From ad158391ff62df48198a5411e5950e578dc3c43c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 11 四月 2019 14:42:21 +0800 Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(可进入跨服妖王地图支持分区,增加竞争归属逻辑) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 690 ++++++++++++++++++++++++++++++++------------------------- 1 files changed, 384 insertions(+), 306 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index c794290..a241056 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -41,18 +41,25 @@ ("list", "Skills", 0), ), + "RolePoint":( + ("BYTE", "AttrID", 1), + ("dict", "AddAttrInfoPerPoint", 0), + ("BYTE", "PointQualityAttrID", 0), + ("list", "PointQualityAttrValueList", 0), + ("list", "PointQualityIntervalList", 0), + ), + "Realm":( ("WORD", "Lv", 1), - ("BYTE", "IsBigRealm", 0), - ("DWORD", "NeedPoint", 0), + ("DWORD", "NeedLV", 0), ("DWORD", "NeedItemID", 0), ("WORD", "NeedItemCnt", 0), - ("dict", "NeedActiveTreasure", 0), ("list", "AddAttrType", 0), ("list", "AddAttrNum", 0), ("DWORD", "BossID", 0), - ("dict", "SitTime", 0), - ("dict", "TeamAward", 0), + ("DWORD", "BuffID", 0), + ("DWORD", "ExpRate", 0), + ("DWORD", "ExpLimit", 0), ), "GodWeapon":( @@ -113,21 +120,39 @@ "ItemPlusMax":( ("BYTE", "Type", 1), - ("BYTE", "ItemRank", 1), - ("BYTE", "ItemColor", 1), + ("BYTE", "Star", 1), ("WORD", "LevelMax", 0), - ), - - "ItemPlusSumAttr":( - ("WORD", "PlusCntNeed", 1), - ("list", "AttrType", 0), - ("list", "AttrValue", 0), ), "RoleEquipStars":( ("BYTE", "StarsNeed", 1), ("list", "AttrType", 0), ("list", "AttrValue", 0), + ), + + "EquipLegendAttrCount":( + ("BYTE", "ItemType", 1), + ("BYTE", "ItemColor", 1), + ("BYTE", "IsSuit", 1), + ("list", "LegendAttrCountInfo", 0), + ), + + "EquipLegendAttrType":( + ("BYTE", "ItemType", 1), + ("dict", "LegendAttrTypeLib", 0), + ), + + "EquipLegendAttrLib":( + ("BYTE", "LegendAttrID", 1), + ("dict", "LegendAttrLib", 0), + ), + + "EquipLegendAttrValue":( + ("BYTE", "ItemType", 1), + ("BYTE", "ItemClassLV", 1), + ("BYTE", "ItemColor", 1), + ("BYTE", "IsSuit", 1), + ("dict", "LVLegendAttrLibNumInfo", 0), ), "Dogz":( @@ -175,13 +200,6 @@ ("DWORD", "CostItemID", 0), ("BYTE", "CostItemCount", 0), ("list", "GoldWashCostList", 0), - ), - - "EquipWashSpec":( - ("BYTE", "WashTypeNeed", 1), - ("BYTE", "WashLVNeed", 1), - ("list", "AddAttrType", 0), - ("list", "AddAttrValue", 0), ), "AttrFruit":( @@ -324,15 +342,6 @@ ("BYTE", "IsNotify", 0), ), - "EquipSuitCompound":( - ("BYTE", "SuiteType", 1), - ("BYTE", "EquipPlace", 1), - ("WORD", "SuiteLV", 1), - ("BYTE", "Job", 1), - ("list", "CostItemID", 0), - ("list", "CostItemCnt", 0), - ), - "WingRefineAttr":( ("BYTE", "WingClassLV", 1), ("dict", "AttrInfo", 0), @@ -397,10 +406,10 @@ ("BYTE", "PieRateDoCnt", 0), ("dict", "IndepRateDrop", 0), ("BYTE", "IndepRateDoCnt", 0), - ("dict", "IndepRateMaxDropCount", 0), - ("dict", "EquipStarInfo", 0), - ("list", "KillCountDropEquipEx", 0), - ("list", "KillCountDropEquipEx2", 0), + ("dict", "EquipColorMaxDropCount", 0), + ("dict", "EquipColorSuitInfo", 0), + ("dict", "EquipPartKeyRateInfo", 0), + ("dict", "KillCountDropEquipPub", 0), ("dict", "ItemIDDropRate", 0), ("dict", "ItemIDMaxDropCount", 0), ("dict", "ItemKeyDropRate", 0), @@ -410,8 +419,10 @@ ("WORD", "DropMoneyRate", 0), ("WORD", "DropMoneyMin", 0), ("WORD", "DropMoneyMax", 0), - ("list", "KillCountDrop", 0), + ("dict", "KillCountDropPub", 0), + ("list", "KillCountDropPri", 0), ("list", "PriItemIDDrop", 0), + ("BYTE", "AucionItemCanSell", 0), ), "RuneTower":( @@ -450,7 +461,6 @@ ("DWORD", "MapID", 0), ("WORD", "LVLimitMin", 0), ("WORD", "LVLimitMax", 0), - ("BYTE", "JobRankLimit", 0), ("DWORD", "TicketID", 0), ("list", "TicketCostCnt", 0), ("WORD", "TicketPrice", 0), @@ -491,6 +501,10 @@ "DailyAction":( ("DWORD", "DailyID", 1), ("DWORD", "DayTimes", 0), + ("DWORD", "DayBuyTimes", 0), + ("DWORD", "BuyNeedMoney", 0), + ("DWORD", "DayItemAddTimes", 0), + ("DWORD", "DayItemID", 0), ("BYTE", "DayResetType", 0), ("DWORD", "WeekTimes", 0), ("BYTE", "WeekResetType", 0), @@ -499,46 +513,20 @@ "EquipGSParam":( ("BYTE", "ClassLV", 1), ("BYTE", "EquipColor", 1), - ("BYTE", "EquipQualityLV", 1), - ("DWORD", "AtkPerC", 0), - ("DWORD", "DamagePerC", 0), - ("DWORD", "SuperHitRateC", 0), + ("BYTE", "IsSuit", 1), + ("DWORD", "BaseEquipMaxHPAddPerC", 0), + ("DWORD", "BaseEquipAtkAddPerC", 0), + ("DWORD", "SuperHitC", 0), ("DWORD", "SuperHitPerC", 0), - ("DWORD", "DamReducePerC", 0), - ("DWORD", "MaxHPPerC", 0), - ("DWORD", "DefPerC", 0), ("DWORD", "LuckyHitRateC", 0), - ("DWORD", "PetDamPerC", 0), + ("DWORD", "LuckyHitRateReduceC", 0), + ("DWORD", "LuckPerC", 0), ("DWORD", "PerLVAtkC", 0), - ("DWORD", "MissRateC", 0), - ("DWORD", "HitRateC", 0), - ("DWORD", "DamBackPerC", 0), ("DWORD", "PerLVMaxHPC", 0), - ("DWORD", "DropEquipPerC", 0), ("DWORD", "DropMoneyPerC", 0), - ("DWORD", "IgnoreDefRateReduceC", 0), - ("DWORD", "DamChanceDefC", 