From acd10dbd77f496e0e4be494c089c08e066085ab4 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 07 九月 2018 10:11:12 +0800
Subject: [PATCH] fix:3320 【后端】前3次宗门试炼1层和前2个大境界渡劫的世界喊话特殊处理(按等级随机邀请入队)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py | 33 ++++++++++++++++++++-------------
1 files changed, 20 insertions(+), 13 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
index 152d079..3bfd634 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
@@ -416,24 +416,29 @@
familyMgr = GameWorld.GetFamilyManager()
sortFamilyIDList = PlayerFamily.GetSortFamilyIDList()
familyCount = len(sortFamilyIDList)
+ joinFamilyLVLimit = IpyGameDataPY.GetFuncCfg("FamilyMatchSet", 1)
+ GameWorld.DebugLog("最低参赛仙盟等级: %s" % joinFamilyLVLimit)
for i, familyID in enumerate(sortFamilyIDList):
family = familyMgr.FindFamily(familyID)
if not family:
GameWorld.ErrLog("仙盟联赛首轮分组时无法找到该仙盟: i=%s,familyID=%s" % (i, familyID))
continue
- groupFamilyList.append(family)
-
- # 添加参赛仙盟及成员名单
- PyGameData.g_familyWarFamilyIDList.append(familyID)
- for index in xrange(family.GetCount()):
- curMember = family.GetAt(index)
- memPlayerID = curMember.GetPlayerID()
- memPlayer = curMember.GetPlayer()
- isAddOK = AddFamilyWarMem(memPlayerID, familyID, warMemRecList)
- lastJoinFamilyID = lastFamilyWarMemDict.get(memPlayerID, 0)
- # 重新通知玩家参与的仙盟
- if lastJoinFamilyID and isAddOK and lastJoinFamilyID != familyID and memPlayer:
- __NotifyPlayerJoinFamilyInfo(memPlayer, familyID)
+ if family.GetLV() < joinFamilyLVLimit:
+ GameWorld.Log("仙盟等级不足,无法参与联赛!familyID=%s,LV=%s,joinFamilyLVLimit=%s" % (familyID, family.GetLV(), joinFamilyLVLimit))
+ else:
+ groupFamilyList.append(family)
+
+ # 添加参赛仙盟及成员名单
+ PyGameData.g_familyWarFamilyIDList.append(familyID)
+ for index in xrange(family.GetCount()):
+ curMember = family.GetAt(index)
+ memPlayerID = curMember.GetPlayerID()
+ memPlayer = curMember.GetPlayer()
+ isAddOK = AddFamilyWarMem(memPlayerID, familyID, warMemRecList)
+ lastJoinFamilyID = lastFamilyWarMemDict.get(memPlayerID, 0)
+ # 重新通知玩家参与的仙盟
+ if lastJoinFamilyID and isAddOK and lastJoinFamilyID != familyID and memPlayer:
+ __NotifyPlayerJoinFamilyInfo(memPlayer, familyID)
# 满一组仙盟数 or 没有仙盟了
if len(groupFamilyList) == FamilyWar_GroupFamilyCount or i == familyCount - 1:
@@ -448,6 +453,8 @@
GameWorld.Log(" PyGameData.g_familyWarFamilyIDList: %s" % PyGameData.g_familyWarFamilyIDList)
GameWorld.Log(" PyGameData.g_familyWarMemDict: %s" % PyGameData.g_familyWarMemDict)
+ GameWorld.Log(" 通用记录对战家族数: %s" % warBatRecList.Count())
+ GameWorld.Log(" 通用记录参与玩家数: %s" % warMemRecList.Count())
GameWorld.Log(" 仙盟联赛首轮比赛分组确认完毕!")
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FamilyWar_Round, FamilyWarRound_First) # 设置已处理过的轮次
return
--
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