From ad158391ff62df48198a5411e5950e578dc3c43c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 四月 2019 14:42:21 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(可进入跨服妖王地图支持分区,增加竞争归属逻辑)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |  200 +++++++++++++++++++++++++------------------------
 1 files changed, 102 insertions(+), 98 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 3221f97..a241056 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -501,6 +501,10 @@
                 "DailyAction":(
                         ("DWORD", "DailyID", 1),
                         ("DWORD", "DayTimes", 0),
+                        ("DWORD", "DayBuyTimes", 0),
+                        ("DWORD", "BuyNeedMoney", 0),
+                        ("DWORD", "DayItemAddTimes", 0),
+                        ("DWORD", "DayItemID", 0),
                         ("BYTE", "DayResetType", 0),
                         ("DWORD", "WeekTimes", 0),
                         ("BYTE", "WeekResetType", 0),
@@ -509,46 +513,20 @@
                 "EquipGSParam":(
                         ("BYTE", "ClassLV", 1),
                         ("BYTE", "EquipColor", 1),
-                        ("BYTE", "EquipQualityLV", 1),
-                        ("DWORD", "AtkPerC", 0),
-                        ("DWORD", "DamagePerC", 0),
-                        ("DWORD", "SuperHitRateC", 0),
+                        ("BYTE", "IsSuit", 1),
+                        ("DWORD", "BaseEquipMaxHPAddPerC", 0),
+                        ("DWORD", "BaseEquipAtkAddPerC", 0),
+                        ("DWORD", "SuperHitC", 0),
                         ("DWORD", "SuperHitPerC", 0),
-                        ("DWORD", "DamReducePerC", 0),
-                        ("DWORD", "MaxHPPerC", 0),
-                        ("DWORD", "DefPerC", 0),
                         ("DWORD", "LuckyHitRateC", 0),
-                        ("DWORD", "PetDamPerC", 0),
+                        ("DWORD", "LuckyHitRateReduceC", 0),
+                        ("DWORD", "LuckPerC", 0),
                         ("DWORD", "PerLVAtkC", 0),
-                        ("DWORD", "MissRateC", 0),
-                        ("DWORD", "HitRateC", 0),
-                        ("DWORD", "DamBackPerC", 0),
                         ("DWORD", "PerLVMaxHPC", 0),
-                        ("DWORD", "DropEquipPerC", 0),
                         ("DWORD", "DropMoneyPerC", 0),
-                        ("DWORD", "IgnoreDefRateReduceC", 0),
-                        ("DWORD", "DamChanceDefC", 0),
                         ("DWORD", "SuperHitReduceC", 0),
-                        ("DWORD", "SkillAtkRateC", 0),
-                        ("DWORD", "SpeedPerC", 0),
-                        ("DWORD", "AtkSpeedC", 0),
-                        ("DWORD", "SkillAtkRateReduceC", 0),
                         ("DWORD", "HitC", 0),
                         ("DWORD", "MissC", 0),
-                        ("DWORD", "SkillAddPer1C", 0),
-                        ("DWORD", "SkillAddPer2C", 0),
-                        ("DWORD", "SkillAddPer3C", 0),
-                        ("DWORD", "SkillAddPer4C", 0),
-                        ("DWORD", "SkillAddPer5C", 0),
-                        ("DWORD", "SkillAddPer6C", 0),
-                        ("DWORD", "SkillAddPer7C", 0),
-                        ("DWORD", "SkillReducePer1C", 0),
-                        ("DWORD", "SkillReducePer2C", 0),
-                        ("DWORD", "SkillReducePer3C", 0),
-                        ("DWORD", "SkillReducePer4C", 0),
-                        ("DWORD", "SkillReducePer5C", 0),
-                        ("DWORD", "SkillReducePer6C", 0),
-                        ("DWORD", "SkillReducePer7C", 0),
                         ),
 