0), ("DWORD", "SuperHitReduceC", 0), - ("DWORD", "SkillAtkRateC", 0), - ("DWORD", "SpeedPerC", 0), - ("DWORD", "AtkSpeedC", 0), - ("DWORD", "SkillAtkRateReduceC", 0), ("DWORD", "HitC", 0), ("DWORD", "MissC", 0), - ("DWORD", "SkillAddPer1C", 0), - ("DWORD", "SkillAddPer2C", 0), - ("DWORD", "SkillAddPer3C", 0), - ("DWORD", "SkillAddPer4C", 0), - ("DWORD", "SkillAddPer5C", 0), - ("DWORD", "SkillAddPer6C", 0), - ("DWORD", "SkillAddPer7C", 0), - ("DWORD", "SkillReducePer1C", 0), - ("DWORD", "SkillReducePer2C", 0), - ("DWORD", "SkillReducePer3C", 0), - ("DWORD", "SkillReducePer4C", 0), - ("DWORD", "SkillReducePer5C", 0), - ("DWORD", "SkillReducePer6C", 0), - ("DWORD", "SkillReducePer7C", 0), ), "Success":( @@ -560,9 +548,9 @@ ("DWORD", "ID", 1), ("BYTE", "TreasureType", 0), ("DWORD", "PreTreasure", 0), - ("list", "SuccID", 0), - ("list", "Potentials", 0), - ("list", "SkillPower", 0), + ("DWORD", "FBMapID", 0), + ("DWORD", "FBLineID", 0), + ("DWORD", "NeedLV", 0), ("dict", "NeedItem", 0), ), @@ -572,20 +560,7 @@ ("DWORD", "NeedExp", 0), ("dict", "AddAttr", 0), ("list", "UnLockSkill", 0), - ("DWORD", "ActiveMWID", 0), - ("list", "ItemAward", 0), - ("DWORD", "ActiveSoulID", 0), ("DWORD", "PowerEx", 0), - ), - - "TreasurePrivilege":( - ("DWORD", "PrivilegeID", 1), - ("eval", "EffectValue", 0), - ("DWORD", "SingleValue", 0), - ("DWORD", "MaxValue", 0), - ("dict", "AddAttr", 0), - ("list", "ItemAward", 0), - ("list", "SuccessList", 0), ), "ContineSignAward":( @@ -1146,14 +1121,6 @@ ("list", "ItemList", 0), ), - "GodWeaponEffect":( - ("BYTE", "GWType", 0), - ("WORD", "Level", 0), - ("char", "NotifyCode", 0), - ("DWORD", "FightPower", 0), - ("dict", "Attr", 0), - ), - "CrossRealmPKDan":( ("BYTE", "DanLV", 1), ("WORD", "LVUpScore", 0), @@ -1384,6 +1351,55 @@ ("dict", "StarAttrInfo", 0), ("dict", "BaseAttrInfo", 0), ), + + "EquipPlusEvolve":( + ("BYTE", "EquipPlace", 1), + ("BYTE", "EvolveLV", 1), + ("WORD", "NeedPlusLV", 0), + ("dict", "CostItem", 0), + ("dict", "Attr", 0), + ), + + "FamilyBossAward":( + ("list", "WorldLV", 0), + ("list", "Rank", 0), + ("list", "Award1", 0), + ("dict", "Award2", 0), + ), + + "ItemWashMax":( + ("BYTE", "Type", 1), + ("BYTE", "Star", 1), + ("WORD", "LevelMax", 0), + ), + + "HorsePetBossAward":( + ("BYTE", "LineID", 1), + ("list", "WorldLV", 0), + ("list", "Rank", 0), + ("list", "Award1", 0), + ("dict", "Award2", 0), + ), + + "FairyDomain":( + ("WORD", "ID", 1), + ("BYTE", "EventType", 0), + ("DWORD", "MapID", 0), + ("BYTE", "LineID", 0), + ("DWORD", "BossID", 0), + ("BYTE", "CostEnergy", 0), + ("BYTE", "NeedAlchemyLV", 0), + ("DWORD", "Weight", 0), + ), + + "FairyAdventures":( + ("WORD", "ID", 1), + ("DWORD", "OpenServerDay", 0), + ("BYTE", "EventID", 0), + ("list", "Condition", 0), + ("list", "GearAward", 0), + ("list", "BasicAward", 0), + ), } @@ -1406,34 +1422,49 @@ def GetLightAttribute(self): return self.LightAttribute # 点亮属性值 def GetSkills(self): return self.Skills # 被动技能 +# 灵根表 +class IPY_RolePoint(): + + def __init__(self): + self.AttrID = 0 + self.AddAttrInfoPerPoint = {} + self.PointQualityAttrID = 0 + self.PointQualityAttrValueList = [] + self.PointQualityIntervalList = [] + return + + def GetAttrID(self): return self.AttrID # 属性ID + def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息 + def GetPointQualityAttrID(self): return self.PointQualityAttrID # 点数品质进阶增加属性ID + def GetPointQualityAttrValueList(self): return self.PointQualityAttrValueList # 点数品质进阶增加属性值列表 + def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表 + # 境界表 class IPY_Realm(): def __init__(self): self.Lv = 0 - self.IsBigRealm = 0 - self.NeedPoint = 0 + self.NeedLV = 0 self.NeedItemID = 0 self.NeedItemCnt = 0 - self.NeedActiveTreasure = {} self.AddAttrType = [] self.AddAttrNum = [] self.BossID = 0 - self.SitTime = {} - self.TeamAward = {} + self.BuffID = 0 + self.ExpRate = 0 + self.ExpLimit = 0 return def GetLv(self): return self.Lv # 境界等级 - def GetIsBigRealm(self): return self.IsBigRealm # 是否大境界 - def GetNeedPoint(self): return self.NeedPoint # 开启渡劫需要修炼点 - def GetNeedItemID(self): return self.NeedItemID # 开启渡劫需要道具ID - def GetNeedItemCnt(self): return self.NeedItemCnt # 开启渡劫消耗的道具数量 - def GetNeedActiveTreasure(self): return self.NeedActiveTreasure # 开启渡劫需要激活法宝条件 + def GetNeedLV(self): return self.NeedLV # 需要等级 + def GetNeedItemID(self): return self.NeedItemID # 需要道具ID + def GetNeedItemCnt(self): return self.NeedItemCnt # 消耗的道具数量 def GetAddAttrType(self): return self.AddAttrType # 境界加成属性类型 def GetAddAttrNum(self): return self.AddAttrNum # 境界加成属性值 def GetBossID(self): return self.BossID # 渡劫bossid - def GetSitTime(self): return self.SitTime # 打坐时间 - def GetTeamAward(self): return self.TeamAward # 组队帮打的人的奖励 + def GetBuffID(self): return self.BuffID # 给全服在线玩家增加buff + def GetExpRate(self): return self.ExpRate # 修为池经验速率 + def GetExpLimit(self): return self.ExpLimit # 修为池经验上限 # 神兵表 class IPY_GodWeapon(): @@ -1557,28 +1588,13 @@ def __init__(self): self.Type = 0 - self.ItemRank = 0 - self.ItemColor = 0 + self.Star = 0 self.LevelMax = 0 return def GetType(self): return self.Type # 按装备位对应类型查找 - def GetItemRank(self): return self.ItemRank # 装备阶数 - def GetItemColor(self): return self.ItemColor # 装备颜色 如橙装 + def GetStar(self): return self.Star # 装备星数 def GetLevelMax(self): return self.LevelMax # 强化等级上限 - -# 装备全身强化属性 -class IPY_ItemPlusSumAttr(): - - def __init__(self): - self.PlusCntNeed = 0 - self.AttrType = [] - self.AttrValue = [] - return - - def GetPlusCntNeed(self): return self.PlusCntNeed # 全身强化等级 - def GetAttrType(self): return self.AttrType # 全身强化激活属性类型 - def GetAttrValue(self): return self.AttrValue # 全身强化激活属性值 # 装备全身星数属性 class IPY_RoleEquipStars(): @@ -1592,6 +1608,60 @@ def GetStarsNeed(self): return self.StarsNeed # 全身星数 def GetAttrType(self): return self.AttrType # 属性类型 def GetAttrValue(self): return self.AttrValue # 属性值 + +# 装备传奇属性条数表 +class IPY_EquipLegendAttrCount(): + + def __init__(self): + self.ItemType = 0 + self.ItemColor = 0 + self.IsSuit = 0 + self.LegendAttrCountInfo = [] + return + + def GetItemType(self): return self.ItemType # 物品类型 + def GetItemColor(self): return self.ItemColor # 物品颜色 + def GetIsSuit(self): return self.IsSuit # 是否套装 + def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...] + +# 装备传奇属性类型表 +class IPY_EquipLegendAttrType(): + + def __init__(self): + self.ItemType = 0 + self.LegendAttrTypeLib = {} + return + + def GetItemType(self): return self.ItemType # 物品类型 + def GetLegendAttrTypeLib(self): return self.LegendAttrTypeLib # 传奇属性类型库 {属性类型库编号:[属性ID,...], ...} + +# 装备传奇属性值库表 +class IPY_EquipLegendAttrLib(): + + def __init__(self): + self.LegendAttrID = 0 + self.LegendAttrLib = {} + return + + def GetLegendAttrID(self): return self.LegendAttrID # 传奇属性ID + def GetLegendAttrLib(self): return self.LegendAttrLib # 属性库信息 {库编号:[随机数值, ...], ...} + +# 装备传奇属性等级数值表 +class IPY_EquipLegendAttrValue(): + + def __init__(self): + self.ItemType = 0 + self.ItemClassLV = 0 + self.ItemColor = 0 + self.IsSuit = 0 + self.LVLegendAttrLibNumInfo = {} + return + + def GetItemType(self): return self.ItemType # 物品类型 + def GetItemClassLV(self): return self.ItemClassLV # 物品阶级 + def GetItemColor(self): return self.ItemColor # 物品颜色 + def GetIsSuit(self): return self.IsSuit # 是否套装 + def GetLVLegendAttrLibNumInfo(self): return self.LVLegendAttrLibNumInfo # 属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}} # 神兽表 class IPY_Dogz(): @@ -1690,21 +1760,6 @@ def GetCostItemID(self): return self.CostItemID # 固定消耗物品ID def GetCostItemCount(self): return self.CostItemCount # 固定消耗物品个数 def GetGoldWashCostList(self): return self.GoldWashCostList # 仙玉洗练条数对应消耗 - -# 洗练特殊属性表 -class IPY_EquipWashSpec(): - - def __init__(self): - self.WashTypeNeed = 0 - self.WashLVNeed = 0 - self.AddAttrType = [] - self.AddAttrValue = [] - return - - def GetWashTypeNeed(self): return self.WashTypeNeed # 所需装备归组类型 - def GetWashLVNeed(self): return self.WashLVNeed # 所需洗练等级 - def GetAddAttrType(self): return self.AddAttrType # 激活加成属性类型 - def GetAddAttrValue(self): return self.AddAttrValue # 激活加成属性值 # 属性果实表 class IPY_AttrFruit(): @@ -1997,25 +2052,6 @@ def GetSkillID(self): return self.SkillID # 技能ID def GetIsNotify(self): return self.IsNotify # 是否广播 -# 套装合成表 -class IPY_EquipSuitCompound(): - - def __init__(self): - self.SuiteType = 0 - self.EquipPlace = 0 - self.SuiteLV = 0 - self.Job = 0 - self.CostItemID = [] - self.CostItemCnt = [] - return - - def GetSuiteType(self): return self.SuiteType # 套装类型 - def GetEquipPlace(self): return self.EquipPlace # 装备部位 - def GetSuiteLV(self): return self.SuiteLV # 套装等级 - def GetJob(self): return self.Job # 职业 - def GetCostItemID(self): return self.CostItemID # 材料ID - def GetCostItemCnt(self): return self.CostItemCnt # 材料数量 - # 羽翼精炼属性表 class IPY_WingRefineAttr(): @@ -2141,10 +2177,10 @@ self.PieRateDoCnt = 0 self.IndepRateDrop = {} self.IndepRateDoCnt = 0 - self.IndepRateMaxDropCount = {} - self.EquipStarInfo = {} - self.KillCountDropEquipEx = [] - self.KillCountDropEquipEx2 = [] + self.EquipColorMaxDropCount = {} + self.EquipColorSuitInfo = {} + self.EquipPartKeyRateInfo = {} + self.KillCountDropEquipPub = {} self.ItemIDDropRate = {} self.ItemIDMaxDropCount = {} self.ItemKeyDropRate = {} @@ -2154,8 +2190,10 @@ self.DropMoneyRate = 0 self.DropMoneyMin = 0 self.DropMoneyMax = 0 - self.KillCountDrop = [] - self.PriItemIDDrop = [] + self.KillCountDropPub = {} + self.KillCountDropPri = [] + self.PriItemIDDrop = [] + self.AucionItemCanSell = 0 return def GetNPCID(self): return self.NPCID # NPCID @@ -2163,14 +2201,14 @@ def GetMaxDropLV(self): return self.MaxDropLV # 最大可掉落的玩家等级, 不影响世界等级 def GetCanDropRatePlus(self): return self.CanDropRatePlus # 额外提升掉率的是否有效 def GetIsDropJobSelf(self): return self.IsDropJobSelf # 是否只掉落本职业 - def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色,部位集合key)),...] + def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...] def GetPieRateDoCnt(self): return self.PieRateDoCnt # 饼图概率执行次数 - def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色,部位集合key):概率,...