From ad158391ff62df48198a5411e5950e578dc3c43c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 四月 2019 14:42:21 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(可进入跨服妖王地图支持分区,增加竞争归属逻辑)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |    6 +++++-
 1 files changed, 5 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 97aaa8b..a80245c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1229,7 +1229,11 @@
 def PlayerLoginInFBCheck(curPlayer, tick):
     gameMap = GameWorld.GetMap()
     #如果此地图是自动释放的, 需要检查这个玩家
-    if gameMap.GetMapFBType() in [IPY_GameWorld.fbtNull, IPY_GameWorld.fbtCrossVSRoom]:
+    if gameMap.GetMapFBType() in [IPY_GameWorld.fbtNull]:
+        return False
+    
+    #跨服服务器是直接注册的地图ID数据,地图肯定没有该玩家,所以不判断
+    if GameWorld.IsCrossServer():
         return False
     
     #玩家 在副本中,并且副本不踢出玩家下线

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