From acbb2ed759745fa05b21b8976c311d0ada2a5124 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期四, 04 七月 2019 16:27:38 +0800 Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 -- 修复无限冰冻问题 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 3 --- 1 files changed, 0 insertions(+), 3 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py index 47703e6..11f418e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py @@ -1416,11 +1416,8 @@ if not AttackCommon.CheckBattleRelationType(skillBattleType, battleRelationType): return - tagSkillID = tagSkill.GetSkillID() if tagSkill else 0 for skillID, effectList in buffDict.items(): - if tagSkillID == skillID: - continue curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID) if not curSkill: -- Gitblit v1.8.0