} + def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色):概率,...} def GetIndepRateDoCnt(self): return self.IndepRateDoCnt # 独立概率执行次数 - def GetIndepRateMaxDropCount(self): return self.IndepRateMaxDropCount # 独立概率装备颜色最大掉落物品数 {颜色:上限数量,...} - def GetEquipStarInfo(self): return self.EquipStarInfo # 装备颜色对应星级产出规则 {颜色:[(概率, 星级),...], ...} - def GetKillCountDropEquipEx(self): return self.KillCountDropEquipEx # 第x次击杀附加必掉装备 [次数,阶,颜色,[(概率,星级),...],部位集合key] - def GetKillCountDropEquipEx2(self): return self.KillCountDropEquipEx2 # 前x次击杀附加必掉装备 [次数,阶,颜色,[(概率,星级),...],部位集合key] + def GetEquipColorMaxDropCount(self): return self.EquipColorMaxDropCount # 装备颜色最大掉落物品数 {颜色:上限数量,...} + def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...} + def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...} + def GetKillCountDropEquipPub(self): return self.KillCountDropEquipPub # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...} def GetItemIDDropRate(self): return self.ItemIDDropRate # 指定物品ID掉率信息 {物品ID:概率, ...} def GetItemIDMaxDropCount(self): return self.ItemIDMaxDropCount # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...} def GetItemKeyDropRate(self): return self.ItemKeyDropRate # 物品ID集合Key概率, 随机一个, 优先级低 {物品ID集合key:概率, ...} @@ -2180,8 +2218,10 @@ def GetDropMoneyRate(self): return self.DropMoneyRate # 掉落金币概率 def GetDropMoneyMin(self): return self.DropMoneyMin # 掉落金币最小值 def GetDropMoneyMax(self): return self.DropMoneyMax # 掉落金币最大值 - def GetKillCountDrop(self): return self.KillCountDrop # 击杀次数必掉,防止版本变更重复掉,只支持一次机会 [击杀次数,是否直接放入背包,[物品ID,...]] - def GetPriItemIDDrop(self): return self.PriItemIDDrop # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...] + def GetKillCountDropPub(self): return self.KillCountDropPub # 击杀次数必掉(公共){击杀次数:[[物品ID, ...], [随机物品ID, ...]], ...} + def GetKillCountDropPri(self): return self.KillCountDropPri # 击杀次数必掉(私有)[击杀次数,[物品ID,...],是否直接放入背包] + def GetPriItemIDDrop(self): return self.PriItemIDDrop # 所有归属者私有掉落物品ID列表,每人一份,默认绑定,没有职业区分[物品ID, ...] + def GetAucionItemCanSell(self): return self.AucionItemCanSell # 掉落拍品可否上架集市 # 符印塔表 class IPY_RuneTower(): @@ -2254,7 +2294,6 @@ self.MapID = 0 self.LVLimitMin = 0 self.LVLimitMax = 0 - self.JobRankLimit = 0 self.TicketID = 0 self.TicketCostCnt = [] self.TicketPrice = 0 @@ -2273,7 +2312,6 @@ def GetMapID(self): return self.MapID # 场景地图ID def GetLVLimitMin(self): return self.LVLimitMin # 最低等级限制, 0为不限制 def GetLVLimitMax(self): return self.LVLimitMax # 最高等级限制, 0为不限制 - def GetJobRankLimit(self): return self.JobRankLimit # 所需职业阶 def GetTicketID(self): return self.TicketID # 门票ID def GetTicketCostCnt(self): return self.TicketCostCnt # 门票消耗数信息 def GetTicketPrice(self): return self.TicketPrice # 门票单价(不能用钱抵的配0) @@ -2342,6 +2380,10 @@ def __init__(self): self.DailyID = 0 self.DayTimes = 0 + self.DayBuyTimes = 0 + self.BuyNeedMoney = 0 + self.DayItemAddTimes = 0 + self.DayItemID = 0 self.DayResetType = 0 self.WeekTimes = 0 self.WeekResetType = 0 @@ -2349,6 +2391,10 @@ def GetDailyID(self): return self.DailyID # 活动ID def GetDayTimes(self): return self.DayTimes # 每日次数, 0为不限制 + def GetDayBuyTimes(self): return self.DayBuyTimes # 每日可购买次数 + def GetBuyNeedMoney(self): return self.BuyNeedMoney # 购买次数需要仙玉 + def GetDayItemAddTimes(self): return self.DayItemAddTimes # 每日可用物品增加次数 + def GetDayItemID(self): return self.DayItemID # 增加次数的物品ID def GetDayResetType(self): return self.DayResetType # 每日次数重置类型; 0-不重置,1-0点,2-5点 def GetWeekTimes(self): return self.WeekTimes # 每周次数, 0为不限制 def GetWeekResetType(self): return self.WeekResetType # 每周次数重置类型; 0-不重置,1-0点,2-5点 @@ -2359,90 +2405,38 @@ def __init__(self): self.ClassLV = 0 self.EquipColor = 0 - self.EquipQualityLV = 0 - self.AtkPerC = 0 - self.DamagePerC = 0 - self.SuperHitRateC = 0 + self.IsSuit = 0 + self.BaseEquipMaxHPAddPerC = 0 + self.BaseEquipAtkAddPerC = 0 + self.SuperHitC = 0 self.SuperHitPerC = 0 - self.DamReducePerC = 0 - self.MaxHPPerC = 0 - self.DefPerC = 0 self.LuckyHitRateC = 0 - self.PetDamPerC = 0 + self.LuckyHitRateReduceC = 0 + self.LuckPerC = 0 self.PerLVAtkC = 0 - self.MissRateC = 0 - self.HitRateC = 0 - self.DamBackPerC = 0 self.PerLVMaxHPC = 0 - self.DropEquipPerC = 0 self.DropMoneyPerC = 0 - self.IgnoreDefRateReduceC = 0 - self.DamChanceDefC = 0 self.SuperHitReduceC = 0 - self.SkillAtkRateC = 0 - self.SpeedPerC = 0 - self.AtkSpeedC = 0 - self.SkillAtkRateReduceC = 0 self.HitC = 0 - self.MissC = 0 - self.SkillAddPer1C = 0 - self.SkillAddPer2C = 0 - self.SkillAddPer3C = 0 - self.SkillAddPer4C = 0 - self.SkillAddPer5C = 0 - self.SkillAddPer6C = 0 - self.SkillAddPer7C = 0 - self.SkillReducePer1C = 0 - self.SkillReducePer2C = 0 - self.SkillReducePer3C = 0 - self.SkillReducePer4C = 0 - self.SkillReducePer5C = 0 - self.SkillReducePer6C = 0 - self.SkillReducePer7C = 0 + self.MissC = 0 return def GetClassLV(self): return self.ClassLV # 装备阶级 def GetEquipColor(self): return self.EquipColor # 装备颜色 - def GetEquipQualityLV(self): return self.EquipQualityLV # 装备星级 - def GetAtkPerC(self): return self.AtkPerC # 攻击百分比系数 - def GetDamagePerC(self): return self.DamagePerC # 增加伤害系数 - def GetSuperHitRateC(self): return self.SuperHitRateC # 暴击率系数 + def GetIsSuit(self): return self.IsSuit # 是否套装 + def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC # 基础防具生命百分比系数 + def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC # 基础武器攻击百分比系数 + def GetSuperHitC(self): return self.SuperHitC # 暴击值系数 def GetSuperHitPerC(self): return self.SuperHitPerC # 暴击值百分比系数 - def GetDamReducePerC(self): return self.DamReducePerC # 减少伤害系数 - def GetMaxHPPerC(self): return self.MaxHPPerC # 生命上限百分比系数 - def GetDefPerC(self): return self.DefPerC # 防御力百分比系数 def GetLuckyHitRateC(self): return self.LuckyHitRateC # 会心一击率系数 - def GetPetDamPerC(self): return self.PetDamPerC # 灵宠伤害增加百分比系数 + def GetLuckyHitRateReduceC(self): return self.LuckyHitRateReduceC # 会心一击抗性系数 + def GetLuckPerC(self): return self.LuckPerC # 气运百分比系数 def GetPerLVAtkC(self): return self.PerLVAtkC # 每级增加攻击力系数 - def GetMissRateC(self): return self.MissRateC # 闪避值百分比系数 - def GetHitRateC(self): return self.HitRateC # 命中力百分比系数 - def GetDamBackPerC(self): return self.DamBackPerC # 伤害反射百分比系数 def GetPerLVMaxHPC(self): return self.PerLVMaxHPC # 每级增加生命值系数 - def GetDropEquipPerC(self): return self.DropEquipPerC # 增加装备掉落几率系数 def GetDropMoneyPerC(self): return self.DropMoneyPerC # 增加掉落金币量百分比系数 - def GetIgnoreDefRateReduceC(self): return self.IgnoreDefRateReduceC # 无视防御抗性百分比系数 - def GetDamChanceDefC(self): return self.DamChanceDefC # 抵御百分比系数 def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数 - def GetSkillAtkRateC(self): return self.SkillAtkRateC # 技能伤害百分比系数 - def GetSpeedPerC(self): return self.SpeedPerC # 移动速度百分比系数 - def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数 - def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数 def GetHitC(self): return self.HitC # 命中系数 - def GetMissC(self): return self.MissC # 闪避系数 - def GetSkillAddPer1C(self): return self.SkillAddPer1C # 技能伤害增强1系数 - def GetSkillAddPer2C(self): return self.SkillAddPer2C # 技能伤害增强2系数 - def GetSkillAddPer3C(self): return self.SkillAddPer3C # 技能伤害增强3系数 - def GetSkillAddPer4C(self): return self.SkillAddPer4C # 技能伤害增强4系数 - def GetSkillAddPer5C(self): return self.SkillAddPer5C # 技能伤害增强5系数 - def GetSkillAddPer6C(self): return self.SkillAddPer6C # 技能伤害增强6系数 - def GetSkillAddPer7C(self): return self.SkillAddPer7C # 技能伤害增强7系数 - def GetSkillReducePer1C(self): return self.SkillReducePer1C # 受到技能伤害减少1系数 - def GetSkillReducePer2C(self): return self.SkillReducePer2C # 受到技能伤害减少2系数 - def GetSkillReducePer3C(self): return self.SkillReducePer3C # 受到技能伤害减少3系数 - def GetSkillReducePer4C(self): return self.SkillReducePer4C # 受到技能伤害减少4系数 - def GetSkillReducePer5C(self): return self.SkillReducePer5C # 受到技能伤害减少5系数 - def GetSkillReducePer6C(self): return self.SkillReducePer6C # 受到技能伤害减少6系数 - def GetSkillReducePer7C(self): return self.SkillReducePer7C # 受到技能伤害减少7系数 + def GetMissC(self): return self.MissC # 闪避系数 # 成就表 class IPY_Success(): @@ -2482,18 +2476,18 @@ self.ID = 0 self.TreasureType = 0 self.PreTreasure = 0 - self.SuccID = [] - self.Potentials = [] - self.SkillPower = [] + self.FBMapID = 0 + self.FBLineID = 0 + self.NeedLV = 0 self.NeedItem = {} return def GetID(self): return self.ID # ID def GetTreasureType(self): return self.TreasureType # 法宝类型 def GetPreTreasure(self): return self.PreTreasure # 前置法宝 - def GetSuccID(self): return self.SuccID # 成就ID - def GetPotentials(self): return self.Potentials # 技能潜力升级 - def GetSkillPower(self): return self.SkillPower # 技能解锁战力 + def GetFBMapID(self): return self.FBMapID # 副本ID + def GetFBLineID(self): return self.FBLineID # 副本线路ID + def GetNeedLV(self): return self.NeedLV # 需要等级 def GetNeedItem(self): return self.NeedItem # 需要消耗物品 # 法宝升级表 @@ -2505,9 +2499,6 @@ self.NeedExp = 0 self.AddAttr = {} self.UnLockSkill = [] - self.ActiveMWID = 0 - self.ItemAward = [] - self.ActiveSoulID = 0 self.PowerEx = 0 return @@ -2516,31 +2507,7 @@ def GetNeedExp(self): return self.NeedExp # 需要经验 def GetAddAttr(self): return self.AddAttr # 属性 def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能 - def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID - def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind] - def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID def GetPowerEx(self): return self.PowerEx # 额外固定战力 - -# 法宝特权表 -class IPY_TreasurePrivilege(): - - def __init__(self): - self.PrivilegeID = 0 - self.EffectValue = 0 - self.SingleValue = 0 - self.MaxValue = 0 - self.AddAttr = {} - self.ItemAward = [] - self.SuccessList = [] - return - - def GetPrivilegeID(self): return self.PrivilegeID # 特权ID - def GetEffectValue(self): return self.EffectValue # 特殊效果 - def GetSingleValue(self): return self.SingleValue # 进度 - def GetMaxValue(self): return self.MaxValue # 最大进度 - def GetAddAttr(self): return self.AddAttr # 属性 - def GetItemAward(self): return self.ItemAward # 物品奖励 - def GetSuccessList(self): return self.SuccessList # 需要完成成就 # 连续签到奖励表 class IPY_ContineSignAward(): @@ -3721,23 +3688,6 @@ def GetLVLimit(self): return self.LVLimit # 等级范围 def GetItemList(self): return self.ItemList # 奖励 -# 神兵特效表 -class IPY_GodWeaponEffect(): - - def __init__(self): - self.GWType = 0 - self.Level = 0 - self.NotifyCode = "" - self.FightPower = 0 - self.Attr = {} - return - - def GetGWType(self): return self.GWType # 神兵类型 - def GetLevel(self): return self.Level # 神兵等级 - def GetNotifyCode(self): return self.NotifyCode # 广播 - def GetFightPower(self): return self.FightPower # 增加战力 - def GetAttr(self): return self.Attr # 属性加成 - # 跨服竞技场段位表 class IPY_CrossRealmPKDan(): @@ -4228,6 +4178,110 @@ def GetCostItemDict(self): return self.CostItemDict # 特殊材料 def GetStarAttrInfo(self): return self.StarAttrInfo # 星级属性 def GetBaseAttrInfo(self): return self.BaseAttrInfo # 基础属性增加 + +# 装备强化进化表 +class IPY_EquipPlusEvolve(): + + def __init__(self): + self.EquipPlace = 0 + self.EvolveLV = 0 + self.NeedPlusLV = 0 + self.CostItem = {} + self.Attr = {} + return + + def GetEquipPlace(self): return self.EquipPlace # 装备位 + def GetEvolveLV(self): return self.EvolveLV # 进化等级 + def GetNeedPlusLV(self): return self.NeedPlusLV # 需要强化等级 + def GetCostItem(self): return self.CostItem # 消耗材料 + def GetAttr(self): return self.Attr # 属性 + +# 仙盟Boss奖励表 +class IPY_FamilyBossAward(): + + def __init__(self): + self.WorldLV = [] + self.Rank = [] + self.Award1 = [] + self.Award2 = {} + return + + def GetWorldLV(self): return self.WorldLV # 世界等级 + def GetRank(self): return self.Rank # 排名 + def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] + def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} + +# 装备洗练等级上限 +class IPY_ItemWashMax(): + + def __init__(self): + self.Type = 0 + self.Star = 0 + self.LevelMax = 0 + return + + def GetType(self): return self.Type # 按装备位对应类型查找 + def GetStar(self): return self.Star # 装备星数 + def GetLevelMax(self): return self.LevelMax # 洗练等级上限 + +# 骑宠Boss奖励表 +class IPY_HorsePetBossAward(): + + def __init__(self): + self.LineID = 0 + self.WorldLV = [] + self.Rank = [] + self.Award1 = [] + self.Award2 = {} + return + + def GetLineID(self): return self.LineID # 线路ID + def GetWorldLV(self): return self.WorldLV # 世界等级 + def GetRank(self): return self.Rank # 排名 + def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] + def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} + +# 缥缈仙域表 +class IPY_FairyDomain(): + + def __init__(self): + self.ID = 0 + self.EventType = 0 + self.MapID = 0 + self.LineID = 0 + self.BossID = 0 + self.CostEnergy = 0 + self.NeedAlchemyLV = 0 + self.Weight = 0 + return + + def GetID(self): return self.ID # 事件编号 + def GetEventType(self): return self.EventType # 事件类型 + def GetMapID(self): return self.MapID # 副本id + def GetLineID(self): return self.LineID # 副本线路id + def GetBossID(self): return self.BossID # 副本BossID + def GetCostEnergy(self): return self.CostEnergy # 消耗体力 + def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 出现的炼丹等级要求 + def GetWeight(self): return self.Weight # 权重 + +# 缥缈奇遇表 +class IPY_FairyAdventures(): + + def __init__(self): + self.ID = 0 + self.OpenServerDay = 0 + self.EventID = 0 + self.Condition = [] + self.GearAward = [] + self.BasicAward = [] + return + + def GetID(self): return self.ID # 唯一ID + def GetOpenServerDay(self): return self.OpenServerDay # 开服天 + def GetEventID(self): return self.EventID # 事件编号 + def GetCondition(self): return self.Condition # 条件 + def GetGearAward(self): return self.GearAward # 档位奖励 + def GetBasicAward(self): return self.BasicAward # 保底奖励 def Log(msg, playerID=0, par=0): @@ -4255,6 +4309,8 @@ self.ipyConfigEx = {} self.ipyDienstgradCache = self.__LoadFileData("Dienstgrad", IPY_Dienstgrad) self.ipyDienstgradLen = len(self.ipyDienstgradCache) + self.ipyRolePointCache = self.__LoadFileData("RolePoint", IPY_RolePoint) + self.ipyRolePointLen = len(self.ipyRolePointCache) self.ipyRealmCache = self.__LoadFileData("Realm", IPY_Realm) self.ipyRealmLen = len(self.ipyRealmCache) self.ipyGodWeaponCache = self.__LoadFileData("GodWeapon", IPY_GodWeapon) @@ -4269,10 +4325,16 @@ self.ipyItemPlusLen = len(self.ipyItemPlusCache) self.ipyItemPlusMaxCache = self.__LoadFileData("ItemPlusMax", IPY_ItemPlusMax) self.ipyItemPlusMaxLen = len(self.ipyItemPlusMaxCache) - self.ipyItemPlusSumAttrCache = self.__LoadFileData("ItemPlusSumAttr", IPY_ItemPlusSumAttr) - self.ipyItemPlusSumAttrLen = len(self.ipyItemPlusSumAttrCache) self.ipyRoleEquipStarsCache = self.__LoadFileData("RoleEquipStars", IPY_RoleEquipStars) self.ipyRoleEquipStarsLen = len(self.ipyRoleEquipStarsCache) + self.ipyEquipLegendAttrCountCache = self.