                 "Success":(
@@ -1401,6 +1379,26 @@
                         ("list", "Rank", 0),
                         ("list", "Award1", 0),
                         ("dict", "Award2", 0),
+                        ),
+
+                "FairyDomain":(
+                        ("WORD", "ID", 1),
+                        ("BYTE", "EventType", 0),
+                        ("DWORD", "MapID", 0),
+                        ("BYTE", "LineID", 0),
+                        ("DWORD", "BossID", 0),
+                        ("BYTE", "CostEnergy", 0),
+                        ("BYTE", "NeedAlchemyLV", 0),
+                        ("DWORD", "Weight", 0),
+                        ),
+
+                "FairyAdventures":(
+                        ("WORD", "ID", 1),
+                        ("DWORD", "OpenServerDay", 0),
+                        ("BYTE", "EventID", 0),
+                        ("list", "Condition", 0),
+                        ("list", "GearAward", 0),
+                        ("list", "BasicAward", 0),
                         ),
                 }
 
@@ -2382,6 +2380,10 @@
     def __init__(self):
         self.DailyID = 0
         self.DayTimes = 0
+        self.DayBuyTimes = 0
+        self.BuyNeedMoney = 0
+        self.DayItemAddTimes = 0
+        self.DayItemID = 0
         self.DayResetType = 0
         self.WeekTimes = 0
         self.WeekResetType = 0
@@ -2389,6 +2391,10 @@
         
     def GetDailyID(self): return self.DailyID # 活动ID
     def GetDayTimes(self): return self.DayTimes # 每日次数, 0为不限制
+    def GetDayBuyTimes(self): return self.DayBuyTimes # 每日可购买次数
+    def GetBuyNeedMoney(self): return self.BuyNeedMoney # 购买次数需要仙玉
+    def GetDayItemAddTimes(self): return self.DayItemAddTimes # 每日可用物品增加次数
+    def GetDayItemID(self): return self.DayItemID # 增加次数的物品ID
     def GetDayResetType(self): return self.DayResetType # 每日次数重置类型; 0-不重置,1-0点,2-5点
     def GetWeekTimes(self): return self.WeekTimes # 每周次数, 0为不限制
     def GetWeekResetType(self): return self.WeekResetType # 每周次数重置类型; 0-不重置,1-0点,2-5点
@@ -2399,90 +2405,38 @@
     def __init__(self):
         self.ClassLV = 0
         self.EquipColor = 0
-        self.EquipQualityLV = 0
-        self.AtkPerC = 0
-        self.DamagePerC = 0
-        self.SuperHitRateC = 0
+        self.IsSuit = 0
+        self.BaseEquipMaxHPAddPerC = 0
+        self.BaseEquipAtkAddPerC = 0
+        self.SuperHitC = 0
         self.SuperHitPerC = 0
-        self.DamReducePerC = 0
-        self.MaxHPPerC = 0
-        self.DefPerC = 0
         self.LuckyHitRateC = 0
-        self.PetDamPerC = 0
+        self.LuckyHitRateReduceC = 0
+        self.LuckPerC = 0
         self.PerLVAtkC = 0
-        self.MissRateC = 0
-        self.HitRateC = 0
-        self.DamBackPerC = 0
         self.PerLVMaxHPC = 0
-        self.DropEquipPerC = 0
         self.DropMoneyPerC = 0
-        self.IgnoreDefRateReduceC = 0
-        self.DamChanceDefC = 0
         self.SuperHitReduceC = 0
-        self.SkillAtkRateC = 0
-        self.SpeedPerC = 0
-        self.AtkSpeedC = 0
-        self.SkillAtkRateReduceC = 0
         self.HitC = 0
-        self.MissC = 0
-        self.SkillAddPer1C = 0
-        self.SkillAddPer2C = 0
-        self.SkillAddPer3C = 0
-        self.SkillAddPer4C = 0
-        self.SkillAddPer5C = 0
-        self.SkillAddPer6C = 0
-        self.SkillAddPer7C = 0
-        self.SkillReducePer1C = 0
-        self.SkillReducePer2C = 0
-        self.SkillReducePer3C = 0
-        self.SkillReducePer4C = 0
-        self.SkillReducePer5C = 0
-        self.SkillReducePer6C = 0
-        self.SkillReducePer7C = 0
+        self.MissC = 0
         return
         
