From acbb2ed759745fa05b21b8976c311d0ada2a5124 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 04 七月 2019 16:27:38 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 -- 修复无限冰冻问题

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py |    3 ---
 1 files changed, 0 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index 47703e6..11f418e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -1416,11 +1416,8 @@
     if not AttackCommon.CheckBattleRelationType(skillBattleType, battleRelationType):
         return
 
-    tagSkillID = tagSkill.GetSkillID() if tagSkill else 0
     
     for skillID, effectList in buffDict.items():
-        if tagSkillID == skillID:
-            continue
         
         curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
         if not curSkill:

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