__LoadFileData("EquipLegendAttrCount", IPY_EquipLegendAttrCount) + self.ipyEquipLegendAttrCountLen = len(self.ipyEquipLegendAttrCountCache) + self.ipyEquipLegendAttrTypeCache = self.__LoadFileData("EquipLegendAttrType", IPY_EquipLegendAttrType) + self.ipyEquipLegendAttrTypeLen = len(self.ipyEquipLegendAttrTypeCache) + self.ipyEquipLegendAttrLibCache = self.__LoadFileData("EquipLegendAttrLib", IPY_EquipLegendAttrLib) + self.ipyEquipLegendAttrLibLen = len(self.ipyEquipLegendAttrLibCache) + self.ipyEquipLegendAttrValueCache = self.__LoadFileData("EquipLegendAttrValue", IPY_EquipLegendAttrValue) + self.ipyEquipLegendAttrValueLen = len(self.ipyEquipLegendAttrValueCache) self.ipyDogzCache = self.__LoadFileData("Dogz", IPY_Dogz) self.ipyDogzLen = len(self.ipyDogzCache) self.ipyDogzEquipPlusCache = self.__LoadFileData("DogzEquipPlus", IPY_DogzEquipPlus) @@ -4281,8 +4343,6 @@ self.ipyRuneLen = len(self.ipyRuneCache) self.ipyEquipWashCache = self.__LoadFileData("EquipWash", IPY_EquipWash) self.ipyEquipWashLen = len(self.ipyEquipWashCache) - self.ipyEquipWashSpecCache = self.__LoadFileData("EquipWashSpec", IPY_EquipWashSpec) - self.ipyEquipWashSpecLen = len(self.ipyEquipWashSpecCache) self.ipyAttrFruitCache = self.__LoadFileData("AttrFruit", IPY_AttrFruit) self.ipyAttrFruitLen = len(self.ipyAttrFruitCache) self.ipyPetInfoCache = self.__LoadFileData("PetInfo", IPY_PetInfo) @@ -4305,8 +4365,6 @@ self.ipyNPCStrengthenLen = len(self.ipyNPCStrengthenCache) self.ipyEquipSuitAttrCache = self.__LoadFileData("EquipSuitAttr", IPY_EquipSuitAttr) self.ipyEquipSuitAttrLen = len(self.ipyEquipSuitAttrCache) - self.ipyEquipSuitCompoundCache = self.__LoadFileData("EquipSuitCompound", IPY_EquipSuitCompound) - self.ipyEquipSuitCompoundLen = len(self.ipyEquipSuitCompoundCache) self.ipyWingRefineAttrCache = self.__LoadFileData("WingRefineAttr", IPY_WingRefineAttr) self.ipyWingRefineAttrLen = len(self.ipyWingRefineAttrCache) self.ipyWingRefineExpCache = self.__LoadFileData("WingRefineExp", IPY_WingRefineExp) @@ -4337,8 +4395,6 @@ self.ipyTreasureLen = len(self.ipyTreasureCache) self.ipyTreasureUpCache = self.__LoadFileData("TreasureUp", IPY_TreasureUp) self.ipyTreasureUpLen = len(self.ipyTreasureUpCache) - self.ipyTreasurePrivilegeCache = self.__LoadFileData("TreasurePrivilege", IPY_TreasurePrivilege) - self.ipyTreasurePrivilegeLen = len(self.ipyTreasurePrivilegeCache) self.ipyContineSignAwardCache = self.__LoadFileData("ContineSignAward", IPY_ContineSignAward) self.ipyContineSignAwardLen = len(self.ipyContineSignAwardCache) self.ipySignAwardCache = self.__LoadFileData("SignAward", IPY_SignAward) @@ -4465,8 +4521,6 @@ self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache) self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward) self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache) - self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect) - self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache) self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan) self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache) self.ipyCrossRealmPKDanAwardCache = self.__LoadFileData("CrossRealmPKDanAward", IPY_CrossRealmPKDanAward) @@ -4525,6 +4579,18 @@ self.ipyEquipPlaceIndexMapLen = len(self.ipyEquipPlaceIndexMapCache) self.ipyEquipStarUpCache = self.__LoadFileData("EquipStarUp", IPY_EquipStarUp) self.ipyEquipStarUpLen = len(self.ipyEquipStarUpCache) + self.ipyEquipPlusEvolveCache = self.__LoadFileData("EquipPlusEvolve", IPY_EquipPlusEvolve) + self.ipyEquipPlusEvolveLen = len(self.ipyEquipPlusEvolveCache) + self.ipyFamilyBossAwardCache = self.__LoadFileData("FamilyBossAward", IPY_FamilyBossAward) + self.ipyFamilyBossAwardLen = len(self.ipyFamilyBossAwardCache) + self.ipyItemWashMaxCache = self.__LoadFileData("ItemWashMax", IPY_ItemWashMax) + self.ipyItemWashMaxLen = len(self.ipyItemWashMaxCache) + self.ipyHorsePetBossAwardCache = self.__LoadFileData("HorsePetBossAward", IPY_HorsePetBossAward) + self.ipyHorsePetBossAwardLen = len(self.ipyHorsePetBossAwardCache) + self.ipyFairyDomainCache = self.__LoadFileData("FairyDomain", IPY_FairyDomain) + self.ipyFairyDomainLen = len(self.ipyFairyDomainCache) + self.ipyFairyAdventuresCache = self.