     def GetClassLV(self): return self.ClassLV #  装备阶级
     def GetEquipColor(self): return self.EquipColor #  装备颜色
-    def GetEquipQualityLV(self): return self.EquipQualityLV #  装备星级
-    def GetAtkPerC(self): return self.AtkPerC #  攻击百分比系数
-    def GetDamagePerC(self): return self.DamagePerC #  增加伤害系数
-    def GetSuperHitRateC(self): return self.SuperHitRateC #  暴击率系数
+    def GetIsSuit(self): return self.IsSuit #  是否套装
+    def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC #  基础防具生命百分比系数
+    def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC #  基础武器攻击百分比系数
+    def GetSuperHitC(self): return self.SuperHitC #  暴击值系数
     def GetSuperHitPerC(self): return self.SuperHitPerC #  暴击值百分比系数
-    def GetDamReducePerC(self): return self.DamReducePerC #  减少伤害系数
-    def GetMaxHPPerC(self): return self.MaxHPPerC #  生命上限百分比系数
-    def GetDefPerC(self): return self.DefPerC #  防御力百分比系数
     def GetLuckyHitRateC(self): return self.LuckyHitRateC #  会心一击率系数
-    def GetPetDamPerC(self): return self.PetDamPerC #  灵宠伤害增加百分比系数
+    def GetLuckyHitRateReduceC(self): return self.LuckyHitRateReduceC #  会心一击抗性系数
+    def GetLuckPerC(self): return self.LuckPerC #  气运百分比系数
     def GetPerLVAtkC(self): return self.PerLVAtkC #  每级增加攻击力系数
-    def GetMissRateC(self): return self.MissRateC #  闪避值百分比系数
-    def GetHitRateC(self): return self.HitRateC #  命中力百分比系数
-    def GetDamBackPerC(self): return self.DamBackPerC #  伤害反射百分比系数
     def GetPerLVMaxHPC(self): return self.PerLVMaxHPC #  每级增加生命值系数
-    def GetDropEquipPerC(self): return self.DropEquipPerC #  增加装备掉落几率系数
     def GetDropMoneyPerC(self): return self.DropMoneyPerC #  增加掉落金币量百分比系数
-    def GetIgnoreDefRateReduceC(self): return self.IgnoreDefRateReduceC #  无视防御抗性百分比系数
-    def GetDamChanceDefC(self): return self.DamChanceDefC #  抵御百分比系数
     def GetSuperHitReduceC(self): return self.SuperHitReduceC #  暴击抗性百分比系数
-    def GetSkillAtkRateC(self): return self.SkillAtkRateC #  技能伤害百分比系数
-    def GetSpeedPerC(self): return self.SpeedPerC #  移动速度百分比系数
-    def GetAtkSpeedC(self): return self.AtkSpeedC #  攻击速度系数
-    def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC #  技能减伤百分比系数
     def GetHitC(self): return self.HitC #  命中系数
-    def GetMissC(self): return self.MissC #  闪避系数
-    def GetSkillAddPer1C(self): return self.SkillAddPer1C #  技能伤害增强1系数
-    def GetSkillAddPer2C(self): return self.SkillAddPer2C #  技能伤害增强2系数
-    def GetSkillAddPer3C(self): return self.SkillAddPer3C #  技能伤害增强3系数
-    def GetSkillAddPer4C(self): return self.SkillAddPer4C #  技能伤害增强4系数
-    def GetSkillAddPer5C(self): return self.SkillAddPer5C #  技能伤害增强5系数
-    def GetSkillAddPer6C(self): return self.SkillAddPer6C #  技能伤害增强6系数
-    def GetSkillAddPer7C(self): return self.SkillAddPer7C #  技能伤害增强7系数
-    def GetSkillReducePer1C(self): return self.SkillReducePer1C #  受到技能伤害减少1系数
-    def GetSkillReducePer2C(self): return self.SkillReducePer2C #  受到技能伤害减少2系数
-    def GetSkillReducePer3C(self): return self.SkillReducePer3C #  受到技能伤害减少3系数
-    def GetSkillReducePer4C(self): return self.SkillReducePer4C #  受到技能伤害减少4系数
-    def GetSkillReducePer5C(self): return self.SkillReducePer5C #  受到技能伤害减少5系数
-    def GetSkillReducePer6C(self): return self.SkillReducePer6C #  受到技能伤害减少6系数
-    def GetSkillReducePer7C(self): return self.SkillReducePer7C #  受到技能伤害减少7系数
+    def GetMissC(self): return self.MissC #  闪避系数
 
