From acd10dbd77f496e0e4be494c089c08e066085ab4 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 07 九月 2018 10:11:12 +0800
Subject: [PATCH] fix:3320 【后端】前3次宗门试炼1层和前2个大境界渡劫的世界喊话特殊处理(按等级随机邀请入队)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 52 ++++++++++++++++++++++++++++++++++------------------
1 files changed, 34 insertions(+), 18 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 713981c..175d242 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -169,6 +169,7 @@
#GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
#清理过期补偿
PlayerCompensation.ClearUpTimeOutCompensation()
+ PlayerGeTui.ClearFMTGeTuiLimit()
import PlayerBourse
PlayerBourse.OverTimeItemsDeal()
return
@@ -563,7 +564,7 @@
return
# 全服在线人数平台明细
- #platformOLDict = {} # 平台在线人数 {平台:人数, ...}
+ platformOLDict = {} # 平台在线人数 {平台:人数, ...}
#mapPlatformOLDict = {} # 地图平台在线人数 {mapID:{平台:人数, ...}, ...}
tjgOnlineCnt = 0 # 脱机挂在线玩家
playerManager = GameWorld.GetPlayerManager()
@@ -577,8 +578,8 @@
tjgOnlineCnt += 1
continue
- #platform = GameWorld.GetPlayerPlatform(player.GetAccID())
- #platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数
+ platform = GameWorld.GetPlayerPlatform(player.GetAccID())
+ platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数
# mapID = player.GetMapID()
# mapOLDict = mapPlatformOLDict.get(mapID, {})
@@ -592,15 +593,15 @@
#activePlayerCount = GameWorld.GetPlayerManager().GetActivePlayerCount()
#DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, platformOLDict, tjgOnlineCnt)
#===========================================================================
- # for platform, playerCnt in platformOLDict.items():
- # concurrency = EventReport.concurrency()
- # concurrency.SetEventAgentInfo(platform)
- # concurrency.concurrency = playerCnt
- # EventReport.WriteEvent(concurrency)
+ for platform, playerCnt in platformOLDict.items():
+ DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台
+ EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台 此处不能传脱机挂玩家总数
+
+
#===========================================================================
- DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)
- EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
+ DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt) # 总在线
+ #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
#刷新当前地图服务器
#===========================================================================
# custom_concurrencyMapList = ReadChConfig.GetEvalChConfig("EventReportMapID")
@@ -1239,13 +1240,15 @@
#GameWorldBoss.CheckResetBossKilledCntOnServerInit()
#GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
#子服启动成功告知跨服主服
- serverGroupID = GameWorld.GetServerGroupID()
- if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer():
- GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
- dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID}
- MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg)
-
- GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
+ #===========================================================================
+ # serverGroupID = GameWorld.GetServerGroupID()
+ # if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer():
+ # GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
+ # dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID}
+ # MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg)
+ #
+ # GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
+ #===========================================================================
return
def DoCheckNewServerOpen(tick):
@@ -1660,7 +1663,8 @@
def SendAllMapGlobalDropInfo():
# 同步所有地图所有全服掉落控制信息
- globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD") # {物品ID:分钟, ...}
+ globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 1) # {物品ID:分钟, ...}
+ globalKilledCountDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # 全服击杀次数必掉
globalDropRateDict = IpyGameDataPY.GetFuncEvalCfg("NPCGlobalDropRate") # {物品ID:[[npcID列表], "概率公式"], ...}
for itemID in globalDropCDDict.keys():
@@ -1673,6 +1677,10 @@
killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
GameWorld.SendMapServerMsgEx(key, killedCnt)
+ for npcID in globalKilledCountDropDict.keys():
+ key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
+ killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
+ GameWorld.SendMapServerMsgEx(key, killedCnt)
return
def UpdGlobalDropCD(msgList):
@@ -1691,6 +1699,14 @@
GameWorld.SendMapServerMsgEx(key, updKilledCnt)
return
+def UpdGlobalKillCount(msgList):
+ ## 更新全局击杀次数
+ npcID, updKilledCnt = msgList
+ key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
+ GameWorld.SendMapServerMsgEx(key, updKilledCnt)
+ return
+
#---------------------------------------------------------------------
#//////////////////////////////////////////////////////////////
#//01 05 注册副本信息#tagGRegisterFBInfo
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