From acd1649429df17b675122b3708704625b61c4b08 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 十一月 2018 16:33:45 +0800
Subject: [PATCH] 2260 【1.2】【bug】私有掉落不受掉落等级上限限制
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
index 425827f..d64ba82 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
@@ -99,7 +99,7 @@
ChEquip.RefreshPlayerEquipAttribute(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
- __DoSuiteSuccess(curPlayer)
+ DoSuiteSuccess(curPlayer)
GameWorld.DebugLog(' 套装升级成功 equipPlace=%s,suiteType=%s, tagSuitLV=%s, useItemList=%s'%(equipPlace, suiteType, tagSuitLV, useItemList))
# 合成结果通知
@@ -209,7 +209,7 @@
ChEquip.RefreshPlayerEquipAttribute(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
- __DoSuiteSuccess(curPlayer)
+ DoSuiteSuccess(curPlayer)
return
def CheckEquipSuitReduce(curPlayer, equipIndex):
@@ -235,7 +235,7 @@
-def __DoSuiteSuccess(curPlayer):
+def DoSuiteSuccess(curPlayer):
PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_EquipSuit)
equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
groupCnt = 0 #2阶强化防具套装件数
--
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