From acb03a0a858d43b74127736d8ab85204b5728a8e Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 20 六月 2019 15:26:33 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 触发技能字段改成 指定技能ID, 不通过等级获得 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 0c5f72c..d707b68 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -3276,7 +3276,8 @@ #--- 1. 先取得触发技能--- #先检查数据库有没该类技能,如果最高等级不一样会找不到 - exSkill = GameWorld.GetGameData().FindSkillByType(skillEnhanceID, skillLV) + #exSkill = GameWorld.GetGameData().FindSkillByType(skillEnhanceID, skillLV) + exSkill = GameWorld.GetGameData().GetSkillBySkillID(skillEnhanceID) #异常 if not exSkill: GameWorld.ErrLog("对象 = %s, 找不到附加技能ID = %s, skillLv = %s"%(attacker.GetID() , skillEnhanceID , useSkill.GetSkillLV())) -- Gitblit v1.8.0