From acb8a30b1ced26763bfbb3b910e1a3522622652d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 20 六月 2019 22:43:53 +0800
Subject: [PATCH] 860312 烈焰战神 特殊特效 8 新增 经验飘字

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4527.py |   19 +------------------
 1 files changed, 1 insertions(+), 18 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4527.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4527.py
index baeedc5..de63485 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4527.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4527.py
@@ -3,7 +3,7 @@
 #
 ##@package
 #
-# @todo: buff中提高普通攻击的重击概率
+# @todo: 废弃
 #
 # @author: Alee
 # @date 2019-4-25 下午03:52:01
@@ -13,20 +13,3 @@
 #
 #---------------------------------------------------------------------
 
-import ChConfig
-import GameWorld
-import SkillCommon
-import BuffSkill
-
-def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
-    useSkill = skillkwargs.get("useSkill", None)
-    if not useSkill:
-        # 普攻:无技能,技能型普攻
-        return True
-    if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
-        return False
-    return True
-
-
-def GetValue(attacker, defender, passiveEffect):
-    return passiveEffect.GetEffectValue(0)

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