__LoadFileData("FairyAdventures", IPY_FairyAdventures) + self.ipyFairyAdventuresLen = len(self.ipyFairyAdventuresCache) Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict)) Log("IPY_DataMgr InitOK!") return @@ -4693,6 +4759,8 @@ def GetDienstgradCount(self): return self.ipyDienstgradLen def GetDienstgradByIndex(self, index): return self.ipyDienstgradCache[index] + def GetRolePointCount(self): return self.ipyRolePointLen + def GetRolePointByIndex(self, index): return self.ipyRolePointCache[index] def GetRealmCount(self): return self.ipyRealmLen def GetRealmByIndex(self, index): return self.ipyRealmCache[index] def GetGodWeaponCount(self): return self.ipyGodWeaponLen @@ -4707,10 +4775,16 @@ def GetItemPlusByIndex(self, index): return self.ipyItemPlusCache[index] def GetItemPlusMaxCount(self): return self.ipyItemPlusMaxLen def GetItemPlusMaxByIndex(self, index): return self.ipyItemPlusMaxCache[index] - def GetItemPlusSumAttrCount(self): return self.ipyItemPlusSumAttrLen - def GetItemPlusSumAttrByIndex(self, index): return self.ipyItemPlusSumAttrCache[index] def GetRoleEquipStarsCount(self): return self.ipyRoleEquipStarsLen def GetRoleEquipStarsByIndex(self, index): return self.ipyRoleEquipStarsCache[index] + def GetEquipLegendAttrCountCount(self): return self.ipyEquipLegendAttrCountLen + def GetEquipLegendAttrCountByIndex(self, index): return self.ipyEquipLegendAttrCountCache[index] + def GetEquipLegendAttrTypeCount(self): return self.ipyEquipLegendAttrTypeLen + def GetEquipLegendAttrTypeByIndex(self, index): return self.ipyEquipLegendAttrTypeCache[index] + def GetEquipLegendAttrLibCount(self): return self.ipyEquipLegendAttrLibLen + def GetEquipLegendAttrLibByIndex(self, index): return self.ipyEquipLegendAttrLibCache[index] + def GetEquipLegendAttrValueCount(self): return self.ipyEquipLegendAttrValueLen + def GetEquipLegendAttrValueByIndex(self, index): return self.ipyEquipLegendAttrValueCache[index] def GetDogzCount(self): return self.ipyDogzLen def GetDogzByIndex(self, index): return self.ipyDogzCache[index] def GetDogzEquipPlusCount(self): return self.ipyDogzEquipPlusLen @@ -4719,8 +4793,6 @@ def GetRuneByIndex(self, index): return self.ipyRuneCache[index] def GetEquipWashCount(self): return self.ipyEquipWashLen def GetEquipWashByIndex(self, index): return self.ipyEquipWashCache[index] - def GetEquipWashSpecCount(self): return self.ipyEquipWashSpecLen - def GetEquipWashSpecByIndex(self, index): return self.ipyEquipWashSpecCache[index] def GetAttrFruitCount(self): return self.ipyAttrFruitLen def GetAttrFruitByIndex(self, index): return self.ipyAttrFruitCache[index] def GetPetInfoCount(self): return self.ipyPetInfoLen @@ -4743,8 +4815,6 @@ def GetNPCStrengthenByIndex(self, index): return self.ipyNPCStrengthenCache[index] def GetEquipSuitAttrCount(self): return self.ipyEquipSuitAttrLen def GetEquipSuitAttrByIndex(self, index): return self.ipyEquipSuitAttrCache[index] - def GetEquipSuitCompoundCount(self): return self.ipyEquipSuitCompoundLen - def GetEquipSuitCompoundByIndex(self, index): return self.ipyEquipSuitCompoundCache[index] def GetWingRefineAttrCount(self): return self.ipyWingRefineAttrLen def GetWingRefineAttrByIndex(self, index): return self.ipyWingRefineAttrCache[index] def GetWingRefineExpCount(self): return self.ipyWingRefineExpLen @@ -4775,8 +4845,6 @@ def GetTreasureByIndex(self, index): return self.ipyTreasureCache[index] def GetTreasureUpCount(self): return self.ipyTreasureUpLen def GetTreasureUpByIndex(self, index): return self.ipyTreasureUpCache[index] - def GetTreasurePrivilegeCount(self): return self.ipyTreasurePrivilegeLen - def GetTreasurePrivilegeByIndex(self, index): return self.ipyTreasurePrivilegeCache[index] def GetContineSignAwardCount(self): return self.ipyContineSignAwardLen def GetContineSignAwardByIndex(self, index): return self.ipyContineSignAwardCache[index] def GetSignAwardCount(self): return self.ipySignAwardLen @@ -4903,8 +4971,6 @@ def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index] def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index] - def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen - def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index] def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index] def GetCrossRealmPKDanAwardCount(self): return self.ipyCrossRealmPKDanAwardLen @@ -4963,6 +5029,18 @@ def GetEquipPlaceIndexMapByIndex(self, index): return self.ipyEquipPlaceIndexMapCache[index] def GetEquipStarUpCount(self): return self.ipyEquipStarUpLen def GetEquipStarUpByIndex(self, index): return self.ipyEquipStarUpCache[index] + def GetEquipPlusEvolveCount(self): return self.ipyEquipPlusEvolveLen + def GetEquipPlusEvolveByIndex(self, index): return self.ipyEquipPlusEvolveCache[index] + def GetFamilyBossAwardCount(self): return self.ipyFamilyBossAwardLen + def GetFamilyBossAwardByIndex(self, index): return self.ipyFamilyBossAwardCache[index] + def GetItemWashMaxCount(self): return self.ipyItemWashMaxLen + def GetItemWashMaxByIndex(self, index): return self.ipyItemWashMaxCache[index] + def GetHorsePetBossAwardCount(self): return self.ipyHorsePetBossAwardLen + def GetHorsePetBossAwardByIndex(self, index): return self.ipyHorsePetBossAwardCache[index] + def GetFairyDomainCount(self): return self.ipyFairyDomainLen + def GetFairyDomainByIndex(self, index): return self.ipyFairyDomainCache[index] + def GetFairyAdventuresCount(self): return self.ipyFairyAdventuresLen + def GetFairyAdventuresByIndex(self, index): return self.ipyFairyAdventuresCache[index] IPYData = IPY_DataMgr() def IPY_Data(): return IPYData -- Gitblit v1.8.0