 # 成就表
 class IPY_Success():
@@ -4286,6 +4240,48 @@
     def GetRank(self): return self.Rank # 排名
     def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
     def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]}
+
+# 缥缈仙域表
+class IPY_FairyDomain():
+    
+    def __init__(self):
+        self.ID = 0
+        self.EventType = 0
+        self.MapID = 0
+        self.LineID = 0
+        self.BossID = 0
+        self.CostEnergy = 0
+        self.NeedAlchemyLV = 0
+        self.Weight = 0
+        return
+        
+    def GetID(self): return self.ID # 事件编号
+    def GetEventType(self): return self.EventType # 事件类型
+    def GetMapID(self): return self.MapID # 副本id
+    def GetLineID(self): return self.LineID # 副本线路id
+    def GetBossID(self): return self.BossID # 副本BossID
+    def GetCostEnergy(self): return self.CostEnergy # 消耗体力
+    def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 出现的炼丹等级要求
+    def GetWeight(self): return self.Weight # 权重
+
+# 缥缈奇遇表
+class IPY_FairyAdventures():
+    
+    def __init__(self):
+        self.ID = 0
+        self.OpenServerDay = 0
+        self.EventID = 0
+        self.Condition = []
+        self.GearAward = []
+        self.BasicAward = []
+        return
+        
+    def GetID(self): return self.ID # 唯一ID
+    def GetOpenServerDay(self): return self.OpenServerDay # 开服天
+    def GetEventID(self): return self.EventID # 事件编号
+    def GetCondition(self): return self.Condition # 条件
+    def GetGearAward(self): return self.GearAward # 档位奖励
+    def GetBasicAward(self): return self.BasicAward # 保底奖励
 
 
 def Log(msg, playerID=0, par=0):
@@ -4591,6 +4587,10 @@
         self.ipyItemWashMaxLen = len(self.ipyItemWashMaxCache)
         self.ipyHorsePetBossAwardCache = self.__LoadFileData("HorsePetBossAward", IPY_HorsePetBossAward)
         self.ipyHorsePetBossAwardLen = len(self.ipyHorsePetBossAwardCache)
+        self.ipyFairyDomainCache = self.__LoadFileData("FairyDomain", IPY_FairyDomain)
+        self.ipyFairyDomainLen = len(self.ipyFairyDomainCache)
+        self.ipyFairyAdventuresCache = self.__LoadFileData("FairyAdventures", IPY_FairyAdventures)
+        self.ipyFairyAdventuresLen = len(self.ipyFairyAdventuresCache)
         Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
         Log("IPY_DataMgr InitOK!")
         return
@@ -5037,6 +5037,10 @@
     def GetItemWashMaxByIndex(self, index): return self.ipyItemWashMaxCache[index]
     def GetHorsePetBossAwardCount(self): return self.ipyHorsePetBossAwardLen
     def GetHorsePetBossAwardByIndex(self, index): return self.ipyHorsePetBossAwardCache[index]
+    def GetFairyDomainCount(self): return self.ipyFairyDomainLen
+    def GetFairyDomainByIndex(self, index): return self.ipyFairyDomainCache[index]
+    def GetFairyAdventuresCount(self): return self.ipyFairyAdventuresLen
+    def GetFairyAdventuresByIndex(self, index): return self.ipyFairyAdventuresCache[index]
 
 IPYData = IPY_DataMgr()
 def IPY_Data(): return IPYData

--
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