerList = [{}, {}, {}] # 洗练功能点对装备基础的加成信息 [所有部位, 基础部位, 指定部位]
- #allAttrListOutOfPrintEquip = [{} for _ in range(4)] # 绝版装备属性 需在等级变化独立计算
packType = IPY_GameWorld.rptEquip
playerEquip = curPlayer.GetItemManager().GetPack(packType)
@@ -752,9 +778,6 @@
PlayerControl.CalcAttrDict_Type(legendAttrID, legendAttrValue, allAttrListEquip)
#GameWorld.DebugLog(" 传奇属性: ID=%s +%s" % (legendAttrID, legendAttrValue))
__CalcFuncAddEquipAttrPer(equipPlace, legendAttrID, legendAttrValue, equip_addEquipBaseAttrPerList)
-
- #绝世属性 - 暂不考虑
- #CalcAttr_OutOfPrintAttr(curPlayer, curEquip, allAttrListOutOfPrintEquip)
#物品强化属性
__CalcAttr_ItemPlus(curPlayer, curEquip, packType, equipIndex, allAttrListPlus, plus_addEquipBaseAttrPerList)
@@ -791,8 +814,6 @@
#__CalcFuncAddEquipAttrValue(allEquipBaseAttrDict, baseEquipBaseAttrDict, equipBaseAttrDict, stone_addEquipBaseAttrPerList, insideAttrDictStone, "Stone")
#__CalcFuncAddEquipAttrValue(allEquipBaseAttrDict, baseEquipBaseAttrDict, equipBaseAttrDict, wash_addEquipBaseAttrPerList, insideAttrDictWash, "Wash")
- #保存计算值
- #PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_EquipOutOfPrint, allAttrListOutOfPrintEquip)
#计算装备基础属性附加战力 (目前组成: 评分战力 + ...)
equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2))
@@ -941,68 +962,6 @@
PlayerControl.CalcAttrDict_Type(attrID, value, allAttrListEquip)
#legendAttrDict[attrID] = legendAttrDict.get(attrID, 0) + value
- return
-
-
-# 装备绝版属性,随等级变化需在升级再处理
-def CalcAttr_OutOfPrintAttr(curPlayer, curEquip, allAttrListOutOfPrintEquip):
- ## 计算绝版属性
-
- # 绝版属性ID列表
- OutOfPrintAttrIDList = [curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetOutOfPrintAttrID, i) \
- for i in range(curEquip.GetUserAttrCount(ShareDefine.Def_IudetOutOfPrintAttrID))]
- # 绝版属性值列表
- OutOfPrintAttrValueList = [curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetOutOfPrintAttrValue, i) \
- for i in range(curEquip.GetUserAttrCount(ShareDefine.Def_IudetOutOfPrintAttrValue))]
- if not OutOfPrintAttrIDList or len(OutOfPrintAttrIDList) != len(OutOfPrintAttrValueList):
- return
-
- lv = curPlayer.GetLV()
- OutOfPrintAttrFormatDict = IpyGameDataPY.GetFuncEvalCfg("OutOfPrintValue", 2, {})
- for i, attrID in enumerate(OutOfPrintAttrIDList):
- if str(attrID) not in OutOfPrintAttrFormatDict:
- continue
- attrFormat = OutOfPrintAttrFormatDict[str(attrID)]
- maxOOPValue = OutOfPrintAttrValueList[i]
- value = eval(FormulaControl.GetCompileFormula("OutOfPrintAttrFormat_%s" % attrID, attrFormat))
- GameWorld.DebugLog("加绝版属性: %s +%s" % (attrID, value))
- PlayerControl.CalcAttrDict_Type(attrID, value, allAttrListOutOfPrintEquip)
-
- return
-
-
-## 计算装备对基本属性的改变
-# @return None
-def CalcEquips_OutOfPrint(curPlayer):
- # 境界装备改版,先屏蔽,之后再处理
- return
- allAttrListOutOfPrintEquip = [{} for _ in range(4)] # 绝版装备属性 需在等级变化独立计算
-
- packType = IPY_GameWorld.rptEquip
- playerEquip = curPlayer.GetItemManager().GetPack(packType)
-
- #玩家当前可装备的装备类型
- for equipIndex in xrange(playerEquip.GetCount()):
- if equipIndex not in ShareDefine.RoleEquipType :
- continue
-
- # 翅膀属性在翅膀功能单独刷新
- if equipIndex == ShareDefine.retWing:
- continue
-
- curEquip = playerEquip.GetAt(equipIndex)
- if curEquip.IsEmpty():
- continue
-
- if not ItemCommon.CheckItemCanUseByExpireTime(curEquip):
- # 过期
- continue
-
- #绝世属性
- CalcAttr_OutOfPrintAttr(curPlayer, curEquip, allAttrListOutOfPrintEquip)
-
- #保存计算值
- PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_EquipOutOfPrint, allAttrListOutOfPrintEquip)
return
def __CalcAttr_ItemPlus(curPlayer, curEquip, packType, equipIndex, allAttrList, plus_addEquipBaseAttrPerList):
--
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