From acbbad4fb7e7aff47ce3066d0ec6eccc34b43d30 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 11 一月 2019 10:44:18 +0800
Subject: [PATCH] 5817 【后端】【1.5】限时抢购支持对应不同的职业

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |   17 ++++++++++++++---
 1 files changed, 14 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 4b346e0..018883c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1607,6 +1607,7 @@
     # 斩杀,濒死等情况的处理
     if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackKill):
         # 斩杀
+        hurtType = ChConfig.Def_HurtType_Zhansha
         hurtValue = GameObj.GetHP(defObj)
         #伤害结构体
         resultHurtType.HurtHP = hurtValue
@@ -1805,9 +1806,11 @@
     if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
         return 1, hurtType
     
+    wReFightPower = 0
     worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
-    wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV)
-    wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # 当前世界等级参考战力
+    if worldLV:
+        wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV)
+        wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # 当前世界等级参考战力
     
     # 改变技能伤害
     atkSkillPer, atkSkillValue = ChangeSkillHurt(atkObj, defObj, curSkill, atkSkillPer, atkSkillValue)
@@ -1833,7 +1836,9 @@
     if isLuckyHit:
         # 会心一击时增加会心伤害百分比 
         aLuckyHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_LuckyHit)
-
+        aLuckyHit -= PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_BeLuckyHitSubPer)
+        aLuckyHit = max(aLuckyHit, 0)
+        
     #参与运算的数值
     rand = random.random()                #种子数 0~1
     
@@ -2081,6 +2086,12 @@
     if objType == IPY_GameWorld.gotPlayer:
         return "P"
     
+    if objType == IPY_GameWorld.gotNPC:
+        if obj.GetType() == ChConfig.ntRobot:
+            return "Robot"
+        if obj.GetType() == ChConfig.ntHelpBattleRobot:
+            return "HelpRobot"
+        
     objType = obj.GetGameNPCObjType()
     if objType == IPY_GameWorld.gnotPet:
         return "Pet"

--
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